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General chat related to ScummVM, adventure gaming, and so on.

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clone2727
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Location: NJ, USA

Re: Leisure suit larry in the land of the lounge lizzards AG

Post by clone2727 »

Truus999 wrote:@clone2727: Daily build win32 didn't give me a version number or do I have to wait till a newer version is built?
I was told that the builds will have them now, not sure when they will start showing up though.
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Blooglspash
Posts: 20
Joined: Fri Oct 22, 2010 7:55 pm

Post by Blooglspash »

Game: Space Quest III: The Pirates of Pestulon
Game Version: DOS/English
ScummVM Version: 1.3.0git4588-g6959ee2 (April 25 2011 22:41:58)
Operating System: Windows 32-bit

Problems:

None
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McKnallski
Posts: 68
Joined: Tue Dec 08, 2009 2:32 pm

Urban Runner

Post by McKnallski »

Game: Urban Runner
Game Version: DOS/German
ScummVM Version: 1.3.0git4606-g6839e43 (Apr 26 2011 10:21:03)
Operating System: PSP (PlayStation Portable)

Problems: Mouse pointer is not visible.
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clone2727
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Re: Urban Runner

Post by clone2727 »

McKnallski wrote:Problems: Mouse pointer is not visible.
Any bug report? Were you actually able to complete it?
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McKnallski
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Joined: Tue Dec 08, 2009 2:32 pm

Post by McKnallski »

Any bug report? Were you actually able to complete it?
This IS the Bug Report. Without seeing the Mouse pointer it is not playable.

I´ve managed to play a bit blind. I had to guess where the Mouse pointer is (fortunately there are texts when the Mouse is hovering on an usable Item). But that is very hard to do :wink: .

The Bug seems to be only on the PSP. On Windows its all right.

When this Bug is gone I will try to complete it on the PSP.
But for now it is not really playable. It is like playing football without seeing the Ball :D .
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clone2727
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Post by clone2727 »

McKnallski wrote:This IS the Bug Report. Without seeing the Mouse pointer it is not playable.
clone2727 wrote:report any bugs you find to the bug tracker
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Blooglspash
Posts: 20
Joined: Fri Oct 22, 2010 7:55 pm

Post by Blooglspash »

Game: Space Quest II: Vohaul's Revenge
Game Version: 2.0F 1989-01-05 3.5"/DOS/English
ScummVM Version: 1.3.0git4588-g6959ee2 (April 25 2011 22:41:58)
Operating System: Windows 32-bit

Problems:

None

I'll start playing Toonstruck, but it may take me a few days to finish.
Charlii
Posts: 42
Joined: Tue Dec 25, 2007 8:16 pm

Post by Charlii »

Game: King's Quest VI
Game Version: CD/Windows/English
ScummVM Version: 1.3.0git4605-g42a0ebc
Operating System: MacOS 10.6

Game is completable using both short and long path.

Minor graphical glitches that I'm not really sure if they are already covered by bug reports or not.

I experienced some crashes, but it looks like they had to do with missing datafiles. It would be really good if someone with the knowledge could update the required datafiles wiki to cover SCI games!

Bug #3291115 is still present and is the most noticable bug, preventing the game from being completed with maximum points.
KuroShiro
Posts: 468
Joined: Thu May 15, 2008 7:42 am
Location: Miyazaki, Japan

Post by KuroShiro »

Charlii wrote:
I experienced some crashes, but it looks like they had to do with missing datafiles. It would be really good if someone with the knowledge could update the required datafiles wiki to cover SCI games!
In general, you need everything except the .exe, .txt and .drv files. For KQ6 you also need to rip the CD audio track for the music to play at the end.
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Blooglspash
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Joined: Fri Oct 22, 2010 7:55 pm

Post by Blooglspash »

I'm in the middle of testing Toonstruck, and can't seem to get past the part where you are trapped in a pot in the wolf's den. I understand that you have to tip the pot, and that you click opposite sides of the pot at each tilt's extremes, but I can't for the life of me get past this part! The strange thing is, I've done this before, but can't seem to do it now. I'll keep trying, but this seems to be a major stopping point for my current testing.
Charlii
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Joined: Tue Dec 25, 2007 8:16 pm

Post by Charlii »

KuroShiro wrote:
Charlii wrote:
I experienced some crashes, but it looks like they had to do with missing datafiles. It would be really good if someone with the knowledge could update the required datafiles wiki to cover SCI games!
In general, you need everything except the .exe, .txt and .drv files. For KQ6 you also need to rip the CD audio track for the music to play at the end.
The thing is I have a collection release that has a lot of other games and junk on the CD. But then again, the only thing bigger than a few kb are a Demo-folder and a making-of video so I guess it's not that much of a trouble...
Mr_Nutz
Posts: 32
Joined: Sat Jun 23, 2007 7:14 pm

Post by Mr_Nutz »

Game: Space Quest I: The Sarien Encounter (SCI/Macintosh/English)
Game Version: VGA remake, MAC version
ScummVM Version: "1.3.0git3422-f584f2f" (april 27 2011)
Operating System: Gentoo 64-bits

Problems:

The music in the Arcadia stops afer exiting the room that contained the Star Generator (it has been stolen).
There's also a high-pitch note stuck on the music if you let it play while walking in the initial hall.
Truus999
Posts: 123
Joined: Mon Nov 24, 2008 9:19 pm
Location: Amsterdam, Netherlands

Space Quest 1 The sarian encounter AGI

Post by Truus999 »

ScummVM: 1.3.0git g716c74e
OS: Win7 64 bits
Version: 1.2 1986 Amiga/English AGI

No problems, save & restore worked fine.

Cheers,
René
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LordHoto
ScummVM Developer
Posts: 1029
Joined: Sun Oct 30, 2005 3:58 pm
Location: Germany

Post by LordHoto »

KuroShiro wrote:
Charlii wrote:
I experienced some crashes, but it looks like they had to do with missing datafiles. It would be really good if someone with the knowledge could update the required datafiles wiki to cover SCI games!
In general, you need everything except the .exe, .txt and .drv files. For KQ6 you also need to rip the CD audio track for the music to play at the end.
I think you need some .drv files in some cases though, like for MT-32 init data in older SCI game etc. Anyway when you talk about crashes, did ScummVM just quit without any message? Or did it show the debug console with some text written there?
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WindlePoons
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EcoQuest: The Search for Cetus

Post by WindlePoons »

Game Version: Floppy/DOS/German (v1.0000)
ScummVM Version: 1.3.0git4580-gde5ec74
OS: aptosid 2.6.38 (x86_64)

Problems: None
________________________

Notice for unofficial test:
Nippon Safes Inc. (Multi-lingual/DOS)

bug 2880939 and 3135868 isn't fixed.
Nippon is not completable (only Donna path).
90% in the Compatibility list isn't correct.
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