Search found 23 matches
- Tue Jan 05, 2010 5:00 pm
- Forum: Other Ports
- Topic: ScummVM on Windows x64 with MinGW-w64
- Replies: 7
- Views: 13685
1.0.0 Release compiles fine, but with the latest svn I have a problem with compiling: make C++ backends/platform/sdl/events.o C++ backends/platform/sdl/graphics.o C++ backends/platform/sdl/hardwarekeys.o C++ backends/platform/sdl/main.o C++ backends/platform/sdl/sdl.o In file included from ./common/...
- Thu Sep 03, 2009 7:25 pm
- Forum: General Discussion
- Topic: Howto use the Monkey Island SE Music with Scummvm
- Replies: 6
- Views: 6234
- Thu Sep 03, 2009 5:18 pm
- Forum: General Discussion
- Topic: Howto use the Monkey Island SE Music with Scummvm
- Replies: 6
- Views: 6234
Re: Howto use the Monkey Island SE Music with Scummvm
4. Copy track12.wav to track10.wav How do you actually trigger track10 to be played inside MI1? I thought, it was unused (despite referred in the scripts). I didn't know that it was unused. I'm not a developer. 5. Increase the speed of track17c.wav with Audacity by 6%. What would be the point in it...
- Thu Sep 03, 2009 2:50 pm
- Forum: General Discussion
- Topic: Howto use the Monkey Island SE Music with Scummvm
- Replies: 6
- Views: 6234
Howto use the Monkey Island SE Music with Scummvm
First you must extract the game content, as described here: http://forums.scummvm.org/viewtopic.php?t=7671 1. Extract MusicOriginal.xwb AND MusicNew.xwb. 2. Copy following files to a new folder: MusicNew/Converted_WAV -rw-r--r-- 1 user 15M 2009-09-03 13:03 track2.wav -rw-r--r-- 1 user 15M 20...
- Mon Feb 16, 2009 12:43 pm
- Forum: General Discussion
- Topic: FreeSCI SCI engine implementation has been merged in
- Replies: 69
- Views: 53850
- Sun Feb 15, 2009 11:33 pm
- Forum: Other Ports
- Topic: ScummVM on Windows x64 with MinGW-w64
- Replies: 7
- Views: 13685
- Fri Feb 06, 2009 8:21 pm
- Forum: Other Ports
- Topic: ScummVM on Windows x64 with MinGW-w64
- Replies: 7
- Views: 13685
It compiled!!:shock: I had to: -replace every long with long long -add -O2 to CXXFLAGS, because of a GCC mingw ld bug: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=484299 I can't test it yet, because I don't have a Windows x64 OS, but if somebody wants to build their Win64 version, with an cross...
- Thu Feb 05, 2009 10:09 pm
- Forum: Other Ports
- Topic: ScummVM on Windows x64 with MinGW-w64
- Replies: 7
- Views: 13685
ScummVM on Windows x64 with MinGW-w64
Hi, I've already compiled scummvm with a crosscompiler from Linux x86_64 to Win32. So the next thing I wanted to try out was if it is possible to compile scummvm with the new MinGW-w64 for the target Win64. As far as I could get I could compile SDL, zlib, libogg, libvorbis, libmad, FLAC and libmpeg2...