Blade Runner WIP

General chat related to ScummVM, adventure gaming, and so on.

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peterkohaut
Posts: 5
Joined: Tue Sep 13, 2016 4:51 pm

Re: Blade Runner WIP

Post by peterkohaut » Fri Jan 04, 2019 10:35 pm

That was my goal, to have it released in scummvm in November 2019 :)
To my knowledge, pathfinding is the last major part missing but it is being worked on. Then there are some minor features as autosave or proper manual video skipping. Also are still few issues which we know about like - characters refuse to die properly :P and on top of that, there is plenty of bugs which we don't know about yet...
I don't have any experience with scummvm project playtesting, but I guess it will help and it will be welcomed. Mainly for issues with game logic (not engine features) as the game is randomized on each run.

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