Search found 1423 matches

by Anotherguest
Tue Nov 01, 2005 6:05 pm
Forum: SymbianOS Port
Topic: S80 issues
Replies: 25
Views: 28687

Ahh.. well. yes Functionskeys are very important, at least F5 which usually is the Save key, without it you cant save. Also Pen is nogo on S60 as it only registers as a shift key, the result is that it acts as a modifier only, and I am only getting the down event but not the up.. So right now I am l...
by Anotherguest
Tue Nov 01, 2005 8:48 am
Forum: SymbianOS Port
Topic: S80 issues
Replies: 25
Views: 28687

Yes I have n't had the time to write any read.txt yet, and that has to be done for each of the platforms. Specially the S60 version which has the most terrible keycontrols
by Anotherguest
Tue Nov 01, 2005 8:44 am
Forum: SymbianOS Port
Topic: Any chance of a port to Epoc32/S50?
Replies: 3
Views: 5902

The S60 running at 103 MHZ is almost to slow, and 8-11 mb of free memory is not enough either. And also the MX is in greyscale..
by Anotherguest
Tue Nov 01, 2005 8:36 am
Forum: SymbianOS Port
Topic: S80 issues
Replies: 25
Views: 28687

Keys for S80 is as follows
Special keys used in SDL:
The Caps lock key enables or disables the virtual cursor.
Function keys are mapped as follows:
F1=chr+q, F2=chr+w,..., F8=chr+i,
F9=chr+a,..., F12=chr+d.
by Anotherguest
Tue Nov 01, 2005 8:31 am
Forum: SymbianOS Port
Topic: S80 issues
Replies: 25
Views: 28687

Clear out the keyconfig in the ini file, and start from scratch.. Remember.. the S80 already has most of they keymappings DONE.. Alt+T is F5 for example.. (ALT+Q == F1).. So actually you already have the original ScummVM key mapping setup
by Anotherguest
Tue Nov 01, 2005 8:16 am
Forum: SymbianOS Port
Topic: Any chance of a port to Epoc32/S50?
Replies: 3
Views: 5902

That platform

has just to little memory and is to slow. Also I would say that the 9210 is to slow for ScummVM, even though some games might be playable.
by Anotherguest
Tue Nov 01, 2005 7:26 am
Forum: SymbianOS Port
Topic: Error while starting games on Nokia 6600
Replies: 22
Views: 29544

I found one place in the code

Which would crash the sound. But even without the crash, the sound will probably still be disabled.
by Anotherguest
Tue Nov 01, 2005 6:08 am
Forum: SymbianOS Port
Topic: Error while starting games on Nokia 6600
Replies: 22
Views: 29544

So what version of ScummVM are you running on your 6600

V1 or V2?
The 6600 is a V2 device, and what changed most in terms of BC breaks between V1 and V2 is the sound apis. THe crash you are seeing is the sound thread falling over.
by Anotherguest
Tue Nov 01, 2005 6:07 am
Forum: SymbianOS Port
Topic: S80 issues
Replies: 25
Views: 28687

Still you need a mouse movment + left/right mousebuttons

When starting.. and we have ok, left & right softkeys .. And then remember.. this has to work on ALL kinds of S60 devices.. not just a 6680 .. N-Gages are quite different
by Anotherguest
Mon Oct 31, 2005 9:52 pm
Forum: SymbianOS Port
Topic: Download versions for the S60 port
Replies: 5
Views: 9210

Ahh that would explain why V1 crashes on the 6600. Thanks for the listing We can use that in the Wiki. :-)
by Anotherguest
Mon Oct 31, 2005 9:23 pm
Forum: SymbianOS Port
Topic: S80 issues
Replies: 25
Views: 28687

Very good suggestion

I think that is the best idea so far. Using pen and then pressing others will be the perfect system key, what about that for F1->F10 also for 1-10? I think rotating the cursor keys should be quite easy, just a matter of remapping the symbian->SDL mapping when the screen mode and rotation changes.
by Anotherguest
Mon Oct 31, 2005 8:52 pm
Forum: SymbianOS Port
Topic: S80 issues
Replies: 25
Views: 28687

'*' Is F5 on S60 devices

And I am using the menu button on S80 devices as the F5 /Saveload key.

So in-game '*' on S60 should do the same thing as menu on S80.
by Anotherguest
Mon Oct 31, 2005 8:50 pm
Forum: SymbianOS Port
Topic: S80 issues
Replies: 25
Views: 28687

Key mapping is a part

of the ScummVM options .. So Options on the main menu -> Then the paths tab.. and there you should have a keys button.. Press that and you are on the Keys configuration page. As for the 1,2,3 they are SDL specific and very device specific, where as I am keeping a very non-device specific backend on ...
by Anotherguest
Mon Oct 31, 2005 8:29 pm
Forum: SymbianOS Port
Topic: 6680 success + thoughts (zip support, legibility, volume)
Replies: 14
Views: 15547

Well.. F1 F2 are mapped to Scumm Space (pause) and enter.. I.e standard scumm keys. F1 F2 are the events which SDL sends. So there is one SDL part which maps symbian keys->SDL keys.. and one in ScummVM which maps SDL->ScummVM keys..

So just a matter of improving it.
by Anotherguest
Mon Oct 31, 2005 8:23 pm
Forum: SymbianOS Port
Topic: S80 issues
Replies: 25
Views: 28687

Ahhyes that can be true

I would suggest editing the keymapping in the ini file. And more suggestions for needed keymappings. And I think moving the screen changes from 1.2.3 is the best. And then to assign them to a better key config. And of course a good suggestion for a good default key config. In the first versions I ha...