Search found 23 matches

by Tobis87
Tue Jan 05, 2010 5:00 pm
Forum: Other Ports
Topic: ScummVM on Windows x64 with MinGW-w64
Replies: 7
Views: 13685

1.0.0 Release compiles fine, but with the latest svn I have a problem with compiling: make C++ backends/platform/sdl/events.o C++ backends/platform/sdl/graphics.o C++ backends/platform/sdl/hardwarekeys.o C++ backends/platform/sdl/main.o C++ backends/platform/sdl/sdl.o In file included from ./common/...
by Tobis87
Thu Sep 03, 2009 7:25 pm
Forum: General Discussion
Topic: Howto use the Monkey Island SE Music with Scummvm
Replies: 6
Views: 6234

edit: I now adjusted the subtitle speed in order to match the length of the audio tracks. This seems to be much better than cropping or changing the speed of the music.
by Tobis87
Thu Sep 03, 2009 5:18 pm
Forum: General Discussion
Topic: Howto use the Monkey Island SE Music with Scummvm
Replies: 6
Views: 6234

Re: Howto use the Monkey Island SE Music with Scummvm

4. Copy track12.wav to track10.wav How do you actually trigger track10 to be played inside MI1? I thought, it was unused (despite referred in the scripts). I didn't know that it was unused. I'm not a developer. 5. Increase the speed of track17c.wav with Audacity by 6%. What would be the point in it...
by Tobis87
Thu Sep 03, 2009 2:50 pm
Forum: General Discussion
Topic: Howto use the Monkey Island SE Music with Scummvm
Replies: 6
Views: 6234

Howto use the Monkey Island SE Music with Scummvm

First you must extract the game content, as described here: http://forums.scummvm.org/viewtopic.php?t=7671 1. Extract MusicOriginal.xwb AND MusicNew.xwb. 2. Copy following files to a new folder: MusicNew/Converted_WAV -rw-r--r-- 1 user 15M 2009-09-03 13:03 track2.wav -rw-r--r-- 1 user 15M 20...
by Tobis87
Mon Feb 16, 2009 12:43 pm
Forum: General Discussion
Topic: FreeSCI SCI engine implementation has been merged in
Replies: 69
Views: 53850

Great news!! :lol: Here are some German SCI checksums: Laura Bow: "resource.map", "b1905f6aa68ff65a057b080b1eae954c", 12030 "resource.001", "e45c888d9c7c04aec0a20e9f820b79ff", 108032 "resource.002", "e45c888d9c7c04aec0a20e9f820b79ff", 35468...
by Tobis87
Sun Feb 15, 2009 11:33 pm
Forum: Other Ports
Topic: ScummVM on Windows x64 with MinGW-w64
Replies: 7
Views: 13685

Scummvm compiled with MinGW-w64 does run and is recognized as an 64bit application by Windows. :lol:
by Tobis87
Fri Feb 06, 2009 8:21 pm
Forum: Other Ports
Topic: ScummVM on Windows x64 with MinGW-w64
Replies: 7
Views: 13685

It compiled!!:shock: I had to: -replace every long with long long -add -O2 to CXXFLAGS, because of a GCC mingw ld bug: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=484299 I can't test it yet, because I don't have a Windows x64 OS, but if somebody wants to build their Win64 version, with an cross...
by Tobis87
Thu Feb 05, 2009 10:09 pm
Forum: Other Ports
Topic: ScummVM on Windows x64 with MinGW-w64
Replies: 7
Views: 13685

ScummVM on Windows x64 with MinGW-w64

Hi, I've already compiled scummvm with a crosscompiler from Linux x86_64 to Win32. So the next thing I wanted to try out was if it is possible to compile scummvm with the new MinGW-w64 for the target Win64. As far as I could get I could compile SDL, zlib, libogg, libvorbis, libmad, FLAC and libmpeg2...