Search found 22 matches

by PlayingKarrde
Fri Jul 25, 2008 3:43 pm
Forum: Nintendo DS Port
Topic: R4DS
Replies: 11
Views: 11870

Just because it works doesn't mean it's not a fake.

I'm pretty shocked to see Amazon selling these though... even moreso if they are selling fakes. Crazy.
by PlayingKarrde
Fri Jul 25, 2008 3:21 pm
Forum: iPhone Port
Topic: Thoughts on the App Store
Replies: 150
Views: 151665

That's fair enough and I can understand that, but surely every other app in the store has this issue does it not? And if not how is it that they are able to do it and not you? I'm not saying it doesn't bug me, it really does, but when the most popular game, or app of any sort, Super Monkey Ball, doe...
by PlayingKarrde
Fri Jul 25, 2008 1:25 am
Forum: iPhone Port
Topic: Thoughts on the App Store
Replies: 150
Views: 151665

If I'm working in Photoshop for 30 minutes and the power goes out I lose 30 minutes of work. This is why I save often. Same applies to Monkey Island. Save often. Besides, the thing that takes long in Scumm games is figuring out what to do. Once you do that its quick to go through it. Like I said ear...
by PlayingKarrde
Thu Jul 24, 2008 4:14 pm
Forum: iPhone Port
Topic: Thoughts on the App Store
Replies: 150
Views: 151665

Robo-X wrote:But I guess the biggest problem is with the save game state when you press the home button. Without that functionality there is 0 chance ScummVM will ever come to AppStore.
Why is that exactly?
by PlayingKarrde
Thu Jul 24, 2008 12:22 am
Forum: iPhone Port
Topic: Thoughts on the App Store
Replies: 150
Views: 151665

I'm not sure why saving the state when the home button is pressed is so important though. Certainly not a deal breaker. You can save the game at any point anyway so just save before you press Home. Obviously if you get phone calls while in game you might lose some progress, but this is the same issu...
by PlayingKarrde
Wed Jul 23, 2008 7:45 pm
Forum: iPhone Port
Topic: Pointer is too low?
Replies: 10
Views: 10906

This is true. However I do feel proper precision and calibration is better than having to compromise. I'm not a developer but I can't imagine it is that hard to do since the NDS version of ScummVM has it. Even if its just shifting around values (or a touch here to calibrate) would be more ideal woul...
by PlayingKarrde
Wed Jul 23, 2008 6:36 pm
Forum: iPhone Port
Topic: Pointer is too low?
Replies: 10
Views: 10906

I'd have to agree. The iPhone port of ScummVM is fantastic, but the lack of calibration/accurate pointing is the one thing thats holding it back from being my ScummVM port of choice. I'd personally like to see it bumped up that priority list as afaik this has been a request pretty much since the fir...