Search found 157 matches

by m_kiewitz
Wed Nov 18, 2015 11:45 am
Forum: General Discussion
Topic: Sherlock Holmes: Serrated Scalpel
Replies: 12
Views: 7807

- Checking the IF_3DO variable occurrences in code and reading the accompaining comments, I saw there are other features in 3DO version worth letting not scape, as digital music, which I was not aware of. I am not sure which wll be the value to the contribution of the project if I start crossing mo...
by m_kiewitz
Wed Sep 16, 2015 6:39 pm
Forum: General Discussion
Topic: Indiana Jones Fate of Atlantas and Kings Quit.
Replies: 4
Views: 2511

Mixed-Up Mother Goose SCI1 seems to also store the audio the same way KQ5 does (well AUDIO*.* files). But I have no idea if the same glitch happens for that game too.
by m_kiewitz
Thu Aug 20, 2015 7:00 pm
Forum: The Junkyard
Topic: Monkey 1 Ultimate Talkie Edition (released)
Replies: 154
Views: 320859

One of the points of these versions is to be able to play in dos, so i doubt any scummvm patch format will be taken up. The original interpreter supported patch files. Some SCI interpreters supported one naming scheme. Some others supported another naming scheme. We support all of those naming sche...
by m_kiewitz
Thu Aug 20, 2015 5:50 pm
Forum: The Junkyard
Topic: Monkey 1 Ultimate Talkie Edition (released)
Replies: 154
Views: 320859

You're out of date. There is a new version that requires data from both games: http://www.vogons.org/viewtopic.php?f=7&t=44537 I was just able to merge both of my versions using that batch script and start the result using ScummVM. At least my merged version wasn't detected as the blacklisted (...
by m_kiewitz
Thu Aug 20, 2015 8:01 am
Forum: The Junkyard
Topic: Monkey 1 Ultimate Talkie Edition (released)
Replies: 154
Views: 320859

Their 'logic' is that since some of the data (even if it's a bitmap or something) was from a copy protected version and was imported into a version without copy protection this is a 'new' pirate version instead of a mod. It's what happened with the space quest IV text+audio patch. The reason why hi...
by m_kiewitz
Tue Aug 11, 2015 2:45 pm
Forum: Help and Support
Topic: Shivers: bug report
Replies: 9
Views: 12364

The thing is: All of the current graphics code for SCI32 is literally guessed by us, none of it was properly reverse engineered. This was done to figure out how SCI32 handled graphics internally. It's nice to have especially Gabriel Knight 1 looks pretty good considering that everything was guessed....
by m_kiewitz
Sun Aug 02, 2015 10:04 pm
Forum: General Discussion
Topic: Buying Sherlock Holmes: Case of the Rose Tattoo
Replies: 8
Views: 6324

CD Guide = german, Game = ? or Disk version completly german http://www.amazon.de/gp/offer-listing/B00C76QKRM/ The German CD version of the second game is fully localized. It features German text + voice acting. Anyway, what you are linking to is the first game, not the second one. The first one wa...
by m_kiewitz
Wed Jul 29, 2015 9:29 am
Forum: General Discussion
Topic: Buying Sherlock Holmes: Case of the Rose Tattoo
Replies: 8
Views: 6324

www.ebay.co.uk / www.ebay.de got quite a few of those, some even CIB.
by m_kiewitz
Mon Dec 29, 2014 8:28 pm
Forum: Android Port
Topic: Kings Quest IV and copy protection
Replies: 2
Views: 4630

You can directly load saved games from the ScummVM main menu.
by m_kiewitz
Mon Sep 15, 2014 2:09 pm
Forum: General Discussion
Topic: Is Quest for Glory IV even in consideration?
Replies: 62
Views: 64043

Might I add that in both games - GK1 and QfG4 - the main portions of the graphics are so badly upscaled that I suggest not bothering with hires at all. Gabriel Knight 1 has all sorts of hires views included for example the newspaper and the magnifying glass right at the start of the game are hires....
by m_kiewitz
Tue Aug 12, 2014 9:48 am
Forum: Help and Support
Topic: Slow MUNT emulation + no enhanced EGA
Replies: 4
Views: 3446

I'm having several EGA games (both Scumm and SCI) added to ScummVM and none of them show that option. Undithering is only possible for true SCI EGA games. Which is all SCI games up to SCI01, including Quest For Glory 2 (which is SCI1 EGA). For those games the option should sppear. EGA versions of S...
by m_kiewitz
Sun Jul 27, 2014 8:36 am
Forum: Help and Support
Topic: Behind the Developer's Shield
Replies: 3
Views: 2596

Re: Behind the Developer's Shield

What files do i use to get scummvm to recognize "Behind the Developer's Shield"? You were right when you copied both directories together. That's what effectively the Sierra interpreter is doing internally. It won't get detected as "Behind the developer's shield", because it's s...
by m_kiewitz
Wed Jul 16, 2014 9:09 pm
Forum: Wii Port
Topic: ScummVM error/glitches Quest For Glory 3
Replies: 9
Views: 24468

Re: Thanks, yo.

The menu that is in question is the run/sleep/walk menu. It is not possible to click anything in there really fast. You don't have to click that fast. You just have to move the cursor down really fast right after clicking. It barely appears as it is. I played QFG 1 VGA and the menu worked fine. The...
by m_kiewitz
Wed Jul 16, 2014 7:01 am
Forum: Wii Port
Topic: ScummVM error/glitches Quest For Glory 3
Replies: 9
Views: 24468

Re: ScummVM error/glitches Quest For Glory 3

When I got to Quest for Glory 3, it imported my character just fine, but the special actions menu does NOT work. You click the icon to drop it down, but it only appears there for a second on the screen. That's strange. I implemented a workaround for this game issue years ago. Which version of Scumm...
by m_kiewitz
Fri Apr 11, 2014 9:13 pm
Forum: Help and Support
Topic: Freddy Pharkas floppy version
Replies: 3
Views: 3033

Re: Freddy Pharkas floppy version

"Great!" I thought, "Now I can play it without that ugly dithering." Undithering is only supported for the older EGA-only Sierra 16-color games (SCI0 to SCI1EGA). Freddy Pharkas is a SCI1.1 VGA game. Which already uses 256 colors. Unfortunately it seems to be one of those games ...