Search found 29 matches

by dj jack
Tue Oct 23, 2007 12:32 pm
Forum: General Discussion
Topic: [TUTORIAL] Using Timidity with ScummVM and Windows XP
Replies: 12
Views: 28517

[TUTORIAL] Using Timidity with ScummVM and Windows XP

Since I wanted to listen to ScummVM music in a better quality than that of the AdLib/MT-32 emulation or Microsoft's wavetable MIDI synth, I found this solution. This tutorial may also help those who have Timidity on their PC but are unable to connect it to ScummVM. First you have to download the Tim...
by dj jack
Sun Aug 05, 2007 3:01 pm
Forum: General Discussion
Topic: What's your favourite ScummVM supported game?
Replies: 11
Views: 8601

The Secret of Monkey Island with pc speaker music :D

that was the first sound I ever heard coming from a computer... :cry: :D
by dj jack
Mon Jul 30, 2007 9:37 am
Forum: General Discussion
Topic: Custom voice acting in games.
Replies: 34
Views: 23753

But we give scummvm and not the games XD And offer an MT-32 emulator but not the rom files needed... dj_jack: please, read up what ScummVM is and what it isn't. From the website: ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you alr...
by dj jack
Sun Jul 29, 2007 9:55 pm
Forum: General Discussion
Topic: Custom voice acting in games.
Replies: 34
Views: 23753

But we give scummvm and not the games XD

And offer an MT-32 emulator but not the rom files needed...
by dj jack
Sun Jul 29, 2007 9:14 pm
Forum: General Discussion
Topic: Custom voice acting in games.
Replies: 34
Views: 23753

Well, I think that anyone is free to create it's custom voice acting and use it for himself, but some people could create a "professional" project for creating a better dub...Surely not the scummvm devs
by dj jack
Sun Jul 29, 2007 7:40 pm
Forum: General Discussion
Topic: Custom voice acting in games.
Replies: 34
Views: 23753

it would only increase loading time if you were to open the folder, try opening your temporary internet files. oh what, like a singular file, like i originally suggested? what a marvellous idea. Sorry about that dude, i understood that you wanted the devs to make a file with their own voices :wink:...
by dj jack
Sun Jul 29, 2007 5:11 pm
Forum: General Discussion
Topic: Custom voice acting in games.
Replies: 34
Views: 23753

Why would it increase loading times?

Maybe they could create a packer that makes a single big file...

And....Why pauses and issues?
by dj jack
Sun Jul 29, 2007 9:48 am
Forum: General Discussion
Topic: Custom voice acting in games.
Replies: 34
Views: 23753

well the easiest way to do it is to let the dev team implement a universal sound file that we can download for free I don't understand why should we use a file... Maybe you didn't understand what I mean... I think the simplest way is creating a subfolder in the game's directory called something lik...
by dj jack
Sat Jul 28, 2007 11:59 pm
Forum: General Discussion
Topic: Custom voice acting in games.
Replies: 34
Views: 23753

realistically speaking, this is a very unlikely feature, there's just too many non-talkie versions of games, the work load is incomprehensible, unless we employ and/or donate our voices. then the dev team has to put it in a single sound file, and index it matching the place in the game. for a non-p...
by dj jack
Sat Jul 28, 2007 12:14 pm
Forum: General Discussion
Topic: Custom voice acting in games.
Replies: 34
Views: 23753

Why not?

And I just noticed that in MI2 guybrush doesn't even say how many pieces of eight he carries...He just says "I'm rich!"...
by dj jack
Sat Jul 28, 2007 9:43 am
Forum: General Discussion
Topic: Custom voice acting in games.
Replies: 34
Views: 23753

But is also true that in FOA indy says the amount of beeds you have...And there IS a talkie version for that game...I'm gonna check that...
by dj jack
Fri Jul 27, 2007 8:22 pm
Forum: General Discussion
Topic: Custom voice acting in games.
Replies: 34
Views: 23753

Re: Custom voice acting in games.

I'm not sure if that is an issue with the games in question (too long ago I played them), but what about on-the-fly created lines? Like saying "I have <number of coins> coins in my inventory", where the number is inserted into the appropriate position? That would also be a problem...Like ...
by dj jack
Fri Jul 27, 2007 7:16 pm
Forum: General Discussion
Topic: Custom voice acting in games.
Replies: 34
Views: 23753

Re: Custom voice acting in games.

The sounds are identified by their position in the file, which could serve as an id. Though it means that you can't use the same set of ids to translate, say, the English and German versions to Italian. True, I didn't think about that. By the way is also true that some games like DOTT and FOA have ...
by dj jack
Fri Jul 27, 2007 5:34 pm
Forum: General Discussion
Topic: Custom voice acting in games.
Replies: 34
Views: 23753

Custom voice acting in games.

Hi to all... I'm new to this forum but not to the SCUMM scene: I use scummvm since it's first version... I have a question... Since ScummVM is a pass-trough for every request the games "make" to the engine, why don't you add the possibility to create custom voice files to be used instead o...