Compatibility Overview

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MetalSnake
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Joined: Mon Nov 28, 2005 12:10 pm

Compatibility Overview

Post by MetalSnake »

I just had a look a the compatibility overview, and saw that some games are considered excellent and some only good. But for some that seem to make no sense.

http://scummvm.org/compatibility/DEV/ft/
http://scummvm.org/compatibility/DEV/dig/
http://scummvm.org/compatibility/DEV/samnmax/

ft and dig are considered good, while samnmax is considered excellent, but the comment below is the same, which makes me think that all of those should be considered excellent, shouldn't they?
digitall
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Post by digitall »

The compatibility list "levels" are mildly confusing and should not be taken too seriously between good/excellent etc.

They are meant as a quick guide for novice users and there is a continual discussion about changing them to percentages as per DOSBox, but both systems are mainly "a rule of thumb" and thus should be "taken with a pinch of salt".

If you want detail, then I'd suggest looking at the engine wiki pages which tend to be more accurate:
http://wiki.scummvm.org/index.php/Engines
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LordHoto
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Location: Germany

Re: Compatibility Overview

Post by LordHoto »

MetalSnake wrote:I just had a look a the compatibility overview, and saw that some games are considered excellent and some only good. But for some that seem to make no sense.

http://scummvm.org/compatibility/DEV/ft/
http://scummvm.org/compatibility/DEV/dig/
http://scummvm.org/compatibility/DEV/samnmax/

ft and dig are considered good, while samnmax is considered excellent, but the comment below is the same, which makes me think that all of those should be considered excellent, shouldn't they?
As digitall explained they are rough estimates how we see the quality of support. In the case of Dig, I think there are still some digital iMuse issues left which is why some people wouldn't consider support for it excellent.
digitall wrote:They are meant as a quick guide for novice users and there is a continual discussion about changing them to percentages as per DOSBox, but both systems are mainly "a rule of thumb" and thus should be "taken with a pinch of salt".
In fact we just switched from percentage values to the levels because the former were completely confusing. So I am not really sure to call switching to percentages a "continual discussion"...
digitall
ScummVM Developer
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Post by digitall »

@LordHoto: AHHH... Mea Culpa..

I had a recollection of Pull Request on ScummVM-web about this, but couldn't find it and thought I was mistaken!
In fact as you say, it is in the Closed PRs *facepalm*:
https://github.com/scummvm/scummvm-web/pull/4
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