pre-0.9.0 testing

General chat related to ScummVM, adventure gaming, and so on.

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Kirben
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Post by Kirben » Thu Jun 15, 2006 11:29 pm

clone2727 wrote:I have tested Pajama Sam 1 (Macintosh/English) on my Mac.

Completable. Error with snobby trees and the mini-game R-M-T doesn't work.
The error with the snobby trees has already been fixed, but mght not be in the current Macintosh snapshot of ScummVM.

What exactly is wrong with the Remote Mine Terminal mini-game? the keyboard controls and arrows buttons on the control panel works fine here.

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clone2727
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Post by clone2727 » Fri Jun 16, 2006 12:52 am

It says that the room cannot be found.

Kirben
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Post by Kirben » Fri Jun 16, 2006 1:02 am

clone2727 wrote:It says that the room cannot be found.
Do you have the platform set to 'Macintosh' for the game? the level data for the mini-game is loaded at this point. And the game will load different filenames depending on the platform setting.

MaverickGR
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LOOM FM-Towns

Post by MaverickGR » Fri Jun 16, 2006 1:08 am

Begining testing LOOM FM-Towns

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clone2727
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Post by clone2727 » Fri Jun 16, 2006 1:10 am

Thanks Kirben.

I had the game set to default before. It works under the macintosh setting.

bramvandijk
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Post by bramvandijk » Fri Jun 16, 2006 8:21 am

I finshed Indy3 (vga) with scummvm 32140 (june 16th) on linux, it was completable, but I found a strange glitch, see
http://sourceforge.net/tracker/index.ph ... tid=418820

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dreammaster
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Post by dreammaster » Fri Jun 16, 2006 11:48 am

Completed Inherit the Earth PC CD talkie with the June 15th build. Only found one minor problem, see:
https://sourceforge.net/tracker/index.p ... tid=418820

MaverickGR
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Post by MaverickGR » Fri Jun 16, 2006 3:34 pm

LOOM

Tested with ScummVM 0.10.0svn (Jun 13 2006 14:45:06) Mac OS X/Universal binary on a Mac Core Duo(x86)

Game Version used - English FM-Towns

completable - some minor graphical glitches (distaff becomes pink sometimes and some fade-errors, these problems are present in the stable version also)

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clone2727
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Post by clone2727 » Fri Jun 16, 2006 4:06 pm

I have tested the Curse of Monkey Island (Windows/English) on my PC.

Completable, no regressions.

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clone2727
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Post by clone2727 » Fri Jun 16, 2006 11:04 pm

I have begun to test Indy3 VGA (DOS/English) on my PC.

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Adventureguy
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Post by Adventureguy » Sat Jun 17, 2006 1:15 pm

Played through Bneath a Steel Sky on Windows with ScummVM 0.9.0pre built on 17th June 2006. It's Completable. Only two regressions noticed, which may be in the original game (see bugtracker #1507756 ) or a problem of ScummVM's sound (see bugtracker #1507757 ).

FeebleFiles1
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Post by FeebleFiles1 » Sat Jun 17, 2006 2:26 pm

Ok i tested now the feeble files German 4 Cd edition, in the newest subversion built the maze error doesnt exist.

It works without problems

videos with ogg audio, and the voice files are also in ogg audio.

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Adventureguy
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Post by Adventureguy » Sat Jun 17, 2006 5:27 pm

I played through Spy Fox 1: Dry Cereal German Windows CD with the ScummVM built on 17th June 2006 on WinXP. Completable without regressions.
(Btw: That's my only HE game I have. Ironically, it was a prize in a cereal package. :lol: It's true, really!)

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eriktorbjorn
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Post by eriktorbjorn » Sat Jun 17, 2006 6:24 pm

Adventureguy wrote:(Btw: That's my only HE game I have. Ironically, it was a prize in a cereal package. :lol: It's true, really!)
I already knew there were HE demos (or "Mini Games", as they were called on the CD) distributed with cereal packages so I guess I'm not that surprised. :)

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Adventureguy
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Post by Adventureguy » Sat Jun 17, 2006 10:20 pm

eriktorbjorn wrote:I already knew there were HE demos (or "Mini Games", as they were called on the CD) distributed with cereal packages so I guess I'm not that surprised. :)
Yeah, but that was the full version of the game.

Well, I'm now trying to play Simon the Sorcerer 1 German DOS Talkie on Windows built (still 17th June 2006). I might have encountered a bug, because of which I can't seem to finish the game (see bugtracker #1507929).

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