The Feeble Files

General chat related to ScummVM, adventure gaming, and so on.

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oduverne
Posts: 57
Joined: Sat Apr 15, 2006 4:43 pm

Post by oduverne »

Hi,
Nice progres!!! :D

Could you add support for reencoded cutscenes as you did in broken sword?

I know that you're not allowed to supply reencoded cutscenes but you could supply us a method to tell us how to do it (i think that a guide was written to do this with broken sword)

Congratulation
Tinkerer
Posts: 9
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Location: The Netherlands

Post by Tinkerer »

Wow,
There has been so much progress since the last time i checked! I can walk around, take stuff, move back and forth..Great!
Even the oracle works! Somehow i think that was a hard part...
I have a small question. In the 17 april Subversion build the voices don't work, it says it cannot load a sound file. Is that just a glitch or do i have to change a setting?
Regards,
Tinkerer
Kirben
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Location: Melbourne, Victoria, Australia

Post by Kirben »

oduverne wrote: Could you add support for reencoded cutscenes as you did in broken sword?

I know that you're not allowed to supply reencoded cutscenes but you could supply us a method to tell us how to do it (i think that a guide was written to do this with broken sword)
Any re-encoded cutscenes would be too large to redistribute, even if we had permission from Adventure Soft.
The best idea for re-encoded cutscenes, would be for someone to create a utility to convert AVI files to the DXA format, which is used by the videos in Amiga and Macintosh versions of the Feeble Files.
Then it would be possible to dump Smacker files to AVI using Rad Video Tools and convert to DXA format. We already have WIP support for the DXA format in ScummVM SVN.
Tinkerer wrote:Wow,
I have a small question. In the 17 april Subversion build the voices don't work, it says it cannot load a sound file. Is that just a glitch or do i have to change a setting?
You will need to rename the speech files, since the game is split over several CDs:
Rename voices.wav on CD1 to voices1.wav
Rename voices.wav on CD2 to voices2.wav
Rename voices.wav on CD3 to voices3.wav
Rename voices.wav on CD4 to voices4.wav
FeebleFiles1
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Joined: Sun Feb 12, 2006 12:02 pm

Post by FeebleFiles1 »

How to make this dxa format? which encoder should we use under windows?
Kirben
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Location: Melbourne, Victoria, Australia

Post by Kirben »

The Feeble Files should be quite playable now, I would be interested to know how far people can go.

Saved games from the original version can be used, as long as they are renamed to feeble.00x (Where x is the slot).
FeebleFiles1 wrote:How to make this dxa format? which encoder should we use under windows?
There is currently no encoder for the DXA format, I was hoping someone might be interested in creating an encoder.
FeebleFiles1
Posts: 98
Joined: Sun Feb 12, 2006 12:02 pm

Post by FeebleFiles1 »

Kirben wrote:The Feeble Files should be quite playable now, I would be interested to know how far people can go.

Saved games from the original version can be used, as long as they are renamed to feeble.00x (Where x is the slot).
FeebleFiles1 wrote:How to make this dxa format? which encoder should we use under windows?
There is currently no encoder for the DXA format, I was hoping someone might be interested in creating an encoder.
You want know how far i came? i came to cygnus alpha without any problems but in cygnus alpha itself there is a vertical scrolling error then i cant go down to the last camera an hide them with this meal i got in the kitchen
Kirben
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Location: Melbourne, Victoria, Australia

Post by Kirben »

FeebleFiles1 wrote:You want know how far i came? i came to cygnus alpha without any problems but in cygnus alpha itself there is a vertical scrolling error then i cant go down to the last camera an hide them with this meal i got in the kitchen
Are you using the latest daily snapshot (20060418) of ScummVM? the vertical scrolling issues should have been fixed yesterday.
FeebleFiles1
Posts: 98
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Post by FeebleFiles1 »

But i found an other issue

when you are in the oracle the robot of the cygnos alpha is comming somtimes when you are in the oracle

that is really stupid
Kirben
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Location: Melbourne, Victoria, Australia

Post by Kirben »

FeebleFiles1 wrote:when you are in the oracle the robot of the cygnos alpha is comming somtimes when you are in the oracle
That was a known issue and I just added fix to ScummVM SVN. So the problem will be fixed in the next daily snapshot of ScummVM.
FeebleFiles1
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Post by FeebleFiles1 »

i found an other error too, when sam will killing feebles brother the game crashes completly

there is an error in orcacle too, when you scroll the objects down scumm sometimes crashes
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Raziel
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Post by Raziel »

I have the Amiga german/english speech version of Feeble Files
http://www.rune-soft.com/englisch/Proje ... /text.html

It can still be bought from some dealers, like
SoftHut (USA) http://tinyurl.com/k7lwz or Vesalia (Germany) http://tinyurl.com/g8cxu

No, this is no plug :-)

I have a request for supporting this Amiga version, there is different naming of the files and they
are divided over different dirs, e.g. 0081.vga which is used by the latest build i don't have.

a gameuk/gamede dir with files: (this is for the uk version)
Game22: 4a6fc1b3c4f06a728da256709db8a65e
setup: 71512fc98501a8071a26b683a31dde78
Tables01 upto Tables25
Tbllist: 0bbfee8e69739111eb36b0d138da8ddf

a sfx dir:
sfx0.wav upto sfx98.wav
sfxindex.dat: 86b8952207b628905d629f30487efa1a

a gfx dir:
gfx0.vga upto gfx198.vga
gfxindex.dat: 3b3fc1f3799bfbb49f168b1688e7b2ac

a speech dir:
sp0.wav upto sp396.wav
spindex.dat: 535f4216e0e2021a7e9a436ff7beff7a

a movies dir:
Winasoft.dxa 3632847
Mg3die.dxa 236764
Mg3shoot.dxa 909522
Mg4die.dxa 1386378
Mg4shoot.dxa 908515
Mg5die.dxa 2703114
Mg5shoot.dxa 897271
Mg6die.dxa 203939
Mg6shoot.dxa 890321
Mg7die.dxa 1258496
Mg7shoot.dxa 921394
Mg8die.dxa 2611964
Mg8shoot.dxa 880066
Mlights1.dxa 5820871
Mlights2.dxa 5159721
Mus5p2.dxa 6093801
Musosp1.dxa 5358214
newcredits.dxa 8225292
Outmin~1.dxa 3656244
Round1.dxa 221119
Round2.dxa 224871
Round3.dxa 221295
Round4.dxa 237076
Round5.dxa 228661
Round6.dxa 238853
Rta-j2.dxa 1290628
Rtap-j2.dxa 1248725
Se-j1.dxa 1390368
start.dxa 863626
Start1.dxa 243060
torture.dxa 28540252
J3dia-j2.dxa 84378
J3dia-ma.dxa 109626
J3j2-dia.dxa 84832
J3ma-dia.dxa 110637
lift1.dxa 668004
lift2.dxa 690995
Ma-j3.dxa 313843
Mainmin.dxa 21701858
Marrive.dxa 2532734
Mfbike1.dxa 2198910
Mfbike10.dxa 1751517
Mfbike11.dxa 2695873
Mfbike12.dxa 895991
Mfbike13.dxa 1179723
Mfbike2.dxa 2171504
Mfbike3.dxa 1737024
Mfbike4.dxa 890636
Mfbike5.dxa 1632861
Mfbike6.dxa 2697107
Mfbike7.dxa 1643819
Mfbike8.dxa 2167336
Mfcar2.dxa 2293063
Mfcar3.dxa 2284602
Mfcar4.dxa 815098
Mfcar5.dxa 1665683
Mfcar6.dxa 2757638
Mg1die.dxa 148694
Mg1shoot.dxa 912172
Mg2die.dxa 1347550
Mg2shoot.dxa 894945
Bigfight.dxa 45178999
Br-j1.dxa 538225
button1.dxa 96754
button2.dxa 732922
Coach.dxa 10495439
cygnus1.dxa 1027049
cygnus2.dxa 3202786
cygnus3.dxa 907174
Dia-j3.dxa 1107077
epic.dxa 1498403
escape1.dxa 24087806
Fasall.dxa 23798441
icetrench.dxa 27070475
J1-br.dxa 583253
J1-j2.dxa 496545
J1br-j2.dxa 115071
J1j2-br.dxa 114116
J2-j1.dxa 482094
J2-j3.dxa 945841
J2-rta.dxa 883776
J2-rtap.dxa 865315
J2j1-j3.dxa 85856
J2j1-rta.dxa 108474
J2j3-j1.dxa 83463
J2j3-rta.dxa 82625
J2rta-j1.dxa 107205
J2rta-j3.dxa 81319
J3-dia.dxa 1149783
J3-j2.dxa 931142
J3-ma.dxa 514140
J3-manv.dxa 452213

Sorry for the long post, could this version be supported, please?

What else do you neep apart from a proper feature request? :-)

edit: The game comes on only 2 CD's
Kirben
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Location: Melbourne, Victoria, Australia

Post by Kirben »

Raziel wrote:I have a request for supporting this Amiga version, there is different naming of the files and they
are divided over different dirs, e.g. 0081.vga which is used by the latest build i don't have.
The Amiga version is already supported by ScummVM, make sure the following data files are located in the main directory, for game detection to work correctly:
GAME22
gfxindex.dat
TABLES01 - TABLES25
TBLLIST

I own all ports of the Feebles Files, only the Macintosh version is currently not working, due to audio issue.

Unfortunately the audio and video quality is much worse in the Amiga version, compared to Macintosh and PC versions.
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Raziel
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Post by Raziel »

@Kirben

Works now, after copying all of the files to one single directory, thanks
Unfortunately the audio and video quality is much worse in the Amiga version, compared to Macintosh and PC versions.
Does that mean PC/MAC version has better video/audio, but video cannot be used due to copyright?
Or did i get somtething wrong?
If video of PC/MAC is/will be supported where can i buy a version?
I want the best quality in the games i can get, if possible.

Thanks, btw saving an original save file locks ScummVM when going into Oracle and trying to quit.
(One cannot choose YES or NO to quit and anything else doesn't work either!)

edit: Adventure soft still selling PC version, is MAC better?

edit2: The video sequences are audio-out-of-sync ;-)
Kirben
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Location: Melbourne, Victoria, Australia

Post by Kirben »

Raziel wrote:Does that mean PC/MAC version has better video/audio, but video cannot be used due to copyright?
Or did i get somtething wrong?
If video of PC/MAC is/will be supported where can i buy a version?
I want the best quality in the games i can get, if possible.
edit: Adventure soft still selling PC version, is MAC better?
The Amiga version used 384 x 280 for videos, compared to 640 x 480 for videos in the Macintosh and PC versions.

The Amiga and Macintosh versions used 11025Hz for all audio in the game, compared to 22050Hz for all audio in the PC versions.

The only advantage of the Macintosh version, is that it includes four languages (English, French, German and Spanish) with speech for all languages.

The Amiga and Macintosh versions of the Feeble Files are missing the videos shown for the television, when Feeble is held prisoner at Cygnus Alpha too. I wonder why they had to be removed from the game.

There are two PC versions of the Feeble Files, the original 4CD version and the more recent 2CD version, the later used improved compression for video, in order to reduce their size. I'm not sure if there is any visible difference between the two PC version, due to compression.

The PC versions of the Feeble Files use the Smacker format for videos, so they can't be supported at the moment. Smacker support in ScummVM will depend on how the recent Smacker support in ffmpeg goes in the long term.

So there is currently no perfect version of the Feeble Files, when playing under ScummVM. But the PC version would be the best choice, especially since someone is working on a DXA encoder, so should be possible to convert Smacker files in the future..
Raziel wrote:btw saving an original save file locks ScummVM when going into Oracle and trying to quit.
(One cannot choose YES or NO to quit and anything else doesn't work either!)
Unfortunately I can't reproduce this issue.
Raziel wrote:edit2: The video sequences are audio-out-of-sync ;-)
That is a known issue, there is currently no attempt at audio and video sync.
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Raziel
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Post by Raziel »

Kirben wrote: The Amiga version used 384 x 280 for videos, compared to 640 x 480 for videos in the Macintosh and PC versions.
The Amiga and Macintosh versions used 11025Hz for all audio in the game, compared to 22050Hz for all audio in the PC versions.
The only advantage of the Macintosh version, is that it includes four languages (English, French, German and Spanish) with speech for all languages.
The Amiga and Macintosh versions of the Feeble Files are missing the videos shown for the television, when Feeble is held prisoner at Cygnus Alpha too. I wonder why they had to be removed from the game.
There are two PC versions of the Feeble Files, the original 4CD version and the more recent 2CD version, the later used improved compression for video, in order to reduce their size. I'm not sure if there is any visible difference between the two PC version, due to compression.
The PC versions of the Feeble Files use the Smacker format for videos, so they can't be supported at the moment. Smacker support in ScummVM will depend on how the recent Smacker support in ffmpeg goes in the long term.
So there is currently no perfect version of the Feeble Files, when playing under ScummVM. But the PC version would be the best choice, especially since someone is working on a DXA encoder, so should be possible to convert Smacker files in the future..
Thanks for those infos, just a little remark:

The Amiga version i have here only has German end English speech on it, subtitles i don't know
Also i hope this "tool" will be available to non Windows users too, or at least the .dxa'ed movie sequences
Kirben wrote:Unfortunately I can't reproduce this issue.
Yea, me neither, so lets drop the subject, seemed to be another cause :oops:
Kirben wrote:
Raziel wrote:edit2: The video sequences are audio-out-of-sync ;-)
That is a known issue, there is currently no attempt at audio and video sync.
Oki.
Is the issue with scrolling Save games up and down in Oracle triggering font glitches a known issue, then? :P
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