pre-0.9.0 testing

General chat related to ScummVM, adventure gaming, and so on.

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eriktorbjorn
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Post by eriktorbjorn » Wed Jun 14, 2006 6:55 pm

FeebleFiles1 wrote:but this problem doesnt exist with the orginal game, where should i put the cursor on the fild, can here anybody makes for me a screenshot? i have tryd all methodes
If you say it doesn't happen in the original, then it probably is a bug in ScummVM, then.

The "cursor hotspot" is the point on the cursor that is drawn exactly on the cursor's position. That is, on an arrow cursor, the hotspot is at the tip, on a cross-hair cursor it's in the middle, etc.

In this case, given that the hotspot is close to the thumb, and given the size of the tiles, when you think you're pointing at one tile you're probably actually pointing at the one above it.

(It's a terrible puzzle anyway.)

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eriktorbjorn
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Post by eriktorbjorn » Wed Jun 14, 2006 11:01 pm

Kirben, who knows a lot more than I do about the Simon engine in general, and The Feeble Files in particular, pointed out to me that while the cursor hotspot handling is (probably) correct in the general case, the original had special cases for two cursors. One of them was the one used for the tile puzzle.

So in the next snapshot, it should work.

(But it's still a terrible puzzle.)

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Raziel
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Post by Raziel » Thu Jun 15, 2006 8:13 am

Pajama Sam 2: Thunder and Lightning Aren't so Frightening (English (US))
on AmigaOS4 PPC built

Completable, no regressions noted

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Post by FeebleFiles1 » Thu Jun 15, 2006 9:46 am

I found a little bug again in the game, when feeble is using his bike he is sitting his helmet on his head, in the original game there you can hear a sound when he do that automatically, the same happens if he put the helmet from his head if he is landing such as at the spacebar.

This is only a little little bug, but i find it

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Post by Kirben » Thu Jun 15, 2006 10:22 am

FeebleFiles1 wrote:I found a little bug again in the game, when feeble is using his bike he is sitting his helmet on his head, in the original game there you can hear a sound when he do that automatically, the same happens if he put the helmet from his head if he is landing such as at the spacebar.
This isn't a bug, that sound doesn't occur in all scenes. It is part of the cutscene when it occurs, which are shown exactly like original version, when game is used with ScummVM.

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Raziel
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Post by Raziel » Thu Jun 15, 2006 11:01 am

Freddi Fish 1, does not start, see
http://sourceforge.net/tracker/index.ph ... tid=418820

AmigaOS4 PPC built from June 3rd

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Raziel
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Post by Raziel » Thu Jun 15, 2006 12:12 pm

Pajama Sam 3: You Are What You Eat From Your Head to Your Feet (English (US)/Windows)

AmigaOS4 PPC

Completable, no regressions

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Raziel
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Post by Raziel » Thu Jun 15, 2006 2:11 pm

Spyfox 2: Some Assembly Required (English (US))

on AmigaOS4 PPC

Completable. No regressions
Although the lift glitch after loading a game is still there
Did i file a bug report to this?

Ah yes, thought so...
https://sourceforge.net/tracker/?func=d ... p_id=37116

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Raziel
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Post by Raziel » Thu Jun 15, 2006 2:20 pm

Forgot something regarding Pajama Sam 3

It's still that i have this
https://sourceforge.net/tracker/?func=d ... p_id=37116
grx glitch, but as mentioned in the bug counter it may be a backend problem, though

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clone2727
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Post by clone2727 » Thu Jun 15, 2006 2:52 pm

I have also completed Pajama Sam 3 (Windows/English) on my PC.

Completable. I also found the same glitch as Raziel.

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Raziel
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Post by Raziel » Thu Jun 15, 2006 4:19 pm

clone2727 wrote:I have also completed Pajama Sam 3 (Windows/English) on my PC.

Completable. I also found the same glitch as Raziel.
Heh, really?

Then it's maybe not a backend problem but SDL?

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clone2727
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Post by clone2727 » Thu Jun 15, 2006 4:28 pm

Yeah. It was very weird. Some parts weren't messed up though.

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Raziel
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Post by Raziel » Thu Jun 15, 2006 4:46 pm

Exactly, the part with the dancing cans
were right drawn, everything else in the
background is kinda "striped".

It's also got that weird look when talking
to the "prime dance can" - background crippled
around the can alright!

Gosh, i'm glad that this is not another
AmigaOS-only glitch

Thanks for confirming

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clone2727
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Post by clone2727 » Thu Jun 15, 2006 4:54 pm

It appears to me that only the moving part if the background is affected. Underneath the cans, there is no movement.

Also, when Granny Smith gets thrown up, the background behind her is back to normal.

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Post by clone2727 » Thu Jun 15, 2006 6:04 pm

I have tested Pajama Sam 1 (Macintosh/English) on my Mac.

Completable. Error with snobby trees and the mini-game R-M-T doesn't work.

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