Search found 3524 matches
- Tue Sep 20, 2022 7:19 am
- Forum: Help and Support
- Topic: "Inca II" in ScummVM
- Replies: 8
- Views: 2227
Re: "Inca II" in ScummVM
It seems that my version of "Inca II" is not recognized by ScummVM... I have the US floppy box version 1.0 dated 18.03.1994. Adding a detection entry should be simple enough, I guess... but the game isn't really supported. (From what I understand, there's a bunch of hard-coded stuff in th...
- Wed Sep 07, 2022 5:22 am
- Forum: General Discussion
- Topic: Your Must-Play Adventure Games in ScummVM?
- Replies: 10
- Views: 14462
Re: Your Must-Play Adventure Games in ScummVM?
- Loom (EGA) - preferrable with the orchestral soundtrack Oooh, someone uses that feature now. Cool! 8) Day of the Tentacle is one of my favorites, partly because of how well designed I think it is. It could so easily have become over-reliant on detailed knowledge of American history... and I suppo...
- Fri Aug 26, 2022 12:15 pm
- Forum: General Discussion
- Topic: Loom & Indy3 PC EGA, What's the difference between versions A, B & C?
- Replies: 10
- Views: 6072
Re: Loom & Indy3 PC EGA, What's the difference between versions A, B & C?
Yeah, I wonder if all the translation teams had access to the full scripts with permission to adapt them, or just the raw text without much context. I guess it probably varied. Recently someone pointed me to this article, about a cancelled Swedish version of The Secret of Monkey Island: https://spe...
- Tue Aug 16, 2022 9:43 am
- Forum: Help and Support
- Topic: Aspect Ratio Correction on FM Towns Games
- Replies: 104
- Views: 83836
Re: Aspect Ratio Correction on FM Towns Games
When I load Loom, this setting disappears from the list of options. I presumed it was specifically disabled for being buggy or non-functional with Loom. So I was wondering why that is the case and how long it may be before Loom becomes compatible with the pixel cropped format. I don't think anythin...
- Mon Aug 15, 2022 12:30 pm
- Forum: Help and Support
- Topic: Aspect Ratio Correction on FM Towns Games
- Replies: 104
- Views: 83836
Re: Aspect Ratio Correction on FM Towns Games
Is there an update or estimate on how soon compatibility with Loom will make it it into the release build / master source code? I notice that compatibility with the other FM Towns LucasArts games made it across. I can see from this thread there are some lingering minor issues, which is fully unders...
- Mon Aug 15, 2022 12:23 pm
- Forum: General Discussion
- Topic: Blade Runner - Original SCUMMVM version back up on GOG.
- Replies: 3
- Views: 3444
Re: Blade Runner - Original SCUMMVM version back up on GOG.
That’s a relief. The “remastered” version appears to have been widely panned. Looks like it was a rush-job to cash in on the 25th anniversary of the original release. Well, this version has been in the works for a long time. But I still don't understand why they decided to release it in this state....
- Thu Jul 21, 2022 6:04 am
- Forum: Help and Support
- Topic: No text in Escape from Monkey Island (2.7.0git)
- Replies: 8
- Views: 1781
Re: No text in Escape from Monkey Island (2.7.0git)
Apparently it affects Grim Fandango too. Fortunately 2.6 seems unaffected.
- Tue Jul 19, 2022 6:10 am
- Forum: The Junkyard
- Topic: Which games would you like to be supported on the future?
- Replies: 435
- Views: 475199
Re: Which games would you like to be supported on the future?
That one's partially working, but I haven't heard of anyone working to improve it. See https://wiki.scummvm.org/index.php/Illusions
- Tue Jul 19, 2022 6:03 am
- Forum: Help and Support
- Topic: No text in Escape from Monkey Island (2.7.0git)
- Replies: 8
- Views: 1781
Re: No text in Escape from Monkey Island (2.7.0git)
I can confirm this issue with current development build for 2.7.0git and a local build from master HEAD. This is possibly a regression(?) since checking with an older daily build (from June 20, 2022) the text displays correctly. It works for me with the "OpenGL" renderer. Only "OpenG...
- Thu Jul 07, 2022 10:44 pm
- Forum: General Discussion
- Topic: Steamdeck ScummVM required?
- Replies: 5
- Views: 6348
Re: Steamdeck ScummVM required?
Also, the Steam versions of Loom, The Dig, Indy Last Crusade, and Indy Fate of Atlantis use an official in-house Windows version of the SCUMM interpreter (not ScummVM) that upscales the graphics with a filter and you can't turn it off. If you like the chunky pixels, I recommend the Flatpacks. Accor...
- Mon Jun 06, 2022 5:23 am
- Forum: Help and Support
- Topic: Sherlock Holmes: Serrated Scalpel Bug
- Replies: 3
- Views: 1226
Re: Sherlock Holmes: Serrated Scalpel Bug
Sorry, I have no idea. I seem to recall that with the issue that was fixed, leaving and re-entering the room would unfreeze them though. (I could be wrong about that.)
- Fri Jun 03, 2022 2:02 pm
- Forum: Help and Support
- Topic: GL question
- Replies: 1
- Views: 1716
Re: GL question
TinyGL is a software implementation of (a subset of) OpenGL, so it doesn't do hardware acceleration..
I don't know what the shaders are used for, so I look forward to someone else answering that one.
- Sat May 21, 2022 11:54 am
- Forum: Help and Support
- Topic: Aspect Ratio Correction on FM Towns Games
- Replies: 104
- Views: 83836
Re: Aspect Ratio Correction on FM Towns Games
I'm following this thread with interest as I hope we one day through hacking will have a prefect version of Loom. A perfect hack would have voiceover and music, plus all removed or censored text and graphics along with this ratio hack. That would mean re-recording the whole thing, since the voiceov...
- Fri May 06, 2022 7:48 am
- Forum: Other Ports
- Topic: ZX Spectrum Next port
- Replies: 3
- Views: 6737
Re: ZX Spectrum Next port
Which is the oldest version with the least level of abstractions and object orientation that is stable and feature complete enough to run Monkey Island 1? The earliest version where Monkey Island 1 is mentioned is 0.0.2. 0.0.1 only mentions Monkey Island 2, which was apparently the first game Scumm...
- Tue May 03, 2022 5:19 am
- Forum: Help and Support
- Topic: How to extract ATLANTIS.000 from the Steam version of Fate of Atlantis?
- Replies: 3
- Views: 1314
Re: How to extract ATLANTIS.000 from the Steam version of Fate of Atlantis?
I don't have that particular version of the game myself, but this is what I see in the file detection_steam.h: { GID_INDY4, Common::kPlatformWindows, "atlantis.%03d", "ATLANTIS.000", "Indiana Jones and the Fate of Atlantis.exe", 224336, 12035 }, { GID_INDY4, Common::kPl...