Search found 116 matches

by another world
Fri Apr 10, 2009 3:42 am
Forum: Nintendo DS Port
Topic: Please test! Run Full Throttle and The Dig using slot-2 RAM
Replies: 142
Views: 270184

i just played through full throttle version-b with no problems. it seems to load quicker than version-a and have less stutter. i played with the subs turned on and found no problems.

thanks again! =)

-another world
by another world
Wed Apr 08, 2009 12:58 am
Forum: Nintendo DS Port
Topic: Please test! Run Full Throttle and The Dig using slot-2 RAM
Replies: 142
Views: 270184

ft is playing fine, the car controls work great. my only complaint is for the cut scenes with nestor & bolus. they lag and it is difficult to hear what they are saying. i recall the car explodes, but this seems to have been skipped by the rendering of the game on the tiny ds. i also noticed that...
by another world
Thu Apr 02, 2009 5:30 am
Forum: Nintendo DS Port
Topic: Please test! Run Full Throttle and The Dig using slot-2 RAM
Replies: 142
Views: 270184

Full Throttle crashed a few times while trying to pacify the dog in the junkyard, got through it eventually. If it happens again I'll make a note of the error. what flash linker, firmware and msd are you using? i had no errors, got through that part with no problems. i had to replay it a few times ...
by another world
Tue Mar 31, 2009 6:42 pm
Forum: Nintendo DS Port
Topic: Please test! Run Full Throttle and The Dig using slot-2 RAM
Replies: 142
Views: 270184

As far as I know, even the Not sure about the new EZ flash 3in1+. the psram is the same, 16mb, the nor ram was increased to 64mb. this is due to a lack of 32mb hardware, team ez was forced to upgrade. its all a moot point as the gba can only access 32mb at any one time. however, ez did code a multi...
by another world
Mon Mar 30, 2009 9:51 pm
Forum: Nintendo DS Port
Topic: Please test! Run Full Throttle and The Dig using slot-2 RAM
Replies: 142
Views: 270184

Thanks to everyone who has tested! I've been burning the midnight oil trying the get the stadium driving section running, and that part of the game uses a huge amount of RAM. I've got it stable until the part where you run around on fire, but I can't make that section work properly, although it is ...
by another world
Mon Mar 30, 2009 1:28 am
Forum: Nintendo DS Port
Topic: Please test! Run Full Throttle and The Dig using slot-2 RAM
Replies: 142
Views: 270184

jimbob0i0 wrote:The RAM on it has been increased from the 4MB in the DS/DSLite to 16MB...
from what i remember (and don't quote me on this) the larger ram is a dsi feature. something which hasn't been hacked yet. you are still limited to the 4mb when running code in the ds mode.

-another world
by another world
Sun Mar 29, 2009 6:52 am
Forum: Nintendo DS Port
Topic: Hardware Recommendations?
Replies: 5
Views: 7187

acekard 2.1 is the best kit i've used yet. i own 9 flash linkers, and my acekards get the most use. the 2.1 costs 12 bucks off dealextreme now. using the akaio firmware it has ez 3in1 integrated ram, rumble, and gba support.

-another world
by another world
Sun Mar 29, 2009 2:37 am
Forum: Nintendo DS Port
Topic: Please test! Run Full Throttle and The Dig using slot-2 RAM
Replies: 142
Views: 270184

full throttle freeze-up: part five, when the demolition derby starts the game freezes. right after the Nestor & Bolus cut scene (where the sound drastically cuts in and out), i see two cars and the game freezes in version-A, version-B just errors. error version-A: (142:5:0x3D) : Out of memory wh...
by another world
Sat Mar 28, 2009 2:08 am
Forum: Nintendo DS Port
Topic: Please test! Run Full Throttle and The Dig using slot-2 RAM
Replies: 142
Views: 270184

the icon for this build test 3 says "G" not "J". tested full throttle pc (version-a) using an acekard 2.1 black pcb running akaio 1.4.1 proper and an ez 3in1, all is working. the mac version, however, does not load. i noticed that build J loads up games i had stored for build E. ...
by another world
Thu Mar 26, 2009 1:18 am
Forum: Nintendo DS Port
Topic: Please test! Run Full Throttle and The Dig using slot-2 RAM
Replies: 142
Views: 270184

AgentQ:
I'm curious, why did you skip to a build "J," or am I missing a build "I" somewhere?

Cheers,
-AW
by another world
Wed Mar 18, 2009 6:23 pm
Forum: Nintendo DS Port
Topic: Please test! ScummVM DS 0.13.1 beta1 download here!
Replies: 19
Views: 30063

In theory, the CD version should behave exactly like the floppy one if you omit voices.rsc and music.rsc. Could you test it without these 2 files? took out the voices.rsc first. game boots almost instantly but freezes up just when the music starts to play after the intro. went back and took out the...
by another world
Wed Mar 18, 2009 8:05 am
Forum: Nintendo DS Port
Topic: Please test! ScummVM DS 0.13.1 beta1 download here!
Replies: 19
Views: 30063

agentq wrote:I would suggest that people try the CD version if they have one.
Opens to two black screens. After about a 2-5 minute wait the game loads and the intro plays. Once the intro was done (or skipped) the game froze.

-Another World
by another world
Sun Feb 01, 2009 6:12 am
Forum: Nintendo DS Port
Topic: Monkey Island 1 - Sound files
Replies: 7
Views: 10493

Your files need to be named track01.mp3 (or .ogg or .flacc), track02.mp3 and so on this is partially incorrect information. please do the research before posting in this section. the nds port of scummvm does not, and probably will never support .ogg of flac file types. also mp3 files for the cd mus...
by another world
Sun Jan 18, 2009 10:15 pm
Forum: Nintendo DS Port
Topic: FLA -> WAV (Recommend me a conversion tool)
Replies: 7
Views: 9109

Assuming my back-up original and back-up audio are from the same back-up. It doesn't really matter, Winamp and the FLAC plugin allowed to write out as a 44.1 WAV.

Problem sovled.

-Another World
by another world
Sun Jan 18, 2009 10:15 am
Forum: Nintendo DS Port
Topic: FLA -> WAV (Recommend me a conversion tool)
Replies: 7
Views: 9109

Then can you explain why when I load up my back-up that ScummVM says its "VGA/Amiga/English?" Sev, no disrespect, but I fail to see how my discussions about converting FLA to a usable WAV has to do with rule #0. I did not, in no way, what-so-ever, request where to get anything, ask to disc...