Not yet. Completely different game, which requires a completely different approachlegluondunet wrote:and for The 7th Guest? Is it possible now to add subtitles?
Search found 2249 matches
- Sun Dec 27, 2015 11:37 am
- Forum: General Discussion
- Topic: Adding subtitles to audio only games (proposed method)
- Replies: 11
- Views: 16820
- Sat Dec 26, 2015 8:50 am
- Forum: Help and Support
- Topic: Gabriel Knight 1 - what files to play?
- Replies: 17
- Views: 34457
What is the real problem with GK1 why it is not supported in ScummVM? It was the first SCI game using the newer SCI2 engine, which was thoroughly rewritten. A lot of the code for this newer engine has been written using guesswork, which is why it sort of works, but it's not 100% correct. Someone ne...
- Wed Dec 23, 2015 3:56 pm
- Forum: Other Ports
- Topic: OS X and Fate of Atlantis
- Replies: 4
- Views: 10127
- Mon Dec 21, 2015 3:46 pm
- Forum: Help and Support
- Topic: Zork Nemesis
- Replies: 38
- Views: 28049
- Thu Dec 17, 2015 12:51 pm
- Forum: General Discussion
- Topic: M4 engine integration
- Replies: 1
- Views: 1842
- Thu Dec 10, 2015 8:43 am
- Forum: Help and Support
- Topic: Turn off Screen Transitions?
- Replies: 6
- Views: 4185
Thanks for the reply! It's been more noticeable with the Quest for Glory series. There's certain parts where the scene hasn't changed, but there's a transition sequence as things in the scene change (such as environment elements shifting). This ends up with the middle of the scene being interrupted...
- Wed Dec 09, 2015 9:46 pm
- Forum: Other Ports
- Topic: UWP (Universal Windows Platform) Port
- Replies: 35
- Views: 60729
- Tue Dec 01, 2015 10:49 am
- Forum: Other Ports
- Topic: nScumm - rewrite of ScummVM in C# for Windows Phone
- Replies: 36
- Views: 43538
This topic became confusing, as there are two different people following a completely different approach. Lybra is porting ScummVM to Win8/RT as a universal app, by changing some parts of the code. scemino is doing a total rewrite of ScummVM to another programming language (from C++ to C#). All the ...
- Tue Dec 01, 2015 10:47 am
- Forum: Other Ports
- Topic: Windows Phone now supports native code (C / C++)
- Replies: 45
- Views: 78578
This topic became confusing, as there are two different people following a completely different approach. Lybra is porting ScummVM to Win8/RT as a universal app, by changing some parts of the code. scemino is doing a total rewrite of ScummVM to another programming language (from C++ to C#). All the ...
- Thu Nov 26, 2015 8:25 pm
- Forum: Other Ports
- Topic: nScumm - rewrite of ScummVM in C# for Windows Phone
- Replies: 36
- Views: 43538
Since nScumm is not a port, but a fork of ScummVM, with its own bugs and issues, perhaps it would be better to create a subforum for it and move all nScumm-related discussion in there? Otherwise, this will just confuse users, since we're talking about a total rewrite of ScummVM in another programmin...
- Sun Nov 22, 2015 11:00 pm
- Forum: Help and Support
- Topic: Zork Nemesis
- Replies: 38
- Views: 28049
Bad news, Zork Nemesis crashed when I click on the new game button (MacOSX Yosemite 10.10.5). Zork Grand Inquisitor works great. Also tested Grandma and me, works great too. [Edit] try again Zork Nemesis, using only the ZASSETS folder of CD1, it works great, so I guess I made a mistake copying file...
- Sun Nov 22, 2015 3:10 pm
- Forum: Help and Support
- Topic: Zork Nemesis
- Replies: 38
- Views: 28049
Re: Need some help !
I followed the instructions step by step, copied in the game root directory the two folders and the file nemesis.str then the zassets folders from the three CDs. When I start ScummVM 1.7.0 and I try to add Zork Nemesis, ScummVM said he found no games in the selected directory. My root folder I have...
- Sun Nov 01, 2015 12:45 pm
- Forum: General Discussion
- Topic: MT-32 vs CM-32L
- Replies: 23
- Views: 30462
I am 99.99...% sure our built-in MUNT version does not properly detect that you have CM-32L ROMs. Unlike vanilla MUNT we do not distinguish the ROMs based on the SHA-1 hash of the ROM data. Control ROMs have the same size for all models (see here ). Thus, the code just picks the first ROM descripti...
- Tue Sep 15, 2015 7:01 pm
- Forum: General Discussion
- Topic: Elementary, my dear Watson
- Replies: 20
- Views: 14892
- Fri Sep 04, 2015 11:28 am
- Forum: General Discussion
- Topic: Help with adding something to the source code...
- Replies: 12
- Views: 5766