Search found 2249 matches
- Fri Jan 16, 2015 1:47 am
- Forum: General Discussion
- Topic: In case of Zork adventure, break glass!
- Replies: 25
- Views: 27304
Thanks for looking into this. It would be great if the datafiles listing could be updated with a list of required Windows fonts and their version. And being able to put the files in a folder inside the game archive. Detection of Windows fonts has been fixed, try the next daily build. You can alread...
- Wed Jan 14, 2015 5:39 pm
- Forum: General Discussion
- Topic: In case of Zork adventure, break glass!
- Replies: 25
- Views: 27304
I see, I guess I will wait for a fix then. Thanks for the reply. If it helps, here is my list of TrueType fonts with their original filenames from Windows 8.1 and Office 2007: arial.ttf arialbd.ttf arialbi.ttf ariali.ttf ariblk.ttf censcbk.ttf schlbkb.ttf schlbkbi.ttf schlbki.ttf cour.ttf courbd.tt...
- Tue Jan 13, 2015 12:42 am
- Forum: General Discussion
- Topic: ZVision status?
- Replies: 12
- Views: 9837
Re: Qsound
Awesome! It's so great to play these two classics again! One minor question: the original games had some kind of 3D audio system called Qsound - the source code comments indicate that this doesn't work yet, but are there plans to implement it one day? It's been so long since I played the original g...
- Mon Jan 12, 2015 7:55 am
- Forum: General Discussion
- Topic: In case of Zork adventure, break glass!
- Replies: 25
- Views: 27304
- Sun Jan 11, 2015 7:33 pm
- Forum: General Discussion
- Topic: In case of Zork adventure, break glass!
- Replies: 25
- Views: 27304
Great news for supporting yet more titles! Before I try to dig it out, is the DVD version of Grand Inquisitor supported? Yes, it is, although the hires MPEG2 videos aren't supported, only the lowres AVI videos are supported Edit: In particular, the MPEG2 videos themselves are supported, but the AC3...
- Sun Jan 11, 2015 3:24 pm
- Forum: The Junkyard
- Topic: Which games would you like to be supported on the future?
- Replies: 435
- Views: 475985
Re: Which games would you like to be supported on the future?
Support for Nemesis and ZGI has been announced todaybalpat wrote: Zork Nemesis
Zork Grand Inquisitor
http://forums.scummvm.org/viewtopic.php?t=13787
- Sun Jan 11, 2015 3:23 pm
- Forum: General Discussion
- Topic: ZVision status?
- Replies: 12
- Views: 9837
Update: Support has been announced today
http://forums.scummvm.org/viewtopic.php?t=13787
http://forums.scummvm.org/viewtopic.php?t=13787
- Sun Jan 11, 2015 3:08 pm
- Forum: General Discussion
- Topic: In case of Zork adventure, break glass!
- Replies: 25
- Views: 27304
In case of Zork adventure, break glass!
ScummVM takes you on an adventure in the world of Zork, with support for two new games! In Zork Nemesis: The Forbidden Lands, your task is to embark on a journey to solve the mystery of a spirit called Nemesis, and of the four alchemists it killed. On your second journey to Zork, in Zork: Grand Inqu...
- Sat Jan 03, 2015 3:29 am
- Forum: The Junkyard
- Topic: Lost Files of Sherlock Holmes - why not for this long time
- Replies: 42
- Views: 40078
a.borque: Slow is not quite the right English word here. As far as I know based on his statements here, only sirlemonhead has got a copy of the original sources from the developer / rightsholder and he doesn't appear to have permission to share those with the rest of the team or a random GSoC stude...
- Thu Jan 01, 2015 8:26 pm
- Forum: The Junkyard
- Topic: Lost Files of Sherlock Holmes - why not for this long time
- Replies: 42
- Views: 40078
Hello! As there seems to be a (slow?) access to the source code but none of the active developers is in touch with the project (correct me if I am wrong), may I propose adding the lost-files-games to ScummVM for the next Google Summer of codes if ScummVM participates again? I mean there have been s...
- Wed Dec 31, 2014 10:31 am
- Forum: General Discussion
- Topic: SCI32
- Replies: 8
- Views: 8237
- Tue Dec 23, 2014 3:05 am
- Forum: Android Port
- Topic: Touche: hold right click for context menu
- Replies: 15
- Views: 18891
Touche does some odd and very complext things internally with mouse within the main function... But may be you should make something NOT in this game's engine, but in Android port globally? Is it possible at all in any other games (in android scummvm port) to hold right mouse button and move cursor...
- Tue Dec 23, 2014 12:54 am
- Forum: Android Port
- Topic: Touche: hold right click for context menu
- Replies: 15
- Views: 18891
- Wed Dec 17, 2014 12:41 am
- Forum: Help and Support
- Topic: Indy3 copy protection problems
- Replies: 6
- Views: 8358
I'm just trying out this very game. The VGA version - I'd like to try both and I really enjoy good EGA graphics, I seriously think they look much better than for example 3D graphics. And the problem is I can't even undeestand how to use the copy protection. I have the game's manual on my screen, bu...
- Tue Dec 16, 2014 3:00 pm
- Forum: General Discussion
- Topic: Some SCUMM questions
- Replies: 4
- Views: 2721
To answer your questions: - There is a program counter / instruction pointer for each script. In each cycle, this counter is updated accordingly, so the engine knows the current instruction, as well as the state of the currently running script (i.e. its local and any global variables, shared among a...