Search found 126 matches

by noize
Fri Aug 08, 2008 1:21 pm
Forum: Help and Support
Topic: Future Wars problem
Replies: 19
Views: 19712

Didn't get that big, here is the output, after that ScummVM hangs: Debuglevel (from command line): 5 Output sample rate: 22050 Hz User picked target 'fw-1' (gameid 'cine')... Looking for a plugin supporting this gameid... Cinematique evo 1 engine Starting 'Cinematique evo.1 engine game' Starting det...
by noize
Thu Aug 07, 2008 6:00 pm
Forum: Help and Support
Topic: Future Wars problem
Replies: 19
Views: 19712

Mac OS X (Intel) 0.13.0svn (Aug 4 2008) Console says this: User picked target 'fw-1' (gameid 'cine')... Looking for a plugin supporting this gameid... Cinematique evo 1 engine Starting 'Cinematique evo.1 engine game' WARNING: Undefined opcode 0x35 in FWScriptInfo::opcodeInfo! WARNING: Undefined opco...
by noize
Thu Aug 07, 2008 3:55 pm
Forum: Help and Support
Topic: Future Wars problem
Replies: 19
Views: 19712

Future Wars problem

The cd version of FW doens't work under ScummVM.
It is recognized, but all I get is a black screen, and ScummVM hangs.
by noize
Sun Jun 01, 2008 10:02 pm
Forum: The Junkyard
Topic: Combining Loom FM Music with LOOM PC Speech
Replies: 10
Views: 13012

TG16 version has same kind recordings of music as Towns version, but there are less songs, and TG16 has loop tracks, meaning short parts of the song with only a part of the instruments.
by noize
Thu Feb 14, 2008 2:24 pm
Forum: Help and Support
Topic: Compress ratio: The Dig and Full Throttle
Replies: 8
Views: 5967

Inside the file THROTTLE.001 is a lot of audio present, like all digital tracks. This file is not compressed, so the compression differences lies only in speech (monster.sou), and video files.
by noize
Fri May 04, 2007 4:58 pm
Forum: The Junkyard
Topic: Windows x64 version of ScummVM
Replies: 9
Views: 13201

Post in here how you accomplished it, so your work can be replicated.
by noize
Tue Mar 13, 2007 4:51 pm
Forum: Help and Support
Topic: Loom TG16 Extract
Replies: 45
Views: 35731

For anyone wanting to dump under Vista.
I got dumpcd to work under dosbox with cdrom set to aspi.
Frogaspi installed as aspi layer.
by noize
Tue Mar 13, 2007 1:54 am
Forum: General Discussion
Topic: AGI Predictive Input script
Replies: 0
Views: 1933

AGI Predictive Input script

For anyone who wants the predictive input to work under ScummVM. Windows Guide to predictive input for AGI Games: 1. Download Perl: http://www.activestate.com/Products/ActivePerl/ 2. Download perl scipts: http://svn.sourceforge.net/viewvc/*checkout*/scummvm/scummvm/trunk/tools/extract-words-tok.pl &...
by noize
Thu Nov 23, 2006 11:33 pm
Forum: Help and Support
Topic: AGI: Predictive Input
Replies: 3
Views: 2120

I see the problem is fixed. Thanks.
I'm still curious what pred.txt is, or needs to be.
by noize
Wed Nov 22, 2006 11:33 am
Forum: Help and Support
Topic: AGI: Predictive Input
Replies: 3
Views: 2120

AGI: Predictive Input

ScummVM asks for pred.txt when clicking on the typing bar, and crashes.
Where do I get this file, and where do you put it?
by noize
Wed Nov 22, 2006 12:12 am
Forum: General Discussion
Topic: Kingdom O Magic?
Replies: 25
Views: 28270

It seems he is still working on this, so it be best if he'd add him himself.
by noize
Tue Nov 21, 2006 9:50 am
Forum: General Discussion
Topic: Other games than point'n'click for ScummVM ?
Replies: 7
Views: 5625

There already is:
ScummVM supports Simon the Sorcerer's Puzzle Pack.
by noize
Tue Nov 21, 2006 9:47 am
Forum: The Junkyard
Topic: Nippon Safes
Replies: 10
Views: 13009

Haven't play this game myself, but saw it highly recommended in some reviews.

What is your engine capable off?
by noize
Mon Nov 20, 2006 12:11 am
Forum: General Discussion
Topic: Kingdom O Magic?
Replies: 25
Views: 28270

Any news on this?
by noize
Tue Nov 14, 2006 12:03 am
Forum: Help and Support
Topic: Roland MT-32 real mode not real enough?
Replies: 3
Views: 2625

The MT32 does not understand General Midi, because it's an pre-general midi device. So if the resources of Sam & Max only offer GMIDI, then the original interpreter converted it to MT32 based MIDI. So ScummVM has to do the same. I don't know how this is handled though. I know for one thing that ...