Search found 72 matches
- Thu May 12, 2022 2:11 am
- Forum: Playstation Vita Port
- Topic: Does Vita port support network features?
- Replies: 7
- Views: 7267
Re: Does Vita port support network features?
So it seems Google Drive syncing on Vita works fine in the current daily latest master builds. But at some point in time it stopped working in 2.5.1. I suspect there was some change in the google drive API or some other change outside of ScummVM, and in the latest ScummVM code it somehow got fixed. ...
- Thu May 12, 2022 1:20 am
- Forum: Playstation Vita Port
- Topic: Does Vita port support network features?
- Replies: 7
- Views: 7267
Re: Does Vita port support network features?
Forget what I wrote earlier. For some reason, I was just able to reproduce it in 2.5.1, but it doesn't happen to me in ScummVM latest Branch master build from here: https://buildbot.scummvm.org/#/dailybuilds I will try to find out what is causing this. In the meantime, can you test the latest buildb...
- Sat May 07, 2022 1:32 am
- Forum: Playstation Vita Port
- Topic: Does Vita port support network features?
- Replies: 7
- Views: 7267
Re: Does Vita port support network features?
Like in tittle - does Vita port support network features like cloud or server? I'm trying to set up cloud saving but I always get "invalid token" error (when trying to connect to Google drive). Also when starting server the given ip is 0.0.0.0 (even if Vita is connected to wifi). Concerni...
- Sat May 07, 2022 1:22 am
- Forum: Playstation Vita Port
- Topic: Does Vita port support network features?
- Replies: 7
- Views: 7267
Re: Does Vita port support network features?
Are you using 2.5.1? This was tested with 2.5.1, it should work.
- Sat May 07, 2022 1:00 am
- Forum: Playstation Vita Port
- Topic: Can't install daily build past 2018-08-08
- Replies: 11
- Views: 13784
Re: Can't install daily build past 2018-08-08
I am testing to disable tsage engine to keep executable size of daily builds below the limit. It might work. EDIT: Ok disabling tsage engine on buildbot builds seemed to have worked. The daily buildbot build should start working again in a day or two, hopefully. Thanks for the notification. Note: I ...
- Mon May 02, 2022 4:56 pm
- Forum: PSP Port
- Topic: Grim Fandango / Full Throttle on PSP
- Replies: 5
- Views: 7350
Re: Grim Fandango / Full Throttle on PSP
Hello everyone, I got the 2.5.1 version on my PSP and Full Throttle crashes after few lines of dialogue. Skipping the scene doesn't solve the issue. Now with Grim Fandango I've created a folder with all the LAB files and the .exe patch and it's possible to add the game. Then comes out this: " ...
- Thu Apr 07, 2022 1:31 am
- Forum: Playstation Vita Port
- Topic: Can't install daily build past 2018-08-08
- Replies: 11
- Views: 13784
Re: Can't install daily build past 2018-08-08
Sorry for bringing this up again: but it seems the newest ports cannot be installed again (memory limit?). At least on my Vita. Maybe the same problem again? Yes this is again the memory limit on Vita. Just stick to 2.5.1 release for now. Also note there's an "unused engines" build on the...
- Mon Jan 03, 2022 9:16 pm
- Forum: Playstation Vita Port
- Topic: Some engines not available with latest and stable from buildbot
- Replies: 10
- Views: 10172
Re: Some engines not available with latest and stable from buildbot
I made an updated test version for Vita that includes only the engines that were removed from the official release: bladerunner,glk,stark,myst3,grim,titanic https://files.coolatoms.org/scummvm_other_engines.vpk This one is compiled using the code from branch-2.5.1. The app will appear on your Vita w...
- Fri Nov 19, 2021 12:25 am
- Forum: Playstation Vita Port
- Topic: Some engines not available with latest and stable from buildbot
- Replies: 10
- Views: 10172
Re: Some engines not available with latest and stable from buildbot
Interesting! Ok keep me updated what you think. I used 444 MHz only, and it was soo slow.
- Thu Nov 04, 2021 6:09 am
- Forum: Playstation Vita Port
- Topic: Some engines not available with latest and stable from buildbot
- Replies: 10
- Views: 10172
Re: Some engines not available with latest and stable from buildbot
hi rsn8887, not even with higher oc settings ? I wanted to play it on the go after watching this video https://www.youtube.com/watch?v=lQCUGGuUHNQ it looked enjoyable Maybe a split version for bladerunner is possible ? or better waiting until there's improvement for this particuliar game will try i...
- Wed Nov 03, 2021 4:26 am
- Forum: Playstation Vita Port
- Topic: Some engines not available with latest and stable from buildbot
- Replies: 10
- Views: 10172
Re: Some engines not available with latest and stable from buildbot
Define „enjoyable“
I will make a test version tomorrow that includes only the missing engines, so you can try for yourself, and tell me if it is really enjoyable. I will post a link here when it is done.
I will make a test version tomorrow that includes only the missing engines, so you can try for yourself, and tell me if it is really enjoyable. I will post a link here when it is done.
- Tue Oct 05, 2021 2:36 am
- Forum: Nintendo Switch Port
- Topic: cloud saves
- Replies: 1
- Views: 8901
Re: cloud saves
I just tested it and it works. It is only guaranteed using atmosphere custom firmware. Other firmwares are not supported.
- Tue Oct 05, 2021 12:58 am
- Forum: Nintendo Switch Port
- Topic: Indian Jones and the Last Crusade - No punch Key ??
- Replies: 2
- Views: 6519
Re: Indian Jones and the Last Crusade - No punch Key ??
See this topic:
viewtopic.php?f=24&t=16179
TLDR: Known bug, not yet fixed, can hook up usb keyboard to Switch and use number row keys.
viewtopic.php?f=24&t=16179
TLDR: Known bug, not yet fixed, can hook up usb keyboard to Switch and use number row keys.
- Mon Oct 04, 2021 11:08 pm
- Forum: Nintendo Switch Port
- Topic: Lands of Lore controls
- Replies: 12
- Views: 19174
Re: Lands of Lore controls
Thanks for reporting this. I think the remaining issues are probably related to this known bug on the bugtracker: https://bugs.scummvm.org/ticket/12978 "KEYMAPPER: Separate the virtual mouse from the global keymap" So it probably affects other ports as well. I don't understand the keymappe...
- Mon Oct 04, 2021 10:53 pm
- Forum: Nintendo Switch Port
- Topic: Indiana Jones and the Last Crusade
- Replies: 3
- Views: 10354
Re: Indiana Jones and the Last Crusade
Does anyone know what the config is for flighting, i’m in the boxing ring at the beginning and Indy can’t punch or move or do anything ..outside the ring he’s fine but inside zero controls, i’ve tried configuring all the keys under the change key config and not a single button seems to do anything ...