Search found 432 matches

by LogicDeLuxe
Sat Nov 19, 2005 10:29 am
Forum: Help and Support
Topic: MI 1 Amiga GER not recognized
Replies: 21
Views: 29025

My German Amiga version is properly auto detected by ScummVM. ctrl-v reports "Amiga D1.1 21.02.91." add the line "target_md5=6c2bff0e327f2962e809c2e1a82d7309" below it, which should cause the game to be recognized as the USA English Amiga version Of course, you can just use the m...
by LogicDeLuxe
Fri Nov 18, 2005 9:38 am
Forum: General Discussion
Topic: Ultimate game versions/Ultimate audio versions
Replies: 33
Views: 38641

Re: Ultimate game versions/Ultimate audio versions

eriktorbjorn wrote:Of course, if it's the music that you're after you could probably get it from just about any record store that sells classical music. Just look for Tchaikovsky's Swan Lake ballet. :)
Also known as "Schwanensee", just like the debug code from the EGA executable.
by LogicDeLuxe
Fri Nov 18, 2005 12:37 am
Forum: The Junkyard
Topic: will ScummVM be able to use the Soundtracks ?
Replies: 8
Views: 10869

For general interest, I just copied the Monkey Island 1 track listing from my German FAQ : Amiga version: ScummVM supports this (in contrary to the mod file, yet) track1.mp3: Opening Themes track2.mp3: Chapter Screen track3.mp3: Guybrush and Elaine (Intro) track4.mp3: The Journey track5.mp3: The Loo...
by LogicDeLuxe
Fri Nov 18, 2005 12:13 am
Forum: General Discussion
Topic: Ultimate game versions/Ultimate audio versions
Replies: 33
Views: 38641

Or is it me who just grew up as a child with that music, and now the glorious moments of the past blind (deaf) me? Maybe that. I first played the Monkey Island games on the Amiga. I know Monkey2 has missing many tunes of the game, but those which are left in sound really great, even not perfect, si...
by LogicDeLuxe
Thu Nov 17, 2005 8:11 pm
Forum: General Discussion
Topic: Ultimate game versions/Ultimate audio versions
Replies: 33
Views: 38641

Re: Ultimate game versions/Ultimate audio versions

Sam'n max: VGA CD is the best (duh) and the optimal audio settings are afaik mt32 and default. If you merely have a cheap wavetable, MT-32 might sound better than that, of course. Though the soundtrack was composed on a Sound Canvas, hence a good GS-Wavetables will sound the best with this game. Fo...
by LogicDeLuxe
Thu Nov 17, 2005 7:42 pm
Forum: General Discussion
Topic: Beneath a Steel Sky Audio Restoration Project
Replies: 137
Views: 220462

I certainly don't want to rush anything, but I'm curious: Is there any chance, we will hear the Broken Sword games with high quality sound one day?
Not only the speech, but especially the music deserves more than those 11 kHz mono samples in those games.
by LogicDeLuxe
Wed Nov 16, 2005 8:11 pm
Forum: The Junkyard
Topic: FMTOWNS (Zak MacKracken)
Replies: 1
Views: 4565

Re: FMTOWNS (Zak MacKracken)

GUN wrote:or is it hardcoded with the Language ?
Exactly.
Though, it should be possible to patch the graphics, ie. exchange them between the two versions.
by LogicDeLuxe
Tue Nov 15, 2005 9:29 pm
Forum: General Discussion
Topic: Beneath a Steel Sky Audio Restoration Project
Replies: 137
Views: 220462

As there are some missing takes in the game, were they forgotten to be recorded at all, or are they on tape, but just not implemented in the game for some reason? If those takes do not exist at all, is there any chance, they could be recorded finaly, ie. are the original actors willing to do them? E...
by LogicDeLuxe
Mon Nov 14, 2005 8:08 pm
Forum: General Discussion
Topic: Beneath a Steel Sky Audio Restoration Project
Replies: 137
Views: 220462

The advantage of using my one would be that it is directly reading the bits and bytes from the disk because it's a build-in device for the PC. If that's the case, does that mean, reading the DDS tapes (on which the English recordings from Simon2 are on, iIrc) is just a matter of the right software?...
by LogicDeLuxe
Fri Nov 11, 2005 9:10 pm
Forum: General Discussion
Topic: Fades and flicker effects on MI2 FM-Towns
Replies: 0
Views: 4070

Fades and flicker effects on MI2 FM-Towns

The fades seem to be disabled like it is with the Amiga version. I'm talking about those fadeouts of the LA logo and the Monkey Island logo in the intro as well as the flickering at the woodsmith and also the lightnings when digging for the bone (where only Guybrush flickers). However, running the F...
by LogicDeLuxe
Fri Nov 11, 2005 8:19 pm
Forum: General Discussion
Topic: Do you think ScummVM release testing is cut too short?
Replies: 25
Views: 35255

considering that at least in the case of MI/MI2/Indy4 they don't seem to offer any advantage over the regular (and common) PC versions Monkey Island 2 does. There are a lot more sampled sound effects. The PC versios has only a few like spitting, screaming and a burb. Most others are cheap sounding ...
by LogicDeLuxe
Fri Nov 11, 2005 2:37 pm
Forum: Help and Support
Topic: Indy 3 German with uncensored patch
Replies: 1
Views: 5784

Indy 3 German with uncensored patch

ScummVM 0.8.0 (Oct 29 2005 12:07:20) Features compiled in: Vorbis FLAC MP3 zLib MPEG2 Indy 3 German VGA works in the original state, but with the uncensored patch from Loki1985 which worked in earlier versions of ScummVM. ScummVM prints the following and exits: Looking for indy3 Trying to start game...