Search found 423 matches

by knakos
Wed Jan 02, 2008 9:10 am
Forum: PocketPC/WinCE Port
Topic: Scummvm is hanging and crashing like it's 1999
Replies: 14
Views: 21847

My tests here show that you should be able to run AGI games pretty much OK.

BTW, for AGI we also have the predictive input dialog, which enables quick text entering using only the stylus or the numeric pad in smartphones.
by knakos
Mon Dec 31, 2007 9:45 am
Forum: PocketPC/WinCE Port
Topic: Scummvm is hanging and crashing like it's 1999
Replies: 14
Views: 21847

Assuming you're talking about the recent snapshot build: * Random crashes Noting that your device is using the Pocket PC/Phone version of WM5, I'm afraid that there's little we can do at this time. The problem is that the size of the ScummVM executable has grown too much with the addition of new eng...
by knakos
Sun Dec 30, 2007 8:18 am
Forum: PocketPC/WinCE Port
Topic: black Screen videos
Replies: 6
Views: 10960

2predator wrote:Win CE 5.0 x86!
We only build, release and support ARM binaries officially. I wouldn't know why that feature doesn't work in that specific build.
by knakos
Wed Dec 26, 2007 11:32 am
Forum: PocketPC/WinCE Port
Topic: ScummVM 0.11.0 Pre-Release Snapshot Build
Replies: 12
Views: 35478

ho ho ho :twisted:
by knakos
Tue Dec 25, 2007 6:26 pm
Forum: PocketPC/WinCE Port
Topic: PocketScummVM without ANY button ?
Replies: 16
Views: 31475

if 000d is a single click what is double clicks value as 0000 doesnt work or 1234, 1234 gets me into BASS but double click does not function as right click when any of these two values are 0000 or 1234 so is there actually a value that is double click? No there isn't a double click action. That spe...
by knakos
Tue Dec 25, 2007 6:12 pm
Forum: PocketPC/WinCE Port
Topic: ScummVM 0.11.0 Pre-Release Snapshot Build
Replies: 12
Views: 35478

ScummVM 0.11.0 Pre-Release Snapshot Build

Santa has a gift for you under the virtual Xmas tree this year. Go ahead and unwrap it . This is mainly a test release to allow you to playtest the two new engines that have been added in ScummVM for the games: Lure of the Temptress (one of my all-time favorite adventures) and I Have No Mouth and I ...
by knakos
Tue Dec 18, 2007 8:11 am
Forum: PocketPC/WinCE Port
Topic: Savegames in PPC and PC
Replies: 2
Views: 5664

What do you mean by "cannot open"? Loading them gives an error, or you cannot see them in the load dialog? Are you sure you have set the save game path to point to the approprite location? Since WinCE scummvm uses the scummvm core save game load/save routines, it is highly unlikely that th...
by knakos
Tue Dec 18, 2007 7:08 am
Forum: PocketPC/WinCE Port
Topic: Out of memory in Full Throttle
Replies: 1
Views: 5129

Entering this info and also attaching a savegame in the bugtracker would help us poinpoint the issue.
by knakos
Sun Dec 09, 2007 6:21 pm
Forum: PocketPC/WinCE Port
Topic: Last build which support new engines
Replies: 6
Views: 10040

So that everyone's informed, we're currently working on a sane and easy-to-use way to integrate the lure engine control scheme into the WinCE quirks. Until such a thing works, there's no point in releasing a snapshot build. We have a couple of ideas, implementing them is a function of the developers...
by knakos
Thu Dec 06, 2007 7:40 am
Forum: PocketPC/WinCE Port
Topic: Last build which support new engines
Replies: 6
Views: 10040

by knakos
Wed Dec 05, 2007 4:01 pm
Forum: PocketPC/WinCE Port
Topic: Last build which support new engines
Replies: 6
Views: 10040

yesyesyesyes, hang on :)

We've hit some snags with some functionality I would have loved to include in the upcoming release, which won't make it after all. So bugfixing and a snapshot release are up next, I hope very soon.
by knakos
Wed Dec 05, 2007 10:33 am
Forum: PocketPC/WinCE Port
Topic: 240x240 display and broken sword 1
Replies: 4
Views: 7741

The game will be virtually unplayable on such a low resolution. Hence no provision for such downscaling filter has been made. All 320x2?0 games though work ok.
by knakos
Wed Dec 05, 2007 7:34 am
Forum: PocketPC/WinCE Port
Topic: Sam & Max Speech Impediment
Replies: 3
Views: 8969

Try recompressing (if indeed you have compressed) the sound according to SirDave's tutorial, stickied in this forum.
by knakos
Tue Dec 04, 2007 9:14 am
Forum: PocketPC/WinCE Port
Topic: Unable to use Virtiual keyboard; Curse of Monkey Island
Replies: 1
Views: 5101

I have not ever checked that functionality; it seems to me it could be one of these things: 1) A "bug": pointer coordinates are not updated somehow and correspond to a wrong position when "t" is pressed. 2) Inherit difficulty: Stylus taps are handled like buttondown+mousemove (at...
by knakos
Fri Nov 30, 2007 12:03 pm
Forum: PocketPC/WinCE Port
Topic: IMATE Jaq Problems, can't click
Replies: 2
Views: 5483

Heh, it's all backwards for CE: the "normal" screen resolution is 240x320. Yes it's odd, but ScummVM does display properly on the screen, it just cannot be used because the mouse inputs are backwards or inverted somehow. Let me assure you, it is not luck the display works :) As far as the ...