Search found 74 matches

by NovaCoder
Wed Feb 02, 2011 1:31 am
Forum: General Discussion
Topic: Is ScummVM too flexible for its own good?
Replies: 15
Views: 11069

Re: Is ScummVM too flexible for its own good?

I think ScummVM is too flexible. Why is that a problem you might ask, well with increased flexibility you increase code complexity with will always result in more bugs and less performance (coding 101). It is pretty obvious that you did not investigate what OSystem is and what is the ScummVM archit...
by NovaCoder
Wed Feb 02, 2011 12:38 am
Forum: General Discussion
Topic: Is ScummVM too flexible for its own good?
Replies: 15
Views: 11069

Is ScummVM too flexible for its own good?

Ok this is a bit of a radical idea (and one that has probably been raised before?). I think ScummVM is too flexible. Why is that a problem you might ask, well with increased flexibility you increase code complexity which will always result in more bugs and less performance (coding 101). Currently Sc...
by NovaCoder
Fri Jan 07, 2011 1:00 am
Forum: Help and Support
Topic: No SFX in Full Throttle?
Replies: 7
Views: 3328

I found out what the problem was in the end so I thought I'd mention it here.

I wasn't calling the timer->handler() routine so SFX weren't being generated in FT :oops:
by NovaCoder
Wed Dec 15, 2010 5:15 am
Forum: Other Ports
Topic: Bada port?
Replies: 162
Views: 187934

* is him the same person who ported ScummVM to Amiga AGA recently? http://www.amiga.org/forums/showthread.php?t=55614 Hopefully he'll start working on the Bada port now. Yep, I'm now free to spend some of my (very limited) spare time on the Bada port (yes, I have a Wave). :D Happy to try and make i...
by NovaCoder
Wed Dec 08, 2010 12:35 am
Forum: Other Ports
Topic: ScummVM for Classic Amiga's
Replies: 16
Views: 26055

ScummVM for Classic Amiga's

All running on an 8 bit display (realtime 16 bit to 8 bit overlay conversion with alpha blend) :D


http://www.youtube.com/watch?v=Nh2r-3f_tiM
by NovaCoder
Sat Dec 04, 2010 9:55 am
Forum: Help and Support
Topic: No SFX in Full Throttle?
Replies: 7
Views: 3328

eriktorbjorn wrote:
NovaCoder wrote: Cool, and what about in-game SFX?
As I wrote, music and sound effects seem to use the same format, and be handled by the same function in ScummVM.
Yes but FT doesn't seem to use any 'music', well not MIDI playback anyway (as far as I can tell).
by NovaCoder
Fri Dec 03, 2010 1:43 am
Forum: Help and Support
Topic: No SFX in Full Throttle?
Replies: 7
Views: 3328

I think it might be because the in-game SFX are read from a different file resource than the intro and in-game speech...can someone please confirm or deny? The speech is probably all in the monster.sou file. Early in the game, at least, the music and sound effects seem to use the same format. They ...
by NovaCoder
Thu Dec 02, 2010 10:37 pm
Forum: Help and Support
Topic: No SFX in Full Throttle?
Replies: 7
Views: 3328

I think it might be because the in-game SFX are read from a different file resource than the intro and in-game speech...can someone please confirm or deny? The only other thing I think it could be is a 68k compiler issue with the interpreter (eg it just isn't sending the signal to play the SFX for s...
by NovaCoder
Wed Dec 01, 2010 11:51 pm
Forum: Help and Support
Topic: No SFX in Full Throttle?
Replies: 7
Views: 3328

No SFX in Full Throttle?

Hiya, I've just about finished my 68k port of ScummVM v1.2 :shock: Only one bug remains, for some strange reason I can't get it to play any SFX in full throttle (speech and intro plays just fine). FT must be using some different code to generate the in-game SFX (iMuse)....does anyone know why speech...
by NovaCoder
Sun Nov 28, 2010 10:16 pm
Forum: Other Ports
Topic: Bada port?
Replies: 162
Views: 187934

Hiya guys,

Sorry been too busy finishing my classic Amiga port of V1.2 to spend any time with the BADA port, hope to get back to the BADA port in the next couple of weeks.
by NovaCoder
Fri Sep 03, 2010 3:46 am
Forum: Other Ports
Topic: Bada port?
Replies: 162
Views: 187934

Hi, I'm a bada developer and interested to contribute on ScummVM port on Bada. I would like to know NovaCoder status of work and I can help him about. (It's useless starting my personal port if someone is working already on it) Update, Been talking to Dokugogagoji about working on this together.......
by NovaCoder
Tue Aug 10, 2010 12:08 am
Forum: Other Ports
Topic: Bada port?
Replies: 162
Views: 187934

I just brought a S8500, might have a go at a quick port to see how hard it is :D
by NovaCoder
Thu Jul 29, 2010 10:32 pm
Forum: Help and Support
Topic: 8 bit overlay question...
Replies: 21
Views: 9287

sev wrote:Cool! Are you going to make this port official?


Eugene
Maybe, need to get if finished first though :D
by NovaCoder
Thu Jul 29, 2010 12:00 am
Forum: Help and Support
Topic: 8 bit overlay question...
Replies: 21
Views: 9287

First screen grabs of my Amiga AGA port running with 8bit overlays for the interested Amiga EAB.

Performance is not too bad considering it's doing an 16bit to 8bit conversion in realtime. :D
by NovaCoder
Thu Jul 15, 2010 1:34 am
Forum: Help and Support
Topic: Plugin issue when building with GCC 2.95
Replies: 2
Views: 1363

Re: Plugin issue when building with GCC 2.95

clone2727 wrote:PS - We know you're building for AmigaOS 3 :P
Shhh don't tell everyone :roll:

Thanks, I'll check to see if detection.cpp is being built properly...

Actually come to think of it, maybe it's not correctly linking to any of the SCUMM engine object files (my bad).