Gobliiins - No music in the Macintosh version ?

General chat related to ScummVM, adventure gaming, and so on.

Moderator: ScummVM Team

Post Reply
fac
Posts: 92
Joined: Wed Jun 07, 2006 3:19 pm

Gobliiins - No music in the Macintosh version ?

Post by fac »

Hi

Today i friend show me in his Laptop(PC) Gobliins (Mac) using ScummVM (SVN). When the game started it had music!

Is it working at 100%?
User avatar
sev
ScummVM Lead
Posts: 2277
Joined: Wed Sep 21, 2005 1:06 pm
Contact:

Re: Gobliiins - No music in the Macintosh version ?

Post by sev »

fac wrote:Hi

Today i friend show me in his Laptop(PC) Gobliins (Mac) using ScummVM (SVN). When the game started it had music!

Is it working at 100%?
Weird question. You saw it by yourself, it works.


Eugene
fac
Posts: 92
Joined: Wed Jun 07, 2006 3:19 pm

Post by fac »

This is what Gobliiins compatibility page has:

No known issues. Game is completable.
- Amiga, Atari, DOS and Macintosh versions are supported by this target
- No music in the Macintosh version


Maybe it shold be updated.
User avatar
DrMcCoy
ScummVM Developer
Posts: 595
Joined: Sat Dec 17, 2005 1:33 pm
Location: Braunschweig, Germany
Contact:

Post by DrMcCoy »

Errr, there are still some problems with the music:

1) The current table which music is played where in Gob1 was picked at random, it's not what it should be
2) One of Gob1's tracks isn't played correctly at all
3) On at least one track from Gob2 (which uses the same format), the percussion isn't played correctly (that wasn't like that in the stand-alone player, it must have slipped in while stuffing it into ScummVM, I can't find where though, atm)
fac
Posts: 92
Joined: Wed Jun 07, 2006 3:19 pm

Post by fac »

DrMcCoy wrote:Errr, there are still some problems with the music:

1) The current table which music is played where in Gob1 was picked at random, it's not what it should be
Any progress?
Can the table be extracted from the original data file? Can it be added manually? (it's possible to identify the correct music using a Mac or a Mac emulator).
User avatar
DrMcCoy
ScummVM Developer
Posts: 595
Joined: Sat Dec 17, 2005 1:33 pm
Location: Braunschweig, Germany
Contact:

Post by DrMcCoy »

fac wrote:Any progress?
Hmm, I completely forgot about that.
fac wrote:Can the table be extracted from the original data file?
No, it's in the executable.

And from what I've seen, despite there being a table, the music seems to be selected randomly for each scene/screen, so that's what ScummVM does now in the SVN version (and the next daily build).
fac
Posts: 92
Joined: Wed Jun 07, 2006 3:19 pm

Post by fac »

DrMcCoy wrote: And from what I've seen, despite there being a table, the music seems to be selected randomly for each scene/screen, so that's what ScummVM does now in the SVN version (and the next daily build).
ScummVM's readme file don't have any hotkey for Gobliiins (Gob engine). Is it possible to change volume, disable/enable music, ...?
Post Reply