Search found 98 matches
- Wed May 31, 2006 6:29 pm
- Forum: General Discussion
- Topic: ScummVM Music Enhancement Project
- Replies: 38
- Views: 39376
It really depends on the game..... some games sound perfectly fine using MT-32, although others could do with a little extra. Also remember MT-32 emulation is still no way near perfect and adlib is a poor substitute. Amiga music can be good, but still not up to today's standards in professional MID...
- Wed May 31, 2006 1:11 pm
- Forum: General Discussion
- Topic: ScummVM Music Enhancement Project
- Replies: 38
- Views: 39376
Hello! Imo the best way would be to extract the music files from the amige versions. EVERY andventure had a better sound/music quality on amiga. If I hear Inherit the earth on PC i could just cry. The music of the amiga version was so wonderfull. If ScummVM could use these external (amiga) music fi...
- Wed May 31, 2006 11:28 am
- Forum: General Discussion
- Topic: ScummVM Music Enhancement Project
- Replies: 38
- Views: 39376
I am also an musican, but i think its not so good to restore music that it sounds much better, because the culty on the games are the midi music. There is 2 or three 3 down of this thread in this forum a topic for reproduction of the BASS music. I also postet a sampes. I am an Musican too which want...
- Tue May 30, 2006 4:42 pm
- Forum: General Discussion
- Topic: pre-0.9.0 testing
- Replies: 131
- Views: 174983
- Tue May 30, 2006 3:41 pm
- Forum: General Discussion
- Topic: BASS: remake of the musical score
- Replies: 55
- Views: 92443
Hello @all We are a Production Studio in Germany Bavaria. We found randomly the midi files on web so we produced it because Music is our Hobby and our Work. Here can you find the file. It sound a little bit as the original but the most instruments we used are Real. Have fun www.sebby44.de/Temp/drumt...
- Tue May 30, 2006 1:40 pm
- Forum: General Discussion
- Topic: ScummVM game creation studio?
- Replies: 33
- Views: 30363
- Tue May 30, 2006 1:03 pm
- Forum: General Discussion
- Topic: ScummVM game creation studio?
- Replies: 33
- Views: 30363
- Tue May 30, 2006 12:22 pm
- Forum: General Discussion
- Topic: BASS: remake of the musical score
- Replies: 55
- Views: 92443
- Tue May 30, 2006 6:00 am
- Forum: General Discussion
- Topic: Beneath a Steel Sky Audio Restoration Project
- Replies: 137
- Views: 220403
- Mon May 29, 2006 1:16 pm
- Forum: General Discussion
- Topic: pre-0.9.0 testing
- Replies: 131
- Views: 174983
- Sun May 28, 2006 6:55 am
- Forum: General Discussion
- Topic: The Feeble Files
- Replies: 400
- Views: 380558
@pleggo: You need the files from your installation, too. Install the game and copy them over. Just one question: I use the german 4CD version of the Feeble Files (aka Floyd). On my CD there are several video files with different filenames. Shocked Mix_Feeb1.smk -> MIX_FE~1.SMK Mix_Feeb2.smk -> MIX_...
- Sat May 27, 2006 3:29 pm
- Forum: General Discussion
- Topic: The Feeble Files
- Replies: 400
- Views: 380558
- Sun May 14, 2006 8:00 am
- Forum: General Discussion
- Topic: The Feeble Files
- Replies: 400
- Views: 380558
when are you going to add adpcm support? I tryd to compress it, but the help with the syntax is very hard. Can anybode wrote here a Sample how to convert the speech files to ogg vorbis? What i have to set, there are so many parameters, and i am german, its really hard to understand I used, quite sim...
- Sat May 06, 2006 12:09 pm
- Forum: General Discussion
- Topic: The Feeble Files
- Replies: 400
- Views: 380558
Or do you mean if it can compress the speech, too? That it can't do :) The development version of the compress_simon tool can compress the voices.wav files for The Feeble Files though. I tryd to compress it, but the help with the syntax is very hard. Can anybode wrote here a Sample how to convert t...
- Fri May 05, 2006 7:51 am
- Forum: General Discussion
- Topic: The Feeble Files
- Replies: 400
- Views: 380558