Blade Runner WIP

General chat related to ScummVM, adventure gaming, and so on.

Moderator: ScummVM Team

Post Reply
User avatar
Raziel
ScummVM Porter
Posts: 1089
Joined: Tue Oct 25, 2005 8:27 am
Location: a story that hasn't been written yet

Re: Blade Runner WIP

Post by Raziel » Mon Mar 25, 2019 12:48 pm

Yep, working great for music now :-)

Thanks a lot

peterkohaut
Posts: 10
Joined: Tue Sep 13, 2016 4:51 pm

Re: Blade Runner WIP

Post by peterkohaut » Mon Mar 25, 2019 10:52 pm

For that "stripping" I suspect some floating point rounding issues, but it might be related to z-buffer as well.
Please, can you try to run "draw zbuf" in debug console? it should render zbuffer instead of color.
I was trying to get amigaos 4.0 working with winuae & ppc qemu plugin, but i was not very lucky yet.

User avatar
Raziel
ScummVM Porter
Posts: 1089
Joined: Tue Oct 25, 2005 8:27 am
Location: a story that hasn't been written yet

Re: Blade Runner WIP

Post by Raziel » Mon Mar 25, 2019 11:12 pm

It says Drawing Z buffer = 1 and then displays this picture, unfortunately, ego is still behind the objects.

Image

If i could help you with the OS4 installation, just shout, otherwise throw those debug builds at me :-)

peterkohaut
Posts: 10
Joined: Tue Sep 13, 2016 4:51 pm

Re: Blade Runner WIP

Post by peterkohaut » Mon Mar 25, 2019 11:48 pm

....maybe it will be not needed, I just did some dirty hacking, and I can get almost the same artifacts (striping on actors), looks like it related to endianes as well.

Praetorian
ScummVM Developer
Posts: 73
Joined: Tue May 08, 2007 8:54 am

Re: Blade Runner WIP

Post by Praetorian » Thu Apr 11, 2019 8:26 am

Quick update on this one about the Big Endian platforms; The z-ordering issue along with drawing issues for images should be fixed in commits by peterkohaut (since a few days now actually), so please test and verify if you are on one of such platforms. And also report any other issues you've encountered :)

User avatar
Raziel
ScummVM Porter
Posts: 1089
Joined: Tue Oct 25, 2005 8:27 am
Location: a story that hasn't been written yet

Re: Blade Runner WIP

Post by Raziel » Thu Apr 11, 2019 8:28 am

@Preatorian

Awesome...sound and z-ordering fixed in AmigaOS4 :-D

Praetorian
ScummVM Developer
Posts: 73
Joined: Tue May 08, 2007 8:54 am

Re: Blade Runner WIP

Post by Praetorian » Thu Apr 11, 2019 9:27 am

Raziel wrote:
Thu Apr 11, 2019 8:28 am
@Preatorian

Awesome...sound and z-ordering fixed in AmigaOS4 :-D
Excellent, thank you for confirming.
Let us know of any other issues that you may encounter.

Anonymusx
Posts: 4
Joined: Sat Jul 27, 2019 10:35 am

Re: Blade Runner WIP

Post by Anonymusx » Sat Jul 27, 2019 2:40 pm

Hi!

I want use subtitle the Blade runner, but not work.

I use the mingw-w64-master-f1761567 scummvm, and copy the subtitles files, but not see the sub.
What wrong me?

Anonymusx
Posts: 4
Joined: Sat Jul 27, 2019 10:35 am

Re: Blade Runner WIP

Post by Anonymusx » Sun Jul 28, 2019 9:14 am

Today try again, but not work.
I make on the subtitle in audio setting in scumvm.
I use win 10 64 bit. The HDFRAMES.DAT 325 mb.

Praetorian
ScummVM Developer
Posts: 73
Joined: Tue May 08, 2007 8:54 am

Re: Blade Runner WIP

Post by Praetorian » Sun Jul 28, 2019 1:35 pm

Anonymusx wrote:
Sun Jul 28, 2019 9:14 am
Today try again, but not work.
I make on the subtitle in audio setting in scumvm.
I use win 10 64 bit. The HDFRAMES.DAT 325 mb.
Hello.

First step is to make sure you've extracted the Subtitles file in the Blade Runner game directory. Can you see the SUBTITLES.MIX file in there in your folder like in the following image?
Image

Then you could:
  • either activate both speech audio and subtitles from the ScummVM menu (Click Edit Game with Blade Runner selected) like in the following image
    Image
  • Or launch the game, open the KIA (press Esc) and go to Options. You should see a Subtitles checkbox like in the following image. Make sure it is checked: Image

Anonymusx
Posts: 4
Joined: Sat Jul 27, 2019 10:35 am

Re: Blade Runner WIP

Post by Anonymusx » Mon Jul 29, 2019 8:26 am

1. yes, i copy the install subtitles file, but the file size diferent.


Image

2. yes, i make on.

3. i not see this options:
Image
free image hosting

User avatar
Raziel
ScummVM Porter
Posts: 1089
Joined: Tue Oct 25, 2005 8:27 am
Location: a story that hasn't been written yet

Re: Blade Runner WIP

Post by Raziel » Mon Jul 29, 2019 9:27 am

@Preatorian

I just wanted to do a quick test to see if i can reproduce @Anoymousx' issue, but i only get a complete white screen when starting BladeRunner and lots of those errors in console
User picked target 'bladerunner-final-win' (gameid 'bladerunner-final')...
Looking for a plugin supporting this gameid... Blade Runner
Starting 'Blade Runner with restored content'
WARNING: GL ERROR: GL_INVALID_OPERATION on glTexImage2D(0x0DE1, 0, _glIntFormat, _width, _height, 0, _glFormat, _glType, __null) (backends/graphics/opengl/texture.cpp:140)!
WARNING: GL ERROR: GL_INVALID_OPERATION on glTexSubImage2D(0x0DE1, 0, 0, area.top, src.w, area.height(), _glFormat, _glType, src.getBasePtr(0, area.top)) (backends/graphics/opengl/texture.cpp:168)!
Download SUBTITLES.MIX from ScummVM's website to enable subtitles
SliceAnimations::openFrames: HDFRAMES.DAT resource not found. Falling back to using CDFRAMESx.DAT files instead...
WARNING: numQueuedStreams: 0!
WARNING: GL ERROR: GL_INVALID_OPERATION on glTexSubImage2D(0x0DE1, 0, 0, area.top, src.w, area.height(), _glFormat, _glType, src.getBasePtr(0, area.top)) (backends/graphics/opengl/texture.cpp:168)!
The last one is the one that keeps repeating while the game seems to run in the background.
That is with the OpenGL renderer and the "Game with restored content"

edit: Same with the "Normal" Game.
As soon as i pick any other renderer the game plays fine, so there seems to be a problem with OpenGL.
(I do remember having the very same problem with videos in "The Curse of Monkey Island" on residualvm, so if you find the cause i could update my issue item there as well) :-)

Also, since OpenGL and SDL2 are still in development on my platform, i'd be grateful for any pointers i could pass along to the devs to maybe fix problems on our end...

Praetorian
ScummVM Developer
Posts: 73
Joined: Tue May 08, 2007 8:54 am

Re: Blade Runner WIP

Post by Praetorian » Mon Jul 29, 2019 11:10 am

Anonymusx wrote:
Mon Jul 29, 2019 8:26 am
1. yes, i copy the install subtitles file, but the file size diferent.
You have an old file. Can you download the newest from here please and try again?
https://www.scummvm.org/frs/extras/Blad ... les-v3.zip
3. i not see this options:
Image
Please make sure that you have added in ScummVM the above directory in your screenshot for Blade Runner, and not another one. If the SUBTITLES.MIX file is there, it should detect it and show the option.

Praetorian
ScummVM Developer
Posts: 73
Joined: Tue May 08, 2007 8:54 am

Re: Blade Runner WIP

Post by Praetorian » Mon Jul 29, 2019 11:12 am

Raziel wrote:
Mon Jul 29, 2019 9:27 am
(...) i only get a complete white screen when starting BladeRunner and lots of those errors in console
Yes, I've just tried with OpenGL rendered and I see those errors too. No idea as of yet why this happens but we'll look into it.

Anonymusx
Posts: 4
Joined: Sat Jul 27, 2019 10:35 am

Re: Blade Runner WIP

Post by Anonymusx » Mon Jul 29, 2019 3:03 pm

Thanks, now work...

Post Reply