Search found 145 matches

by Bluddy
Mon Jan 18, 2010 4:23 pm
Forum: PSP Port
Topic: Neeed help. Questions about Format in Scummvm
Replies: 1
Views: 4175

The games should be exactly the same as for the PC version. You can put them anywhere on the memory stick. You just have to go to their location using the "Add Game..." dialog.

Can you get Scummvm itself running?
by Bluddy
Mon Jan 11, 2010 6:25 pm
Forum: PSP Port
Topic: Teen Agent: cannot save
Replies: 16
Views: 20374

You can try the alternate menu: hold down the right trigger and press start. If there's no save option there, it's an engine issue and you can ask in the main forum.
by Bluddy
Mon Jan 11, 2010 6:21 pm
Forum: PSP Port
Topic: Teen Agent: cannot save
Replies: 16
Views: 20374

You can try the alternate menu: hold down the right trigger and press start. If there's no save there, it's an engine issue and you can ask in the main forum.
by Bluddy
Sun Jan 03, 2010 7:29 pm
Forum: PSP Port
Topic: Help test the new onscreen keyboard!
Replies: 11
Views: 12443

OK I limited the motion of the keyboard onscreen. Sorry it took so long to get to it.

Also, I'm glad to hear Feeble is working again... I don't know where I placed that other memory stick to test it with :)

Be sure to leave feedback about the new d-pad arrow functionality!
by Bluddy
Sat Jan 02, 2010 4:59 pm
Forum: PSP Port
Topic: Keypad controls are here
Replies: 3
Views: 5648

Yeah this is an AGI engine issue. The buttons in the save/load dialog can't be clicked. You have to use enter to save or escape to exit the menu.
by Bluddy
Fri Jan 01, 2010 2:12 pm
Forum: PSP Port
Topic: Keypad controls are here
Replies: 3
Views: 5648

Keypad controls are here

Hey guys, just to let you know that I've finally gotten around to adding the keypad controls to the D-Pad. This means SCI0 and AGI games are perfectly playable, as is the fighting in Indy3 and Indy4. Also, you can choose your game in the GUI using up and down. Don't forget that triangle is enter (ex...
by Bluddy
Wed Dec 09, 2009 11:25 am
Forum: General Discussion
Topic: Dithering in 16-Color SCI Games
Replies: 42
Views: 39350

Rather, my point was that the game developers and artists never got to test, play, try out the game in this modified form. Thus arguing that it's somehow closer to the vision of the artists for how the game should look is nonsense. I may be wrong, but from my understanding, the background artists w...
by Bluddy
Wed Dec 09, 2009 5:12 am
Forum: PSP Port
Topic: Help test the new onscreen keyboard!
Replies: 11
Views: 12443

I like the idea of limiting the keyboard movement. I'll incorporate it when I have a chance. I'm currently playing Discworld for the first time and I haven't noticed any slowdown. Maybe it's only noticeable if I compare it to 1.0.0. I also booted up FOTAQ and didn't notice cursor slowdown. Can anyon...
by Bluddy
Tue Dec 08, 2009 5:58 pm
Forum: General Discussion
Topic: Dithering in 16-Color SCI Games
Replies: 42
Views: 39350

I have a hard time understanding why anyone would want to play it dithered. Nostalgia is fine (I mean it's a big chunk of what Scummvm's about :) but just realize that you're getting to see what the artists really intended the game to look like - it's like a long-lost director's cut (and a beautiful...
by Bluddy
Tue Dec 08, 2009 5:54 pm
Forum: PSP Port
Topic: BS1 Issues on latest build?
Replies: 3
Views: 5786

Interesting. Other than before cutscenes, is there any other rule to the pattern of crashing? Does it literally happen every time a cutscene plays? If so, how did you get past those parts? Could you post a save right before a crash so I can test it? Also, you might want to download the latest subver...
by Bluddy
Tue Dec 08, 2009 5:50 pm
Forum: PSP Port
Topic: Help test the new onscreen keyboard!
Replies: 11
Views: 12443

Enter is available using the start key. It'll also make the keyboard go away so you can see the game's response. I considered limiting how far you can move the keyboard on screen, but some people might want to have it hanging mostly offscreen (let's say halfway offscreen) so I didn't put in a limit....
by Bluddy
Fri Dec 04, 2009 10:30 am
Forum: General Discussion
Topic: Favorite SCI0 art?
Replies: 6
Views: 5253

Favorite SCI0 art?

There's no doubt SCI1 adventures, with their 256 color art, are beautiful. But one of the really fun things about ScummVM (and FreeSCI before it) is that thanks to its rendering engine, some SCI0 screens have become truly beautiful as well. The original Sierra interpreter seems to have had a fixed 1...
by Bluddy
Sat Nov 28, 2009 8:52 pm
Forum: PSP Port
Topic: Help test the new onscreen keyboard!
Replies: 11
Views: 12443

Thanks guys.

Working on adding kbd.zip to the nightly build.

Sorry to hear about the SCI problem. I'll try to see if it's something the SCI guys are aware of.

Bluddy
by Bluddy
Sun Nov 22, 2009 6:35 pm
Forum: PSP Port
Topic: Help test the new onscreen keyboard!
Replies: 11
Views: 12443

Help test the new onscreen keyboard!

Hey guys Thanks to pix's input, I've made a modified version of the Danzeff keyboard that works with the D-Pad. I'm about to commit the keyboard to trunk. If you'd like to give the keyboard a try and provide some feedback, now's the time to do it. Here's the link: http://www.easy-share.com/190850653...
by Bluddy
Sun Nov 15, 2009 5:06 am
Forum: PSP Port
Topic: Daily Build for PSP
Replies: 20
Views: 23310

Great. I'm always glad to find bugs that resolve themselves :)