Search found 2249 matches
- Mon Dec 26, 2005 9:10 pm
- Forum: Help and Support
- Topic: Broken Sword 2: Confused about file placement
- Replies: 4
- Views: 6095
- Mon Dec 26, 2005 9:10 pm
- Forum: Help and Support
- Topic: The Dig: stuck (?)
- Replies: 2
- Views: 5217
The Dig: stuck (?)
Hello Not sure if this is a bug or not. Tried this with both ScummVM 0.8.0 and the latest CVS (24/12/05). While playing the Dig, I am stuck at the tomb spire, inside the tomb. After I light up the place, a statue appears which turns to dust when touched. After that, I am supposed to click on the bas...
- Mon Dec 26, 2005 7:35 pm
- Forum: Help and Support
- Topic: Broken Sword 2: Confused about file placement
- Replies: 4
- Views: 6095
- Mon Dec 26, 2005 5:08 pm
- Forum: Help and Support
- Topic: Broken Sword 2: Confused about file placement
- Replies: 4
- Views: 6095
Broken Sword 2: Confused about file placement
Hello I'm confused about how to place the files of Broken Sword 2 At first, I copied the cluster directories from both CDs, as well as the necessary files from the sword2 directory from CD1 (cd.bin, cd.inf, startup.inf), but ScummVM didn't find the game. I then placed all files in one directory and ...
- Fri Dec 16, 2005 9:58 am
- Forum: General Discussion
- Topic: BASS: remake of the musical score
- Replies: 55
- Views: 92495
- Thu Nov 10, 2005 9:03 pm
- Forum: Help and Support
- Topic: ScummVM Freezes
- Replies: 4
- Views: 8392
- Wed Nov 09, 2005 9:18 am
- Forum: The Junkyard
- Topic: My Nur-Ab-Sal necklace from FOA
- Replies: 6
- Views: 10801
- Tue Nov 08, 2005 2:37 pm
- Forum: General Discussion
- Topic: OpenGL-HQ for SDL
- Replies: 13
- Views: 21735
- Mon Nov 07, 2005 7:56 am
- Forum: General Discussion
- Topic: OpenGL-HQ for SDL
- Replies: 13
- Views: 21735
OpenGL-HQ for SDL
Not sure if this has been posted in the old forums (can't remember now). Some people might find this useful as hardware scaling is much faster than software OpenGL-HQ is a video "driver" for SDL that uses your graphics hardware to scale the output to any size you want. It was originally wr...
- Fri Nov 04, 2005 1:04 pm
- Forum: Help and Support
- Topic: Gobliiins
- Replies: 19
- Views: 16273
- Fri Nov 04, 2005 11:22 am
- Forum: Help and Support
- Topic: SAm & Max - Toilet crash? (Maybe Spoiler)
- Replies: 4
- Views: 7935
That's strange, I've finished Sam'n'Max CD version with ScummVM 0.7.1 For this part, I remember that you let Max go to the toilet, go out, hear a flushing sound, Max comes out of the toilet and you talk to him to get the key. Maybe your monster.sou file is corrupted or there's a bug with ScummVM 0.8...
- Fri Nov 04, 2005 10:31 am
- Forum: Help and Support
- Topic: Gobliiins
- Replies: 19
- Views: 16273
- Fri Nov 04, 2005 9:40 am
- Forum: Help and Support
- Topic: Gobliiins
- Replies: 19
- Views: 16273
Another bug I've noticed is that MIDI music is not played at all in the floppy disk version. Also, ScummVM crashes if esc is pressed to bypass the intro when the first sound sample starts to play (the guy on the bottom left drinking) Edit: one more bug: the cutscenes between the levels are bypassed ...
- Fri Nov 04, 2005 9:36 am
- Forum: General Discussion
- Topic: Happy new ScummVM 0.8.0!
- Replies: 17
- Views: 28839