ResidualVM 0.1.1 - "Lumbago Lemonade" Released

General chat related to ScummVM, adventure gaming, and so on.

Moderator: ScummVM Team

Post Reply
User avatar
somaen
ScummVM Developer
Posts: 372
Joined: Thu Apr 21, 2011 7:31 pm
Location: Trondheim, NO

ResidualVM 0.1.1 - "Lumbago Lemonade" Released

Post by somaen »

Is there an engine that can resist the love in these hands?

Some time has passed since doomsday, and we're still around to see the aftermath, the time since then has not been wasted however. Today we release ResidualVM 0.1.1 which is a service-release bringing you roughly 40 gameplay-fixes, varying from very minor fixes to quite visible bugs, 14 of these fixes were also in the original game as it was released back in 1998.

For a list of what has been fixed, see the NEWS-file.

So, head on over to our downloads-page and grab a fresh copy of ResidualVM 0.1.1 to enjoy the best possible Grim Fandango experience we can offer to date.
User avatar
JamesWoodcock
Posts: 220
Joined: Wed Nov 09, 2005 12:20 am
Location: England UK
Contact:

Post by JamesWoodcock »

Great stuff :)
Nitrus
Posts: 177
Joined: Wed May 18, 2011 9:49 am

Post by Nitrus »

Excellent name! :)
Great work!
Zcochrane
Posts: 2
Joined: Mon Feb 11, 2013 5:28 pm

Post by Zcochrane »

So, quick question...
I've been playing Grim Fandango on ResidualVM 0.1.0, and have racked up several saved points by now. If I update to 0.1.1, will the saved games still work?

Thanks. :)

-
Editing cos I forgot I'd like to take the chance to thank devs for allowing the project to happen. Thanks guys!
User avatar
giucam
ScummVM Lead
Posts: 139
Joined: Mon Mar 21, 2011 9:20 am

Post by giucam »

Yes, they will work. They are backward compatible but not forward compatible so you cannot load a 0.1.1 savegame in 0.1.0, but you can load a 0.1.0 savegame in 0.1.1.
Zcochrane
Posts: 2
Joined: Mon Feb 11, 2013 5:28 pm

Post by Zcochrane »

^ Awesome! Thanks. :)
troutmask
Posts: 1
Joined: Mon Feb 11, 2013 10:14 pm

Post by troutmask »

Fantastic! This is so exciting.

I bought Grim when it came out, and I've played it many times since then, most recently in XP on a VM. To play Grim natively is a dream come true (currently Win 8 x64).

I appreciate all of the bug fixes. Needless to say, even a seasoned player has had problems with the conveyor belt. I hope the forklift/elevator puzzle will be easier.

I'm fascinated that a lot of the quirks I associated with Grim are actually bugs. Playing Grim will be a whole new experience.
User avatar
noize
Posts: 126
Joined: Mon Oct 31, 2005 3:08 pm

Post by noize »

Can't seem to save in the new release. Using OSX intel build.
User avatar
giucam
ScummVM Lead
Posts: 139
Joined: Mon Mar 21, 2011 9:20 am

Post by giucam »

What does it mean you can't save? Saving fails, it doesn't even try to save, ...
User avatar
noize
Posts: 126
Joined: Mon Oct 31, 2005 3:08 pm

Post by noize »

The save button is greyed out. Paths are ok (dialogue is saved there).
User avatar
giucam
ScummVM Lead
Posts: 139
Joined: Mon Mar 21, 2011 9:20 am

Post by giucam »

That's odd. Can you post a screenshot?
User avatar
noize
Posts: 126
Joined: Mon Oct 31, 2005 3:08 pm

Post by noize »

Sure

Image
User avatar
giucam
ScummVM Lead
Posts: 139
Joined: Mon Mar 21, 2011 9:20 am

Post by giucam »

How did you manage to open that menu? I can't seem to be able to.
Anyway, you must use Grim's menu, by pressing F1.
User avatar
noize
Posts: 126
Joined: Mon Oct 31, 2005 3:08 pm

Post by noize »

Ah thank you! I used CTRL+F5.
Post Reply