Search found 30 matches

by sact
Fri Jun 24, 2011 8:18 pm
Forum: Fangame Creation
Topic: PICEDIT 1.3 Milestone 1 released
Replies: 17
Views: 29007

Years ago, I was looking for any software that might help me with my eternity AGI-gameproject, I kept downloading everything I stumbled upon. That's when I found Visual AGI Picture Editor. I had such great hopes for Visual AGI IDE Möller was developing with Gustav Wennerholm, there was a screenshot ...
by sact
Wed Jun 22, 2011 11:25 am
Forum: Fangame Creation
Topic: PICEDIT 1.3 Milestone 1 released
Replies: 17
Views: 29007

Sounds good, really good.

Here's some maybe not so vital suggestions like few more tools? Like rectangles and circles? And this maybe far-fetched, how about possibility for testing the picture with user defined view to see how priorities are working?
by sact
Mon Jun 20, 2011 11:27 am
Forum: Fangame Creation
Topic: PICEDIT 1.3 Milestone 1 released
Replies: 17
Views: 29007

What are your thoughts on the current look and feel of PICEDIT? I deliberately tried to make it look like the original Sierra AGI interpreter, which includes the behaviour and appearance of the menu, and the screen dimensions. I've been wondering if I should give up trying to add more options to my...
by sact
Sun Jun 19, 2011 7:33 am
Forum: Fangame Creation
Topic: PICEDIT 1.3 Milestone 1 released
Replies: 17
Views: 29007

Do you have other examples of original Sierra AGI pictures that don't work? Or was it only fan made pictures that you noticed did not work too well? I haven't tested too many Sierra AGI pictures which all worked fine, thus I've only noticed this occurring with pictures I've made (by converting .pcx...
by sact
Sun Jun 19, 2011 5:47 am
Forum: Fangame Creation
Topic: PICEDIT 1.3 Milestone 1 released
Replies: 17
Views: 29007

Wow, amazing, right click not setting tool to none, makes everything so much smoother and dual mode is welcome addition, makes picture priority editing very easy. PICEDIT is truely the AGI tool for 2010s! Feature requests * Full screen? Maybe as preview too but at least as possibility to maximize PI...
by sact
Sat Apr 02, 2011 8:17 pm
Forum: Fangame Creation
Topic: Power Bluxy Episode 3 is up!
Replies: 2
Views: 16385

Looks promising.
by sact
Sat Dec 18, 2010 8:20 am
Forum: Fangame Creation
Topic: New Java version of PICEDIT (AGI Picture Editor)
Replies: 16
Views: 29848

I know.
by sact
Sat Dec 18, 2010 6:49 am
Forum: Fangame Creation
Topic: New Java version of PICEDIT (AGI Picture Editor)
Replies: 16
Views: 29848

Well, I was merely suggesting features for the PICEDIT for AGI pictures. SCI, isn't really my cup of tea.
by sact
Thu Dec 16, 2010 7:17 pm
Forum: Fangame Creation
Topic: New Java version of PICEDIT (AGI Picture Editor)
Replies: 16
Views: 29848

Are the keyboard shortcuts not working (as listed in the help page)? If not then that would be a bug. Those keyboard shortcuts you mention should already be working. There are actually two keyboard shortcuts for each tool, e.g. for Line there is l and f1. I'll investigate this. Hehee, my bad, yet t...
by sact
Wed Dec 15, 2010 12:00 pm
Forum: Fangame Creation
Topic: New Java version of PICEDIT (AGI Picture Editor)
Replies: 16
Views: 29848

Working with the PICEDIT is otherwise pleasant, if we forget the that after using a tool (right clicking to stop using it), one has to reselect the tool one used/select a new one. Maybe an option that right clicking does not unselect the currently used tool but just stops using it could be added? Ke...
by sact
Wed Dec 15, 2010 10:39 am
Forum: Fangame Creation
Topic: SCI / AGI Links
Replies: 11
Views: 34877

SCI / AGI Links

While the Mega-Tokyo forums content's fate remains unknown, here's a thread about useful links. Feel free to contribute. AGI AGI Development Site - Tutorials, articles, software agifans - Home of many useful applications and the Ruby Cast, one of the first fanmade AGI-games AGI Programmer's Wiki AGI...
by sact
Tue Dec 14, 2010 6:20 pm
Forum: Fangame Creation
Topic: New Java version of PICEDIT (AGI Picture Editor)
Replies: 16
Views: 29848

Once upon time there was a new picture editor being designed, known as APE which derived, if I recall correctly, from Another Picture Editor. It had website and all but all I was able to find now was the one screenshot of it from AGIDev.com. APE was able to display both Visual and Priority-screen si...
by sact
Tue Dec 14, 2010 8:28 am
Forum: Fangame Creation
Topic: New Java version of PICEDIT (AGI Picture Editor)
Replies: 16
Views: 29848

Good timing, after Chris Cromer's messageboard gave up the ghost, I suspected this might be the end of AGI community. The new java PICEDIT works just fine, and doubling the size from the original is good idea, yet it's still kind of small with 1920x1080, thus is there any chance of putting some opti...
by sact
Sun Oct 24, 2010 10:06 pm
Forum: General Discussion
Topic: AGI Mouse-game behaviour
Replies: 6
Views: 3382

sact , could you please post a feature request about mouse behavior? Eugene ScummVM should interpret left mouse button as 1, right mouse button as 2, both left and right mousebuttons pressed simultaneously as 3, middle button (scroll wheel) as 4, just like in AGI Mouse, and if possible, support scr...
by sact
Sun Oct 24, 2010 12:19 am
Forum: General Discussion
Topic: AGI Mouse-game behaviour
Replies: 6
Views: 3382

AGI Mouse-game behaviour

I have noticed when mousebuttons are pressed, not only mousebutton variable 27 reacts but also variable 19 which is dedicated for "key pressed on the keyboard". Apparently v19 reacts to scroll wheel as well. While support for scroll wheel is welcome, couldn't all changes in mouse buttons b...