Breaking engines into executable modules

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sev
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Re: Breaking engines into executable modules

Post by sev » Tue Oct 08, 2019 11:38 pm

Raziel wrote:
Tue Oct 08, 2019 6:22 pm
what about the engine plugins?
Should those be stripped as well for release?
Normally, yes. What you're stripping is the debug information.


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Raziel
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Re: Breaking engines into executable modules

Post by Raziel » Wed Oct 09, 2019 8:03 am

Thank you.

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