Search found 76 matches

by BobbinT
Sat Dec 11, 2010 8:52 pm
Forum: General Discussion
Topic: What made old 'sound' so good - and why is it hard to get?
Replies: 45
Views: 28320

That's great. Now I just need to find any place that still sells MT32. :?
by BobbinT
Thu Dec 09, 2010 11:17 am
Forum: Help and Support
Topic: Shortcut keys in SCI0 games
Replies: 19
Views: 8013

Does this fix the problem in Codename ICEMAN? Some of the submarine controls were using the numpads area such as the +/- keys for throttle. Last time I tried it didn't worked and I have to use mouse to steer the throttle. And even after plugging my USB keyboard didn't really help. Btw, I'm playing u...
by BobbinT
Thu Dec 09, 2010 11:10 am
Forum: General Discussion
Topic: What made old 'sound' so good - and why is it hard to get?
Replies: 45
Views: 28320

I hear you man. For example: on SQ3, right after the opening sequence, where Roger was about to exit the shuttle, the sound of the pod opening and closing can be heard on MT-32 emulation, while there are no sound played using FluidSynth. I have made comparisons on my own preference, and while most o...
by BobbinT
Tue Nov 23, 2010 5:05 pm
Forum: Help and Support
Topic: King's Quest 4 SCI MT-32 problem
Replies: 42
Views: 21580

btw, this also happens using purely MT32 Emulator on my end. Let me know if the latest svn has resolved this issue so that I can test it too. :)
by BobbinT
Fri Nov 19, 2010 12:08 pm
Forum: General Discussion
Topic: [TUTORIAL] Using Timidity with ScummVM and Windows XP
Replies: 12
Views: 28516

thx 4 d info guys. btw, these sf's really huge. :lol:
by BobbinT
Thu Nov 18, 2010 10:29 pm
Forum: General Discussion
Topic: QFG1EGA: Problem entering thieves guild the 2nd time.
Replies: 2
Views: 1669

That is working if you played the remake VGA version. The old SCI still needs that keyword. Btw, never mind about that. I was wrong about the keyword. It took several restarts to get the right ones. Mine was: Schweinhund Btw, these could be the other keyword (you still have to confirm with the thiev...
by BobbinT
Thu Nov 18, 2010 7:09 pm
Forum: General Discussion
Topic: QFG1EGA: Problem entering thieves guild the 2nd time.
Replies: 2
Views: 1669

QFG1EGA: Problem entering thieves guild the 2nd time.

It's been some time since replaying this game again... Does anyone know how to enter the thieves guild at the 2nd time? the 1st time, i just typed SHOW SIGN and enter password to gain access. The password given by the other thieves is SCHWERTFISCH (it's different each time restarting games). Now, if...
by BobbinT
Fri Nov 05, 2010 11:19 pm
Forum: General Discussion
Topic: Quick question about Win KQ6 mouse pointers
Replies: 123
Views: 71207

I have to agree with Ken W here. The games look phenomenal without the dithering. Great job, m_kiewitz. MI, Lamb, c'mon, guys, you don't have to turn every Sierra related forum out there into a debating nightmare ;) It gets extremely impossible and frustrating to deal with you guys sometimes, and t...
by BobbinT
Fri Nov 05, 2010 6:34 pm
Forum: General Discussion
Topic: Quick question about Win KQ6 mouse pointers
Replies: 123
Views: 71207

oh my goodness. This discussion's turning into children arguments. I don't how old you guys were, but please stop this nonsense. Don't force your personal feelings any further. Just be glad this engine are finally supported and with extras. Plus, the dithering option were already included on the lat...
by BobbinT
Fri Nov 05, 2010 7:00 am
Forum: General Discussion
Topic: Quick question about Win KQ6 mouse pointers
Replies: 123
Views: 71207

Things really got heated up here. Anyway, you guys should cool down a bit. In my assumption, each other party were really do a bit forcing their own opinion. For one thing, I do like the undithering version. However, I understand how he (MusicallyInspired) feels about the dithered version. It's just...
by BobbinT
Thu Nov 04, 2010 8:26 am
Forum: General Discussion
Topic: Quick question about Win KQ6 mouse pointers
Replies: 123
Views: 71207

I did notice that object that can be interacted were still left dithered on undithered scenes. Pretty weird actually. And although I kinda enjoy the undithered version, I have to agree regarding the comparison on QFG1. I'm not a big fan of dots, but it does help blend the scenery. I wonder if there'...
by BobbinT
Thu Nov 04, 2010 8:20 am
Forum: Help and Support
Topic: Copy protection in SCI/Sierra games
Replies: 32
Views: 27388

not really. It does attracts me. It's like Sierra'a Museum of Wonders. Along with Queststudios too. :D It would be great if they could also add extra content such as makings, sketches, etc. And it was nice to read the manual and hint books, not only as a guide for playing the games, but as some sort...
by BobbinT
Wed Nov 03, 2010 6:04 pm
Forum: Help and Support
Topic: Big problem with Codename ICEMAN
Replies: 13
Views: 5688

Btw, I forgot to mention a small bug (though it helps if it works). Since I'm playing with my notebook ASUS UL30VT, I cannot use the numeric +- to control the submarine speed, even after turning on/off NumLock. Tried connecting with USB keyboard and that 2 button are still not responding. I had to r...
by BobbinT
Wed Nov 03, 2010 5:27 pm
Forum: Help and Support
Topic: Copy protection in SCI/Sierra games
Replies: 32
Views: 27388

I'm not sure. Ken already sold out all his share. If he didn't, he sure wouldn't let that Black-chainsaw monday to happen in the first place. That moment still grieves me till this day.
by BobbinT
Wed Nov 03, 2010 10:06 am
Forum: Help and Support
Topic: SCI Infamous bug: fixed yet?
Replies: 3
Views: 2010

I do understand that. This discussion actually talk about the original bugs, not bugs from ScummVM. And I do appreciate the special effort u guys made. Simply having SCI supported already makes me very happy. :D I just want to explore further more, and hopefully not making too much rouse. Besides, I...