My tests here show that you should be able to run AGI games pretty much OK.
BTW, for AGI we also have the predictive input dialog, which enables quick text entering using only the stylus or the numeric pad in smartphones.
Search found 423 matches
- Wed Jan 02, 2008 9:10 am
- Forum: PocketPC/WinCE Port
- Topic: Scummvm is hanging and crashing like it's 1999
- Replies: 14
- Views: 21847
- Mon Dec 31, 2007 9:45 am
- Forum: PocketPC/WinCE Port
- Topic: Scummvm is hanging and crashing like it's 1999
- Replies: 14
- Views: 21847
Assuming you're talking about the recent snapshot build: * Random crashes Noting that your device is using the Pocket PC/Phone version of WM5, I'm afraid that there's little we can do at this time. The problem is that the size of the ScummVM executable has grown too much with the addition of new eng...
- Sun Dec 30, 2007 8:18 am
- Forum: PocketPC/WinCE Port
- Topic: black Screen videos
- Replies: 6
- Views: 10960
- Wed Dec 26, 2007 11:32 am
- Forum: PocketPC/WinCE Port
- Topic: ScummVM 0.11.0 Pre-Release Snapshot Build
- Replies: 12
- Views: 35478
- Tue Dec 25, 2007 6:26 pm
- Forum: PocketPC/WinCE Port
- Topic: PocketScummVM without ANY button ?
- Replies: 16
- Views: 31475
if 000d is a single click what is double clicks value as 0000 doesnt work or 1234, 1234 gets me into BASS but double click does not function as right click when any of these two values are 0000 or 1234 so is there actually a value that is double click? No there isn't a double click action. That spe...
- Tue Dec 25, 2007 6:12 pm
- Forum: PocketPC/WinCE Port
- Topic: ScummVM 0.11.0 Pre-Release Snapshot Build
- Replies: 12
- Views: 35478
ScummVM 0.11.0 Pre-Release Snapshot Build
Santa has a gift for you under the virtual Xmas tree this year. Go ahead and unwrap it . This is mainly a test release to allow you to playtest the two new engines that have been added in ScummVM for the games: Lure of the Temptress (one of my all-time favorite adventures) and I Have No Mouth and I ...
- Tue Dec 18, 2007 8:11 am
- Forum: PocketPC/WinCE Port
- Topic: Savegames in PPC and PC
- Replies: 2
- Views: 5664
- Tue Dec 18, 2007 7:08 am
- Forum: PocketPC/WinCE Port
- Topic: Out of memory in Full Throttle
- Replies: 1
- Views: 5129
Entering this info and also attaching a savegame in the bugtracker would help us poinpoint the issue.
- Sun Dec 09, 2007 6:21 pm
- Forum: PocketPC/WinCE Port
- Topic: Last build which support new engines
- Replies: 6
- Views: 10040
So that everyone's informed, we're currently working on a sane and easy-to-use way to integrate the lure engine control scheme into the WinCE quirks. Until such a thing works, there's no point in releasing a snapshot build. We have a couple of ideas, implementing them is a function of the developers...
- Thu Dec 06, 2007 7:40 am
- Forum: PocketPC/WinCE Port
- Topic: Last build which support new engines
- Replies: 6
- Views: 10040
GCC. Instructions here.
- Wed Dec 05, 2007 4:01 pm
- Forum: PocketPC/WinCE Port
- Topic: Last build which support new engines
- Replies: 6
- Views: 10040
- Wed Dec 05, 2007 10:33 am
- Forum: PocketPC/WinCE Port
- Topic: 240x240 display and broken sword 1
- Replies: 4
- Views: 7741
- Wed Dec 05, 2007 7:34 am
- Forum: PocketPC/WinCE Port
- Topic: Sam & Max Speech Impediment
- Replies: 3
- Views: 8969
- Tue Dec 04, 2007 9:14 am
- Forum: PocketPC/WinCE Port
- Topic: Unable to use Virtiual keyboard; Curse of Monkey Island
- Replies: 1
- Views: 5101
- Fri Nov 30, 2007 12:03 pm
- Forum: PocketPC/WinCE Port
- Topic: IMATE Jaq Problems, can't click
- Replies: 2
- Views: 5483