Search found 174 matches

by DJWillis
Tue Jan 11, 2011 8:15 pm
Forum: GP2X/GP2XWiz/Caanoo Port
Topic: Broken Sword I in my Caanoo
Replies: 3
Views: 17029

Installing games are outlined in the readme. As for downloading Broken Sword, you can buy a copy on sites like eBay or GoG, very cheap and easy to pick up. Then you just copy the datafiles to your SD card. Job done. Edit: I should also mention that you want the original Broken Sword, not the Directo...
by DJWillis
Fri Dec 31, 2010 4:12 pm
Forum: GP2X/GP2XWiz/Caanoo Port
Topic: Building ScummVM for the Caanoo
Replies: 8
Views: 24300

Hi Razvan, Sorry, things have been more than a little manic of late. I'll do up some instructions for the WiKi and upload tarballs of the toolchain etc. over the next few days. In fairness TRUNK for the GPH devices still needs some more TLC following the OpenGL merge recently, just not had the time ...
by DJWillis
Tue Nov 23, 2010 8:18 pm
Forum: GP2X/GP2XWiz/Caanoo Port
Topic: Building ScummVM for the Caanoo
Replies: 8
Views: 24300

Hi, I read through your reply (and the guide you linked me to, thanks, it’s a nice guide just for a bad toolchain (IMHO ;)). Don’t take any of my responses as in any way disparaging, that’s not my intention. Before you post anything to the WiKi can you make sure your building what your think your bu...
by DJWillis
Mon Nov 22, 2010 2:32 pm
Forum: GP2X/GP2XWiz/Caanoo Port
Topic: Incorrect stylus handling in the SCI engine
Replies: 1
Views: 15116

Thanks for the report, looking into it.
by DJWillis
Mon Nov 22, 2010 2:31 pm
Forum: GP2X/GP2XWiz/Caanoo Port
Topic: Building ScummVM for the Caanoo
Replies: 8
Views: 24300

Hi, Before you post anything to the WiKi can you make sure your building what your think your building ;). You will need to tweak the configure to add support for GPH's toolchain and detecting/using the GPH backend, I suspect your just building the main SDL codebase at the moment. Nothing wrong with...
by DJWillis
Thu Nov 11, 2010 8:08 am
Forum: GP2X/GP2XWiz/Caanoo Port
Topic: FluidSynth on Caanoo?
Replies: 1
Views: 14535

In simple terms there is not the CPU power to offer support for soundfonts and maintain a decent playable game speed.

I may have a look at what the performance is like on the Caanoo (with the extra memory over the Wiz), when I tried this in the past on the Wiz it was a non-starter.
by DJWillis
Sun Oct 24, 2010 6:52 pm
Forum: OpenPandora Port
Topic: Note: Please review this post before posting.
Replies: 0
Views: 16866

Note: Please review this post before posting.

There are a number of resources you can use to help you get the most out of the OpenPandora port of ScummVM. Key information can be found in a number of places in addition to the ScummVM site such as: This very forum My own ScummVM page (mostly SVN builds and backend information) - http://scummvm.di...
by DJWillis
Mon Oct 18, 2010 7:37 pm
Forum: General Discussion
Topic: ScummVM 1.2.0 "FaSCInating release" is here!
Replies: 23
Views: 17504

Where is the Caanoo release? I can only find Wiz and GP2x. Sorry, it should be up in a few days, had a few personal things that cropped up to eat my time over the last week and I had only got the OpenPandora, GP2X and Wiz ports done and ready in time for the release. Sorry again, I'll get it sorted...
by DJWillis
Fri Oct 15, 2010 4:35 pm
Forum: Other Ports
Topic: compile scummvm with Sourcery G++ Lite for ARM GNU Linux
Replies: 1
Views: 4076

Re: compile scummvm with Sourcery G++ Lite for ARM GNU Linux

Is that possible? I use microsoft windows (XP,7) and i want to compile scummvm using Sourcery G++ Lite for ARM GNU Linux , was it done before on windows system? It's very easy to do, I have done just what your suggesting 1000's if times over the years ;). You may want a handful of MinGW tools to he...
by DJWillis
Tue Oct 05, 2010 7:55 pm
Forum: GP2X/GP2XWiz/Caanoo Port
Topic: Caanoo 1.2.0 preview 1 feedback
Replies: 4
Views: 18850

pierreS, The README files are not completely upto date in the preview. Sorry, just something I forgot to do :o, the control layout only got set just before I did the release. Did you review http://wiki.scummvm.org/index.php/Caanoo as this contains the complete breakdown of the control layout (as sug...
by DJWillis
Sun Sep 26, 2010 8:49 pm
Forum: GP2X/GP2XWiz/Caanoo Port
Topic: Wiz Port Control Scheme Makes Me Sad
Replies: 9
Views: 25319

Would just swapping the Left and Right trigger behaviour in a 'Leftie Mode' be a practical option? Yeah, that would be fine. A few GP2X ports of other games do similar by simply providing two executables (Abuse and Albion I remember specifically). Not had a chance to get it into the 1.2.0 previews,...
by DJWillis
Wed Sep 08, 2010 2:26 pm
Forum: GP2X/GP2XWiz/Caanoo Port
Topic: Wiz Port Control Scheme Makes Me Sad
Replies: 9
Views: 25319

Left Trigger + Y Left Trigger + Touchscreen 'Tap' Those commands are very impractical for left-handed users so far. I know the controls are still somewhat preliminary, just posting to make sure we lefties won't be forgotten :) Would just swapping the Left and Right trigger behaviour in a 'Leftie Mo...
by DJWillis
Wed Sep 08, 2010 2:19 pm
Forum: GP2X/GP2XWiz/Caanoo Port
Topic: 320x200
Replies: 5
Views: 21094

Re: 320x200

Would it be possible to have games running in 320x200 resolution displayed vertically centered in the future (when aspect ratio correction is turned on)? Maybe as an option, it's always easier to start from the top left pixel and just leave the black area at the bottom and your the 1st person to as...
by DJWillis
Wed Sep 08, 2010 10:24 am
Forum: GP2X/GP2XWiz/Caanoo Port
Topic: Wiz Port Control Scheme Makes Me Sad
Replies: 9
Views: 25319

Illuminerdi, Just bumping this old thread as I have revisited the Wiz (and Caanoo, and GP2X) control layouts recently. The latest builds on my site (http://blogs.distant-earth.com/wp/?p=125) have a simple to use 'Tap Mode' that can be switched to Left/Right or Hover. It's not quite configurable from...
by DJWillis
Thu Sep 02, 2010 6:20 pm
Forum: GP2X/GP2XWiz/Caanoo Port
Topic: GP2X Wiz port still stuck on 1.0.0?
Replies: 13
Views: 28058

Hmmmmm, you say in the blog that 16-bit graphics support was added, yet my testing of Loom TG16 on it seems to suggest otherwise. I don't own Loom TG16 so unless someone wants to donate me a copy it's rather hard to look into. I will re-run my 16 bit graphics tests on some HE titles to see if a bug...