AGI in higher resolutions

General chat related to ScummVM, adventure gaming, and so on.

Moderator: ScummVM Team

Post Reply
Posts: 9
Joined: Tue Aug 07, 2012 2:20 am

AGI in higher resolutions

Post by Digitoxin »

Since Sierra's AGI interpreter renders backgrounds using vector graphics, I'm curious as to why nobody has written an interpreter that renders these games at higher resolutions.

Is there a technical reason why this is not possible?
User avatar
ScummVM Lead
Posts: 2110
Joined: Wed Sep 21, 2005 1:06 pm

Post by sev »

There were attempts to do it. Unfortunately, the games are designed to run only in 160x200 resolution. You may read more about failures with high-res here.

Post Reply