Search found 76 matches
- Sat Dec 11, 2010 8:52 pm
- Forum: General Discussion
- Topic: What made old 'sound' so good - and why is it hard to get?
- Replies: 45
- Views: 28315
- Thu Dec 09, 2010 11:17 am
- Forum: Help and Support
- Topic: Shortcut keys in SCI0 games
- Replies: 19
- Views: 8011
Does this fix the problem in Codename ICEMAN? Some of the submarine controls were using the numpads area such as the +/- keys for throttle. Last time I tried it didn't worked and I have to use mouse to steer the throttle. And even after plugging my USB keyboard didn't really help. Btw, I'm playing u...
- Thu Dec 09, 2010 11:10 am
- Forum: General Discussion
- Topic: What made old 'sound' so good - and why is it hard to get?
- Replies: 45
- Views: 28315
I hear you man. For example: on SQ3, right after the opening sequence, where Roger was about to exit the shuttle, the sound of the pod opening and closing can be heard on MT-32 emulation, while there are no sound played using FluidSynth. I have made comparisons on my own preference, and while most o...
- Tue Nov 23, 2010 5:05 pm
- Forum: Help and Support
- Topic: King's Quest 4 SCI MT-32 problem
- Replies: 42
- Views: 21578
- Fri Nov 19, 2010 12:08 pm
- Forum: General Discussion
- Topic: [TUTORIAL] Using Timidity with ScummVM and Windows XP
- Replies: 12
- Views: 28512
- Thu Nov 18, 2010 10:29 pm
- Forum: General Discussion
- Topic: QFG1EGA: Problem entering thieves guild the 2nd time.
- Replies: 2
- Views: 1669
That is working if you played the remake VGA version. The old SCI still needs that keyword. Btw, never mind about that. I was wrong about the keyword. It took several restarts to get the right ones. Mine was: Schweinhund Btw, these could be the other keyword (you still have to confirm with the thiev...
- Thu Nov 18, 2010 7:09 pm
- Forum: General Discussion
- Topic: QFG1EGA: Problem entering thieves guild the 2nd time.
- Replies: 2
- Views: 1669
QFG1EGA: Problem entering thieves guild the 2nd time.
It's been some time since replaying this game again... Does anyone know how to enter the thieves guild at the 2nd time? the 1st time, i just typed SHOW SIGN and enter password to gain access. The password given by the other thieves is SCHWERTFISCH (it's different each time restarting games). Now, if...
- Fri Nov 05, 2010 11:19 pm
- Forum: General Discussion
- Topic: Quick question about Win KQ6 mouse pointers
- Replies: 123
- Views: 71158
I have to agree with Ken W here. The games look phenomenal without the dithering. Great job, m_kiewitz. MI, Lamb, c'mon, guys, you don't have to turn every Sierra related forum out there into a debating nightmare ;) It gets extremely impossible and frustrating to deal with you guys sometimes, and t...
- Fri Nov 05, 2010 6:34 pm
- Forum: General Discussion
- Topic: Quick question about Win KQ6 mouse pointers
- Replies: 123
- Views: 71158
oh my goodness. This discussion's turning into children arguments. I don't how old you guys were, but please stop this nonsense. Don't force your personal feelings any further. Just be glad this engine are finally supported and with extras. Plus, the dithering option were already included on the lat...
- Fri Nov 05, 2010 7:00 am
- Forum: General Discussion
- Topic: Quick question about Win KQ6 mouse pointers
- Replies: 123
- Views: 71158
Things really got heated up here. Anyway, you guys should cool down a bit. In my assumption, each other party were really do a bit forcing their own opinion. For one thing, I do like the undithering version. However, I understand how he (MusicallyInspired) feels about the dithered version. It's just...
- Thu Nov 04, 2010 8:26 am
- Forum: General Discussion
- Topic: Quick question about Win KQ6 mouse pointers
- Replies: 123
- Views: 71158
I did notice that object that can be interacted were still left dithered on undithered scenes. Pretty weird actually. And although I kinda enjoy the undithered version, I have to agree regarding the comparison on QFG1. I'm not a big fan of dots, but it does help blend the scenery. I wonder if there'...
- Thu Nov 04, 2010 8:20 am
- Forum: Help and Support
- Topic: Copy protection in SCI/Sierra games
- Replies: 32
- Views: 27378
not really. It does attracts me. It's like Sierra'a Museum of Wonders. Along with Queststudios too. :D It would be great if they could also add extra content such as makings, sketches, etc. And it was nice to read the manual and hint books, not only as a guide for playing the games, but as some sort...
- Wed Nov 03, 2010 6:04 pm
- Forum: Help and Support
- Topic: Big problem with Codename ICEMAN
- Replies: 13
- Views: 5688
Btw, I forgot to mention a small bug (though it helps if it works). Since I'm playing with my notebook ASUS UL30VT, I cannot use the numeric +- to control the submarine speed, even after turning on/off NumLock. Tried connecting with USB keyboard and that 2 button are still not responding. I had to r...
- Wed Nov 03, 2010 5:27 pm
- Forum: Help and Support
- Topic: Copy protection in SCI/Sierra games
- Replies: 32
- Views: 27378
- Wed Nov 03, 2010 10:06 am
- Forum: Help and Support
- Topic: SCI Infamous bug: fixed yet?
- Replies: 3
- Views: 2010
I do understand that. This discussion actually talk about the original bugs, not bugs from ScummVM. And I do appreciate the special effort u guys made. Simply having SCI supported already makes me very happy. :D I just want to explore further more, and hopefully not making too much rouse. Besides, I...