Blade Runners Needed!

General chat related to ScummVM, adventure gaming, and so on.

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peterkohaut
Posts: 10
Joined: Tue Sep 13, 2016 4:51 pm

Blade Runners Needed!

Post by peterkohaut » Sun Jun 16, 2019 9:38 pm

Our ScummVM team is looking for Blade Runners who will help find, chase, and retire bugs which escaped from the off-world data colonies. These bugs are not dangerous and they won't stop you from discovering more secrets and choosing your fate. Your spinner, gun, ESPER machine and Voight - Kampff machine will be at your disposal.

We are announcing that Blade Runner is ready for testing. The following languages are supported - English (both CD and DVD releases), German, Italian, French, Spanish, and the unofficial Russian version by Fargus Multimedia.

Find your copy of Blade Runner, grab the latest daily development build of ScummVM and copy the necessary files.

Now you can play the game with subtitles! Just download the subtitles zip file, extract the subtitles.mix and place it among the rest of the Blade Runner files. So far we have only English and French subtitles, however, if you want to help us transcribe other languages from audio, please contact peterkohaut & praetorian.

Note that when you add your game directory in ScummVM you'll be presented with two choices for the game. The first option is for the original game and will simply be named "Blade Runner"; we're mainly interested for your feedback for this version of the game, since it is considered feature complete. The other option is for importing the game with restored content and is named "Blade Runner with restored content"; this version is still work-in-progress and not yet complete. If you're testing this version please specify it explicitly in your feedback and bug reports.

If your version of the game is not supported, please create a feedback report with MD5 so that we can add support for it.
Last edited by Praetorian on Tue Jul 30, 2019 8:18 am, edited 2 times in total.
Reason: Clarification that the development daily builds support Blade Runner

Silencer
Posts: 2
Joined: Thu Nov 21, 2013 6:06 pm

Re: Blade Runners Needed!

Post by Silencer » Thu Jul 18, 2019 8:38 pm

BR unit Silencer reports a full playthrough with the English 4 CD version (PC). So far I encountered no serious bugs.

I found the following issue, however I don't know if that would happen with the original version (without SCUMMVM). Unfortunately the SCUMMVM savegames don't work with the original version.

In act 4 in the sewers in the room with the homeless guy on a couch (If you didn't kill him in act 1) you can ask him questions, but at some point he only answers if you bring him some booze from the bar in Animoid Row.
For me there were 3 conversation topics I could pick. After I brought him some booze 2 times, I could click on him (green arrow), but there was no reaction from him anymore either the homeless guy or Mc Coy and no topics to choose from anymore.

gobod
Posts: 6
Joined: Wed Apr 15, 2015 7:32 am

Re: Blade Runners Needed!

Post by gobod » Sat Jul 20, 2019 7:36 am

I can't confirm any of those issues. Saving is working well and bum is answering all of my question even thought i didn't bring him a booze. Looks like you have wrong conversation mood.

Praetorian
ScummVM Developer
Posts: 86
Joined: Tue May 08, 2007 8:54 am

Re: Blade Runners Needed!

Post by Praetorian » Sun Jul 21, 2019 10:42 pm

Silencer wrote:
Thu Jul 18, 2019 8:38 pm
In act 4 in the sewers in the room with the homeless guy on a couch (If you didn't kill him in act 1) you can ask him questions, but at some point he only answers if you bring him some booze from the bar in Animoid Row.
For me there were 3 conversation topics I could pick. After I brought him some booze 2 times, I could click on him (green arrow), but there was no reaction from him anymore either the homeless guy or Mc Coy and no topics to choose from anymore.
Your issue could be related to the following (recent) bug fix:
https://github.com/scummvm/scummvm/comm ... 46b9ac44b9

Basically, the game did not expect from the player to go buy a second drink from the beggar so you can only talk to him about one "extra" topic after you've given him the flask the first time. That's it.
The above fix prevents McCoy from buying the flask a second time.

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