Help Gnap to Repair His U.F.O.!

General chat related to ScummVM, adventure gaming, and so on.

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Strangerke
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Help Gnap to Repair His U.F.O.!

Post by Strangerke » Mon Jun 06, 2016 9:52 pm

While traveling through space in his spaceship, Gnap ran out of gas and crashed in the middle of a redneck farm. He's now lost on planet Earth and needs your help to fix his U.F.O. so he can continue his journey!

The ScummVM Team is proud to announce that U.F.O.s aka GNAP: Der Schurke aus dem All is now playable in ScummVM using the latest daily builds, and is ready for testing.

Please report any bugs as well as unknown versions you find in our bug tracker, following our bug submission guidelines. As usual, we'll also love to see the screenshots of your playthrough!

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Raziel
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Post by Raziel » Tue Jun 07, 2016 6:22 am

Great work, neat little adventure :-)

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Strangerke
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Post by Strangerke » Tue Jun 07, 2016 9:05 am

Thanks again for your test results, Raziel^.
It's a great relief to know it's fully playable on a BigEndian platforms (AmigaOS)! :)

Reckless
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Post by Reckless » Tue Jun 07, 2016 7:24 pm

It's a great little adventure though I do recall not liking the mini games so much :)

Good work supporting another title!

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Raziel
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Post by Raziel » Tue Jun 07, 2016 7:50 pm

Reckless wrote:It's a great little adventure though I do recall not liking the mini games so much :)

Good work supporting another title!
At least it hasn't got a maze ;-)

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Post by Reckless » Tue Jun 07, 2016 9:45 pm

I didn't see an entry for the game on the data files wiki page but copying all of the data files (DAT, AVI, MID) from the ufos folder off the CD was not enough; in this case the original executable, ufos.exe, is also required.

Will have a play through over the next couple of weeks.

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Strangerke
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Post by Strangerke » Thu Jun 09, 2016 8:09 am

I'll add an entry. You indeed need the files you listed (everything except the ICO file).

Reckless
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Post by Reckless » Wed Jun 15, 2016 12:17 am

Have completed play through. The coin catching 'game' was painful!

Screenshots uploaded

Sent further information wrt ScummVM crash.

I have to run the original game engine to check if it's the same but the scene where the bucket is placed on the kid's head may have an issue as the inventory still showed the bucket when it was on the kid's head.

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Strangerke
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Post by Strangerke » Wed Jun 15, 2016 7:31 pm

Thanks a lot. I'll double check this part too, thanks for the hint

Reckless
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Post by Reckless » Wed Jun 15, 2016 9:02 pm

I sent you a couple of PM's regarding the crash but they are sat in the "outbox" instead of moving to sent. If they're stuck - shall I just raise a bug with the information?

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Post by Reckless » Wed Jun 15, 2016 9:55 pm

Reckless wrote:I have to run the original game engine to check if it's the same but the scene where the bucket is placed on the kid's head may have an issue as the inventory still showed the bucket when it was on the kid's head.
I can verify that the bucket shows in the inventory even though it's on the kid's head when using the original game engine.

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