Search found 145 matches
- Mon Sep 13, 2010 6:24 pm
- Forum: PSP Port
- Topic: How to compile?
- Replies: 3
- Views: 6076
Hmm... ok. I'm not sure what level of knowledge you have. If you haven't ever compiled for the PSP, you should browse psp-programming.com and the easiest way to get started with compiling is to get minpspw (google it). Then, use svn to download the scummvm trunk. The command is 'svn co https://scumm...
- Mon Sep 06, 2010 10:29 am
- Forum: PSP Port
- Topic: How to compile?
- Replies: 3
- Views: 6076
- Mon Sep 06, 2010 4:38 am
- Forum: PSP Port
- Topic: Why does the PSP subversion build hate King Graham
- Replies: 8
- Views: 10104
- Sun Sep 05, 2010 11:36 am
- Forum: PSP Port
- Topic: Why does the PSP subversion build hate King Graham
- Replies: 8
- Views: 10104
- Sun Aug 29, 2010 7:25 am
- Forum: PSP Port
- Topic: Lands of Lore CD (controls error)
- Replies: 15
- Views: 45187
- Sat Aug 28, 2010 5:30 pm
- Forum: PSP Port
- Topic: Lands of Lore CD (controls error)
- Replies: 15
- Views: 45187
- Thu Aug 26, 2010 6:09 pm
- Forum: PSP Port
- Topic: Lands of Lore CD (controls error)
- Replies: 15
- Views: 45187
It's a feature that's been thought of for a long time and partially implemented. It's quite complicated to pull off for all platforms and all games, which is why it hasn't happened yet. In any case, though I once pushed for this feature, I don't think it's needed for the PSP at this point. LOL is th...
- Thu Aug 26, 2010 10:00 am
- Forum: PSP Port
- Topic: Lands of Lore CD (controls error)
- Replies: 15
- Views: 45187
The reason shift + UP works for turning right is that you need the diagonals on the keyboard in order to turn in LOL. Because the PSP has notoriously bad diagonals, I built this system where shift 'turns' the D-Pad right 45 degrees, so up is up-right, right is right-down, down is down-left and left ...
- Tue Aug 24, 2010 5:25 pm
- Forum: PSP Port
- Topic: 7th Guest, icon sometimes hiding, almost perfect....
- Replies: 12
- Views: 14538
- Sun Aug 22, 2010 5:32 am
- Forum: PSP Port
- Topic: 7th Guest, icon sometimes hiding, almost perfect....
- Replies: 12
- Views: 14538
I think it's normal, but you can compare to the PC version and see if there are differences. You have to remember -- this was the first big CD-ROM game, the one that made many people go out and get a CD-ROM drive. I think it didn't work on single speed drives, but did on a double-speed drive, which ...
- Tue Aug 17, 2010 10:14 am
- Forum: PSP Port
- Topic: PSP firmware version 6.20 emulator NEED HELP!
- Replies: 6
- Views: 10185
So you're using HBL, right? On which PSP model? Which version of ScummVM are you running? What message do you get? Do other games work fine? The most likely problem is that since Curse uses a lot of memory, HBL is unable to provide enough memory for it at this stage. If you're using version 1.1.1, t...
- Sun Aug 15, 2010 7:38 am
- Forum: Android Port
- Topic: ScummVM on Samsung Galaxy i9000
- Replies: 3
- Views: 7719
- Sun Aug 15, 2010 7:34 am
- Forum: PSP Port
- Topic: 7th Guest, icon sometimes hiding, almost perfect....
- Replies: 12
- Views: 14538
I'll ask you the same question I asked Hawke. Are you using the subversion build? I have made many optimizations since 1.1.1. The only thing that should be slow is the video, and that will require the Groovie engine to optimize its video output. Other than that, the game runs about as fast on PSP as...
- Sat Aug 07, 2010 5:55 pm
- Forum: PSP Port
- Topic: 7th Guest, icon sometimes hiding, almost perfect....
- Replies: 12
- Views: 14538
I'm not sure what you mean by the latest version. There are 2 version available: 1.1.1 and subversion (SVN) download, which is newer and has some improvements. I suggest trying the SVN version if you haven't yet. Playing on the SVN build, the video still stutters somewhat as a result of it not being...
- Sun Aug 01, 2010 7:17 am
- Forum: iPhone Port
- Topic: pixelated graphics on Monkey sland 3 and Broken Swords
- Replies: 24
- Views: 22045
Actually the older games don't need to be downscaled. Old game resolution is 320x240 or 320x200. The iPhone resolution (pre-4.0) is 320x480, which means that if you divide the screen in 2 (as it is when you hold the phone vertically) the game fits perfectly though it seems small. I committed the cha...