Search found 117 matches

by john_doe
Mon Feb 05, 2007 11:36 am
Forum: The Junkyard
Topic: The Best Game that time forgot
Replies: 19
Views: 33988

Nice to have some possible contacts. I've been working on this on and off over the last year or so, recently more off due to some other projects. I can read the LIB files and decompress data and even play the cutscenes, which are almost completely independant of the interactive game code, though. So...
by john_doe
Fri Feb 02, 2007 8:49 am
Forum: The Junkyard
Topic: SCUMM source code
Replies: 19
Views: 25304

True, but different games have different requirements. Some may need other video drivers than others, some are 16bit-games that need XMS/EMS drivers set up correctly. If you'd run it under ScummVM you wouldn't have to fumble around with your config.sys/autoexec.bat for different games but only adjus...
by john_doe
Thu Feb 01, 2007 6:47 pm
Forum: The Junkyard
Topic: SCUMM source code
Replies: 19
Views: 25304

Yes, I meant interest from the user side. If no one uses it making a DOS backend (and releasing it :)) wouldn't be of much use.
by john_doe
Thu Feb 01, 2007 11:48 am
Forum: The Junkyard
Topic: SCUMM source code
Replies: 19
Views: 25304

Hmm, so there actually is some interest in a DOS-backend.
Interesting... :)
by john_doe
Thu Feb 01, 2007 11:47 am
Forum: The Junkyard
Topic: Will SCUMMVM support...
Replies: 181
Views: 266501

Yes, I'm actually working on a tool that lets you do that. You simply type in the name of an adventure game and it's added to ScummVM.
But first I'll have to do research on how to become immortal :)
by john_doe
Tue Jan 16, 2007 8:53 pm
Forum: General Discussion
Topic: Question to Dexa Video Format
Replies: 8
Views: 3862

Thanks! But I'm not you :)
by john_doe
Mon Jan 15, 2007 9:22 pm
Forum: General Discussion
Topic: Question to Dexa Video Format
Replies: 8
Views: 3862

Yes, I attached the new player code.
In ScummVM the player code is in graphics/dxa_player.*
by john_doe
Fri Jan 05, 2007 12:12 am
Forum: General Discussion
Topic: We are able to accept donations again. Fundraiser
Replies: 14
Views: 14402

Or it goes negative and *you* have to pay us :)
by john_doe
Thu Jan 04, 2007 8:11 pm
Forum: General Discussion
Topic: We are able to accept donations again. Fundraiser
Replies: 14
Views: 14402

What happened? The bar is at $1 again?
by john_doe
Sun Dec 24, 2006 9:52 pm
Forum: The Junkyard
Topic: Eye of the Beholder
Replies: 9
Views: 12463

Of course, I just wanted to clarify things. And if someone wanted to reimpelement EOB 1 or 2, the Kyrandia code would be a good source for information on the scripting engine etc.
(I still have the dream of something like ScummVM but for old RPGs :))
by john_doe
Sun Dec 24, 2006 4:15 pm
Forum: The Junkyard
Topic: Eye of the Beholder
Replies: 9
Views: 12463

sev wrote:As of EOB, it doesn't share engine with Kyrandia, but uses its own AESOP engine, see mirekluza's post.
EOB 1 and 2 share some code with the Kyrandia engine since both were developed by Westwood (mainly the script VM, graphics stuff and the GUI system). EOB 3, however, uses the AESOP engine.
by john_doe
Mon Dec 11, 2006 12:19 pm
Forum: Help and Support
Topic: Feeble Files
Replies: 89
Views: 92865

Do you have encode_dxa.exe in the current directory?
by john_doe
Wed Nov 29, 2006 12:02 pm
Forum: General Discussion
Topic: It's now ok to preserve abandonware...for librarians
Replies: 9
Views: 8483

IANAL but this seems to mean that this only affects old systems, e.g. video game consoles and computers that are not longer available to the common user. So e.g. for an C64 emulator you could remove the disk copy protection if it can't be reproduced on the emulator due to hardware limitations etc.
by john_doe
Fri Nov 03, 2006 10:23 pm
Forum: The Junkyard
Topic: New Sam & Max game
Replies: 5
Views: 7296

Will this be supported in ScummVM?





*SCNR* :)

To stay on topic, yeah, the game's not too bad, I like it better than the two Bone games.
by john_doe
Fri Sep 29, 2006 7:34 pm
Forum: Help and Support
Topic: DXA support in BrokenSword 1/2
Replies: 34
Views: 23746

eriktorbjorn wrote:The SVN version has added one - or was it more than one?
It's one new method.
I'm currently working on a patch for the Dxa encoder (and player) that produces even smaller files. (Files made with the current SVN encoder will still be playable.)