Search found 567 matches

by bobdevis
Mon Jan 24, 2011 11:17 pm
Forum: The Junkyard
Topic: Question About SDL
Replies: 3
Views: 2762

what modification would need to be done to port it to other systems? Depends on how you make the game in the first place and on how much resources the game will use (how heavy it runs). Also, because SDL is open-source, couldn't I hypothetically take any game written in SDL and port it? No. You don...
by bobdevis
Sun Dec 26, 2010 7:43 am
Forum: The Junkyard
Topic: HQx4 Patch?
Replies: 9
Views: 7737

Well, the Scumm-games look still quite good when played at a 16:10 ratio. At least it would be pixel perfect scaling (with probably not that much more coding, in case of just pixel doubling). I am not sure about you, but for me also SCUMM games look quite squashed with 16:10 ratio. I would agree wi...
by bobdevis
Thu Dec 23, 2010 10:35 am
Forum: Help and Support
Topic: Broken Sword 1 & 2 (DVD) on a Mac (set-up question)
Replies: 10
Views: 5722

thanks for the help everyone. what is wine and how will i do run the setup programm on a mac? all it says is that it can't find an application to run the .exe files with ?? :( Like LordHoto said, Wine is not going to work on your old PPC Mac. What you need is something like Filejuicer to extract th...
by bobdevis
Mon Dec 20, 2010 1:55 pm
Forum: General Discussion
Topic: Adding subtitles to audio only games (proposed method)
Replies: 11
Views: 16740

[...]Is there any [...]technical issue with this? I think you slightly underestimate how much work this will turn out to be. Sound is handled differently by differed game engines in diffident situations. In many cases the sounds are not distinguishable files but big archives with a number index. (l...
by bobdevis
Thu Dec 16, 2010 3:26 am
Forum: Help and Support
Topic: Error with desktop shortcuts in Windows 7
Replies: 11
Views: 10471

Re: Error with desktop shortcuts in Windows 7

You forgot a space between the arguments and the path.
C:\Program Files (x86)\ScummVM\scummvm.exe" -f -p c:\dosgames\ff1\ freddi-win
by bobdevis
Tue Dec 14, 2010 3:43 pm
Forum: PocketPC/WinCE Port
Topic: Windows CE ARM port
Replies: 4
Views: 21155

There is a nightly (development build) here:
http://buildbot.scummvm.org/builds.html

I'm not a WiMo user myself so I don't actually know for sure if it is working and/or updated, but the link claims it is of the 1.2.x branch.
by bobdevis
Thu Dec 02, 2010 4:50 pm
Forum: The Junkyard
Topic: Bobdevis' Diablo and Hellfire project
Replies: 36
Views: 65734

Figured out how to do the map (and have it auto-update) without eating too much resources.

Image
by bobdevis
Wed Dec 01, 2010 4:39 pm
Forum: The Junkyard
Topic: FPS source ports and TCs
Replies: 30
Views: 32862

Personality I can recommend Doomsday (Doom and more) and DarkPlaces (Q1). Also, people who are interested in this may want to take a look at Warsaw . It's not a source port but free and OSS. Great for a quick death-match at the office. Edit: It seems you messed up most links, there are are extra &qu...
by bobdevis
Wed Nov 24, 2010 5:42 pm
Forum: General Discussion
Topic: Translate ScummVM in other languages
Replies: 98
Views: 105031

From the UI design point of view, there is another reason why no setting should be called "Disable ..." - the setting is represented by a checkbox, which can either be checked (enabled) or unchecked (disabled) - the enabled state of the checkbox representing the disabled state of some fun...
by bobdevis
Wed Nov 24, 2010 3:07 am
Forum: General Discussion
Topic: architectural issues with new engine
Replies: 5
Views: 7201

Would using an abstracted 3D engine (that has to be abstracted enough to be flexible for all sorts of uses) have any performance issues (especially for handheld ports, if/when ResidualVM heads down that path)? I don't think you should be worrying about that. By the time the engines that are more 3D...
by bobdevis
Thu Nov 18, 2010 11:12 pm
Forum: General Discussion
Topic: SoundFonts in Windows 7 x64?
Replies: 22
Views: 21768

Tobis87 wrote: Why is it not included?
The support for lots of other DOS-era stuff was dropped in the 64 bit versions starting with Vista.
by bobdevis
Thu Nov 18, 2010 5:44 pm
Forum: The Junkyard
Topic: Bobdevis' Diablo and Hellfire project
Replies: 36
Views: 65734

VERY nice! :) I have several originals, tell me if you need a tester! There is only one required game file for classic mode, its the big beefy diabdat.mpq file. For Hellfire mode you additionally need hfmusic.mpq, hfvoice.mpq, hfmonk.mpq and hellfire.mpq. If you could compare the exact byte size of...
by bobdevis
Thu Nov 18, 2010 1:11 pm
Forum: The Junkyard
Topic: Bobdevis' Diablo and Hellfire project
Replies: 36
Views: 65734

Bobdevis' Diablo and Hellfire project

This has nothing to do with ScummVM or Residual, but you guys inspired me to take on a project in the same spirit and of similar aims that I feel like sharing about here. When the time comes I will roll a proper site and Source-forge page, but for now please accept this quite off-topic thread. I am ...
by bobdevis
Mon Nov 15, 2010 8:56 pm
Forum: General Discussion
Topic: What made old 'sound' so good - and why is it hard to get?
Replies: 45
Views: 28304

I am kind of wondering now if it there is a way to compress non-destructively but a lot tighter then flac.

Maybe an extremely high-load method exists that would become practical once even phones have more then a couple of proc cores and OpenCL-like mass parallel processing arrangements.
by bobdevis
Sun Nov 14, 2010 8:36 am
Forum: General Discussion
Topic: compile "scummvm-tools-1.2.0" source by gcc?
Replies: 5
Views: 4074

I admit I have never done this, but what I would do first is just follow the instructions on how to build ScummVM itself with MinGW and obviously substitute ScummVM with ScummVM-Tools.

Then, If I would hit a specific problem I could not resolve, I would post in the Help and Support forum.