Search found 567 matches
- Mon Jan 24, 2011 11:17 pm
- Forum: The Junkyard
- Topic: Question About SDL
- Replies: 3
- Views: 2762
what modification would need to be done to port it to other systems? Depends on how you make the game in the first place and on how much resources the game will use (how heavy it runs). Also, because SDL is open-source, couldn't I hypothetically take any game written in SDL and port it? No. You don...
- Sun Dec 26, 2010 7:43 am
- Forum: The Junkyard
- Topic: HQx4 Patch?
- Replies: 9
- Views: 7737
Well, the Scumm-games look still quite good when played at a 16:10 ratio. At least it would be pixel perfect scaling (with probably not that much more coding, in case of just pixel doubling). I am not sure about you, but for me also SCUMM games look quite squashed with 16:10 ratio. I would agree wi...
- Thu Dec 23, 2010 10:35 am
- Forum: Help and Support
- Topic: Broken Sword 1 & 2 (DVD) on a Mac (set-up question)
- Replies: 10
- Views: 5722
thanks for the help everyone. what is wine and how will i do run the setup programm on a mac? all it says is that it can't find an application to run the .exe files with ?? :( Like LordHoto said, Wine is not going to work on your old PPC Mac. What you need is something like Filejuicer to extract th...
- Mon Dec 20, 2010 1:55 pm
- Forum: General Discussion
- Topic: Adding subtitles to audio only games (proposed method)
- Replies: 11
- Views: 16740
[...]Is there any [...]technical issue with this? I think you slightly underestimate how much work this will turn out to be. Sound is handled differently by differed game engines in diffident situations. In many cases the sounds are not distinguishable files but big archives with a number index. (l...
- Thu Dec 16, 2010 3:26 am
- Forum: Help and Support
- Topic: Error with desktop shortcuts in Windows 7
- Replies: 11
- Views: 10471
Re: Error with desktop shortcuts in Windows 7
You forgot a space between the arguments and the path.
C:\Program Files (x86)\ScummVM\scummvm.exe" -f -p c:\dosgames\ff1\ freddi-win
C:\Program Files (x86)\ScummVM\scummvm.exe" -f -p c:\dosgames\ff1\ freddi-win
- Tue Dec 14, 2010 3:43 pm
- Forum: PocketPC/WinCE Port
- Topic: Windows CE ARM port
- Replies: 4
- Views: 21155
There is a nightly (development build) here:
http://buildbot.scummvm.org/builds.html
I'm not a WiMo user myself so I don't actually know for sure if it is working and/or updated, but the link claims it is of the 1.2.x branch.
http://buildbot.scummvm.org/builds.html
I'm not a WiMo user myself so I don't actually know for sure if it is working and/or updated, but the link claims it is of the 1.2.x branch.
- Thu Dec 02, 2010 4:50 pm
- Forum: The Junkyard
- Topic: Bobdevis' Diablo and Hellfire project
- Replies: 36
- Views: 65734
- Wed Dec 01, 2010 4:39 pm
- Forum: The Junkyard
- Topic: FPS source ports and TCs
- Replies: 30
- Views: 32862
Personality I can recommend Doomsday (Doom and more) and DarkPlaces (Q1). Also, people who are interested in this may want to take a look at Warsaw . It's not a source port but free and OSS. Great for a quick death-match at the office. Edit: It seems you messed up most links, there are are extra &qu...
- Wed Nov 24, 2010 5:42 pm
- Forum: General Discussion
- Topic: Translate ScummVM in other languages
- Replies: 98
- Views: 105031
- Wed Nov 24, 2010 3:07 am
- Forum: General Discussion
- Topic: architectural issues with new engine
- Replies: 5
- Views: 7201
Would using an abstracted 3D engine (that has to be abstracted enough to be flexible for all sorts of uses) have any performance issues (especially for handheld ports, if/when ResidualVM heads down that path)? I don't think you should be worrying about that. By the time the engines that are more 3D...
- Thu Nov 18, 2010 11:12 pm
- Forum: General Discussion
- Topic: SoundFonts in Windows 7 x64?
- Replies: 22
- Views: 21768
- Thu Nov 18, 2010 5:44 pm
- Forum: The Junkyard
- Topic: Bobdevis' Diablo and Hellfire project
- Replies: 36
- Views: 65734
VERY nice! :) I have several originals, tell me if you need a tester! There is only one required game file for classic mode, its the big beefy diabdat.mpq file. For Hellfire mode you additionally need hfmusic.mpq, hfvoice.mpq, hfmonk.mpq and hellfire.mpq. If you could compare the exact byte size of...
- Thu Nov 18, 2010 1:11 pm
- Forum: The Junkyard
- Topic: Bobdevis' Diablo and Hellfire project
- Replies: 36
- Views: 65734
Bobdevis' Diablo and Hellfire project
This has nothing to do with ScummVM or Residual, but you guys inspired me to take on a project in the same spirit and of similar aims that I feel like sharing about here. When the time comes I will roll a proper site and Source-forge page, but for now please accept this quite off-topic thread. I am ...
- Mon Nov 15, 2010 8:56 pm
- Forum: General Discussion
- Topic: What made old 'sound' so good - and why is it hard to get?
- Replies: 45
- Views: 28304
- Sun Nov 14, 2010 8:36 am
- Forum: General Discussion
- Topic: compile "scummvm-tools-1.2.0" source by gcc?
- Replies: 5
- Views: 4074
I admit I have never done this, but what I would do first is just follow the instructions on how to build ScummVM itself with MinGW and obviously substitute ScummVM with ScummVM-Tools.
Then, If I would hit a specific problem I could not resolve, I would post in the Help and Support forum.
Then, If I would hit a specific problem I could not resolve, I would post in the Help and Support forum.