Search found 1611 matches

by clone2727
Wed Nov 26, 2014 4:34 pm
Forum: General Discussion
Topic: Ron Gilbert making a new adventure game (Not Monkey Island)
Replies: 14
Views: 7647

LogicDeLuxe wrote:Great to see that he got Boris Schneider at 425,000$, the inventor of video game translations for the translation, which is almost reached already.
Wrong. $450,001. :D
by clone2727
Wed Nov 26, 2014 4:40 am
Forum: Android Port
Topic: Android 5.0 (in)compatibility?
Replies: 21
Views: 23032

pcserna wrote:Unfortunately the development build would not install on nexus 10 with the latest android 5.
Why doesn't it install?
by clone2727
Wed Nov 26, 2014 4:39 am
Forum: General Discussion
Topic: The Engine "Mohawk"
Replies: 7
Views: 4666

Before this becomes taken "as fact" on the internet, I tried to pore through my notes to find what the meaning was, but failed to at the moment. However, I'm quite certain it's an acronym for *something* . Mohawk was developed long after their move to California anyway (and developed befor...
by clone2727
Tue Nov 25, 2014 1:12 am
Forum: General Discussion
Topic: Ron Gilbert making a new adventure game (Not Monkey Island)
Replies: 14
Views: 7647

Raziel wrote:Base game has been funded :-)
Hoping for an AmigaOS4 stretch goal?
by clone2727
Sat Nov 15, 2014 4:52 pm
Forum: General Discussion
Topic: How I save the list view mode in save/load screen of ScummVM
Replies: 1
Views: 1588

There's a button you can press in the bottom left corner.
by clone2727
Sat Nov 15, 2014 2:21 am
Forum: Android Port
Topic: Quits on launch on Android Lollipop developer preview
Replies: 25
Views: 19838

No.

EDIT: But now: yes!
by clone2727
Tue Nov 04, 2014 8:37 pm
Forum: Android Port
Topic: Quits on launch on Android Lollipop developer preview
Replies: 25
Views: 19838

Already known.

For future reference, that's where bug reports should go.
by clone2727
Wed Oct 29, 2014 3:08 am
Forum: General Discussion
Topic: Language switching inside the game... possible to implement?
Replies: 1
Views: 1848

No, that's not possible. It's not just a matter of "language files", the entire game is different. The language is very much tied to the scripts.
by clone2727
Tue Oct 07, 2014 1:23 am
Forum: Help and Support
Topic: Fullscreen Mac Problem, Can't seem to find answer
Replies: 9
Views: 5143

Rico121 wrote:I consider myself computer literate so it can be in depth.

Code: Select all

open ~/Library/Preferences/ScummVM\ Preferences
by clone2727
Sun Sep 21, 2014 11:57 am
Forum: The Junkyard
Topic: Game request
Replies: 5
Views: 5674

If you get them to release Warcraft Adventures, our Composer engine would already have code there for the game (theoretically).

But, they'll never release it. :wink:
by clone2727
Sun Sep 14, 2014 10:37 pm
Forum: The Junkyard
Topic: Where is the Orly's Draw-a-Story demo looking for its data?
Replies: 7
Views: 6690

Yup, as I said, the one on the website is all director. USELESS TO YOU! Except you didn't say that? :) There's also a slightly different demo on the Toejam and Earl website, seems largely the same, just without the interactive portion. That's all you said of that demo. Looking back at what you said...
by clone2727
Sun Sep 14, 2014 9:34 pm
Forum: The Junkyard
Topic: Where is the Orly's Draw-a-Story demo looking for its data?
Replies: 7
Views: 6690

GeorgeQGreg wrote:The download a demo button. Yes, the website hasn't changed in a LONG time! http://www.tjande.com/orly/mainmap.htm
That one is all Director.
GeorgeQGreg wrote:You don't think any of the demo uses mohawk? That's... confusing.
What? Where did I say that?
by clone2727
Sun Sep 14, 2014 6:45 pm
Forum: The Junkyard
Topic: Where is the Orly's Draw-a-Story demo looking for its data?
Replies: 7
Views: 6690

I don't think I ever looked at the Orly demo beyond knowing it was Mohawk. I don't even recall where it's from at the moment, but maybe fuzzie remembers. In ORLYDATA/, ORLY.EXE, ORLY32.EXE, and GLUEAPP.EXE are the Mohawk binaries; _ORLYDEM.EXE is the Director binaries; _BUGEATR.EXE and LAUNCHER.EXE ...
by clone2727
Sun Sep 14, 2014 12:50 pm
Forum: Help and Support
Topic: Can´t give Clay mold to Sam (Gabriel Knight 1)
Replies: 11
Views: 5709

JPRuehmann: Although we normally don't accept bug reports on WIP engines such as SCI32, as this appears to be a regression, could you please file a bug report on this on the tracker? http://sourceforge.net/p/scummvm/bugs/ If you could attach a savegame just prior to getting the mold in Day Three an...
by clone2727
Sat Sep 13, 2014 2:00 pm
Forum: Help and Support
Topic: Can´t give Clay mold to Sam (Gabriel Knight 1)
Replies: 11
Views: 5709

I said *this* particular bug. If you checked the code more thoroughly, you would have seen that the overlapping inventory items bug was caused by a missing feature - a flag that we weren't handling. You are more than welcome to rewrite the SCI32 graphics code, if you have the time. I'm quite aware ...