Search found 950 matches
- Sat Mar 04, 2023 5:31 pm
- Forum: Help and Support
- Topic: Mouse cursor always visible - macOS and OpenGL
- Replies: 9
- Views: 11647
Re: Mouse cursor always visible - macOS and OpenGL
I cannot reproduce the issue on macOS Monterey 12.6. For me in fullscreen OpenGL only the game cursor is visible in all games I tried (including the Secret of Monkey Island). I also tried all three known way to go to fullscreen with the same result (using the Options dialog, using Alt-Enter, and usi...
- Tue Feb 07, 2023 8:18 am
- Forum: Help and Support
- Topic: Heroine's Quest - exe File on Mac
- Replies: 3
- Views: 1336
Re: Heroine's Quest - exe File on Mac
The page you link to in itch.io has two downloads, one Windows installer (.exe) that you need to run to install the game, and a zip file for the Linux version. I suggest that you take the zip file; it is a lot easier to extract on macOS.
- Sun Feb 05, 2023 3:55 pm
- Forum: Help and Support
- Topic: Libretro Shaders
- Replies: 4
- Views: 2666
Re: Libretro Shaders
Select the OpenGL graphics mode. Shaders are not available for SDL Surface graphics mode, and while OpenGL is the default on macOS and Windows now, I think the default on Linux might still be SDL Surface.
- Fri Jan 27, 2023 10:07 pm
- Forum: Help and Support
- Topic: Myst3 crash
- Replies: 4
- Views: 1481
Re: Myst3 crash
I think the "OVER101.m3o" file is indeed missing from some versions, such as the original US CD version. But you can get it by installing the 1.22 patch available from https://wiki.scummvm.org/index.php?title=Myst_III:_Exile#Updates_for_the_CD_version (if you already tried before, our link...
- Wed Jan 25, 2023 10:36 am
- Forum: iPhone Port
- Topic: GLSL Shaders in iOS
- Replies: 9
- Views: 8749
Re: GLSL Shaders in iOS
Hi, Our iOS backend is indeed not supporting shaders currently. It uses a different graphics rendering code as ScummVM on other platforms, and I don't think anybody has looked at adding shaders support for it. I don't not know if there are technical limitations or not. But there are practical limita...
- Mon Jan 16, 2023 11:28 pm
- Forum: Help and Support
- Topic: Crashing as soon as I load application
- Replies: 2
- Views: 1465
Re: Crashing as soon as I load application
Are you maybe on macOS Big Sur (macOS 11)? I may have made a mistake with the compilation of the last release, and I am not sure the Apple Silicon version works on Big Sur. It may require macOS Monterey or Ventura (macOS 12 or 13). If that is the case it should work if you run ScummVM with Rosetta t...
- Fri Jan 06, 2023 10:11 am
- Forum: iPhone Port
- Topic: Broken Sword 2.5 on IOS
- Replies: 5
- Views: 6577
Re: Broken Sword 2.5 on IOS
This is indeed a known issue , due to a limitation of ScummVM on iOS: currently it only supports games that use a color palette (8 bit colors) or that use 16 bit colors. However the Broken Sword 2.5 game uses 32 bit colors, and thus doesn't currently work on iOS. There are a few other games with the...
- Thu Jan 05, 2023 12:36 pm
- Forum: General Discussion
- Topic: Which AGS API is supported?
- Replies: 2
- Views: 2139
Re: Which AGS API is supported?
Which version of ScummVM are you using? v36026, the version supported in ScummVM, is also the latest version for upstream AGS. But support for it in ScummVM was added about 6 months ago, after the 2.6 release, so if the game uses that version, you need to use a daily build instead (or wait for the 2...
- Wed Dec 14, 2022 11:01 am
- Forum: The Junkyard
- Topic: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)
- Replies: 156
- Views: 366845
Re: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)
We tend to be extra careful as we want to maintain a good relationship with copyright holders, who can in some cases help us by providing the original source code of their games. And we also want to avoid any possible legal issues that could lead to the project being shut down. I think distributing ...
- Wed Dec 14, 2022 9:43 am
- Forum: The Junkyard
- Topic: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)
- Replies: 156
- Views: 366845
Re: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)
Moreover, recently ScummVM introduced the possibility of using external tracks in EGA Loom; there's also a tutorial on how to create those tracks from a Swan Lake CD release. What about that? Shouldn't that encourage pirating as well? That CD is available to buy in various places. We also support u...
- Tue Dec 13, 2022 8:28 am
- Forum: Help and Support
- Topic: SAGA Engine Download?
- Replies: 1
- Views: 1184
Re: SAGA Engine Download?
Same place as all the other engines: https://github.com/scummvm/scummvm/
The engine for Inherit the Earth is under engines/saga/.
The engine for Inherit the Earth is under engines/saga/.
- Mon Nov 21, 2022 5:26 pm
- Forum: iPhone Port
- Topic: iOS touch controls?
- Replies: 2
- Views: 6614
Re: iOS touch controls?
There are a few modes you can toggle between. You might want to try to toggle between the 'touch direct' and 'touchpad' modes and to turn on/off the 'Click and drag mode' to see if a combination of those suit your needs. See the documentation for more details: https://docs.scummvm.org/en/v2.6.1/othe...
- Mon Oct 31, 2022 10:28 pm
- Forum: Help and Support
- Topic: Full Throttle speech not working?
- Replies: 6
- Views: 3588
Re: Full Throttle speech not working?
If by "downloaded the game" you mean that you got a pirated version, then our answer is that you will need to buy it. I suspect the issue you have is related to this change in the 2.6.0 release: New Digital iMUSE engine. Support for re-compressed audio files dropped in Full Throttle, The D...
- Mon Sep 26, 2022 7:02 pm
- Forum: Help and Support
- Topic: Drascula an ScummVM 2.6.0
- Replies: 3
- Views: 1447
Re: Drascula an ScummVM 2.6.0
So I did not need the drascula.dat to play, because it is embedded in scummvm.exe and I can delete this file? You can indeed delete that file. If others have this issue in the future and see this thread, the same is true with the macOS and iOS versions as well (the dracula.dat is included in the Sc...
- Tue Sep 20, 2022 8:24 pm
- Forum: General Discussion
- Topic: Scaling question
- Replies: 7
- Views: 2484
Re: Scaling question
In ScummVM the image goes from: original -> scaled -> aspect ratio correction -> stretched For the OpenGL mode, the scaling step is removed. Actually I forgot that this was changed in version 2.6.0. In that version scalers are also available in OpenGL mode. So what I wrote assumes a 1x Normal scale...