Don't ask, don't tell. Forum rule #0.tbaher wrote:
Wait so where did you get those ROMs?
The legal way to obtain them is from an MT-32.
Search found 567 matches
- Mon May 02, 2011 8:06 pm
- Forum: Help and Support
- Topic: MT-32 Support
- Replies: 5
- Views: 4274
Re: MT-32 Support
- Sat Apr 30, 2011 7:11 am
- Forum: Help and Support
- Topic: Curse of Monkey Island audio lag
- Replies: 15
- Views: 12254
I'm using Windows XP, version 1.2.1, and this is the first game I've tried for ScummVM. There are freeware games you can try out on the ScummVM downloads page like Flight of the Amazon Queen. I didn't use compressed data files. Would it work better if I did by any chance? No, I think it could only ...
- Fri Apr 29, 2011 6:42 am
- Forum: Help and Support
- Topic: Curse of Monkey Island audio lag
- Replies: 15
- Views: 12254
- Tue Apr 26, 2011 4:40 pm
- Forum: The Junkyard
- Topic: Bobdevis' Diablo and Hellfire project
- Replies: 36
- Views: 62331
Haven't updated in a while, but that doesn't mean I stopped working. Here is a problem I ran into while doing monster graphics code; Diablo does this characteristic 'selection halo' when you mouse-over monsters and items. It's a one-pixel border around the texture in a bright color (as seen on the l...
- Sat Apr 23, 2011 5:45 am
- Forum: General Discussion
- Topic: Residual - emulator for grim fandango and monkey island 4!
- Replies: 15
- Views: 13016
it does say it has a lot of scummvm code in so you could be right about developers working on that too. why did they abandon it? too much work? not realistically possible? It's not abandoned afaik, its just slow. You can actually play the first bit of GF so all the basic stuff is in working conditi...
- Thu Apr 21, 2011 6:26 pm
- Forum: Help and Support
- Topic: No SFX
- Replies: 1
- Views: 1434
I would guess you do not have the right audio package installed for your sound mixer. Find out if you are using only ALSA or Pulseaudio. If you have Pulseaudio then you should see it in the process list. Fire up your package manager and install the libSDL ALSA package or the libSDL Pulseaudio packag...
- Sat Apr 16, 2011 5:27 am
- Forum: Help and Support
- Topic: Problem with fullscreen
- Replies: 10
- Views: 8835
Is there no workaround? If you take the ScummVM daily snapshot from the downloads page (and not the stable release) you will have the option of using the OpenGL grfx filter. While using that you can drag the game window to any size. It's not exactly 'full-screen', but you can make it 'screen-fillin...
- Wed Apr 13, 2011 1:09 am
- Forum: General Discussion
- Topic: Running ScummVM in the browser through Native Client
- Replies: 13
- Views: 13229
- Tue Apr 12, 2011 5:25 am
- Forum: General Discussion
- Topic: Running ScummVM in the browser through Native Client
- Replies: 13
- Views: 13229
- Mon Apr 04, 2011 10:53 am
- Forum: The Junkyard
- Topic: Monkey 1 Ultimate Talkie Edition (released)
- Replies: 154
- Views: 308019
- Fri Apr 01, 2011 5:19 pm
- Forum: General Discussion
- Topic: Kinect with ScummVM!
- Replies: 16
- Views: 11442
- Thu Mar 24, 2011 6:35 am
- Forum: Help and Support
- Topic: Crash issue?
- Replies: 10
- Views: 6141
- Tue Mar 22, 2011 3:00 am
- Forum: The Junkyard
- Topic: Question on Mohawk engine games
- Replies: 5
- Views: 5141
Re: Question on Mohawk engine games
Just like Myst, you should be able to get the games made for Win3.x working by installing Win3.x inside DosBox.Retrodude wrote: 3. Could anybody give me a recommendation on any alternate techniques of running these games on newer systems?
Any help is appreciated.
- Sun Mar 13, 2011 12:10 am
- Forum: Help and Support
- Topic: Monkey Island 3 help... no COMI.LA2 file on disks
- Replies: 8
- Views: 5183
- Tue Mar 08, 2011 1:28 am
- Forum: Help and Support
- Topic: Can't save
- Replies: 1
- Views: 1639