Search found 132 matches

by Mr_Nick666
Sun Feb 08, 2009 2:46 pm
Forum: Wii Port
Topic: Sam and Max HTR Crash
Replies: 6
Views: 7594

Thanks a bunch Bossk 8) My Sam and Max has been kicking around for a while now. The monster file is in .sog format :shock:
by Mr_Nick666
Sun Feb 08, 2009 11:45 am
Forum: Wii Port
Topic: Sam and Max HTR Crash
Replies: 6
Views: 7594

Sorry for the delay. Here is the save right before the crash (when you collect the snow globe from the cupboard).

http://www.sendspace.com/file/wo8zxc
by Mr_Nick666
Fri Feb 06, 2009 9:13 am
Forum: Wii Port
Topic: Sam and Max HTR Crash
Replies: 6
Views: 7594

As soon as Im back home I will post it.
by Mr_Nick666
Tue Feb 03, 2009 1:52 pm
Forum: Wii Port
Topic: Sam and Max HTR Crash
Replies: 6
Views: 7594

Sam and Max HTR Crash

Im using rev 35894 and every time I pick up the snow globe from the Beast Dunk at the Gator Golf I get to the bit where Sam shakes it then it resets to the HBC (right after Max says "Yeah". Anyone else getting this?
by Mr_Nick666
Sun Feb 01, 2009 6:50 pm
Forum: Wii Port
Topic: Keyboard support?
Replies: 82
Views: 168204

Red_Breast sums it up nicely :wink: Ive seen calls for USB Mouse support now (personally I dont see the need when the Wiimote makes a perfectly good mouse substitute and is just as accurate) do you think it will be added?
by Mr_Nick666
Wed Jan 21, 2009 9:29 am
Forum: Wii Port
Topic: Keyboard support?
Replies: 82
Views: 168204

A friend of mine was asking about keyboard support and pointed me towards the emulator Hatari (Atari ST emulator). Im not sure if its any use to you but have you seen that this emulator supports both USB keyboard and mouse?
by Mr_Nick666
Mon Jan 19, 2009 1:29 pm
Forum: Wii Port
Topic: Wii/GameCube port - News & Nightly snapshots
Replies: 79
Views: 220530

Excellent :) For the record I play on a PAL 42" HD LCD TV using component cables and, using overscan 5, have the screen filled left and right with just some tiny borders at the top and bottom 8)
by Mr_Nick666
Thu Jan 15, 2009 10:11 am
Forum: Wii Port
Topic: Wii/GameCube port - News & Nightly snapshots
Replies: 79
Views: 220530

Red_Breast wrote:Indeed CoMI's working well with r35811. If there's some sort of app. for catching screendumps from the Wii I'd give it a go. Is there such a thing? It's far too much to write down. Maybe it would help dhewg/Wii ScummVM team.
Take a digital photo and post that :wink:
by Mr_Nick666
Tue Jan 13, 2009 9:26 am
Forum: Wii Port
Topic: My setup that is working...
Replies: 5
Views: 8069

Red_Breast wrote:"Only geeks and otaku want extra storage"

Laurent Fischer. Managing director of marketing at Nintendo Europe.
Sorry couldn't help myself.
Guilty as charged! :lol:
by Mr_Nick666
Mon Jan 12, 2009 9:26 am
Forum: Wii Port
Topic: My setup that is working...
Replies: 5
Views: 8069

I guess you were playing POP on the AppleII emulator rather than ScummVM? :shock:

I use a USB 80gb HDD for my Scumm games and it works fine!

SDHC has been supported by the homebrew scene for a while now too!
by Mr_Nick666
Mon Jan 12, 2009 9:23 am
Forum: Wii Port
Topic: Wii/GameCube port - News & Nightly snapshots
Replies: 79
Views: 220530

Thanks! All seems fine so far with the new build :wink:
by Mr_Nick666
Mon Jan 05, 2009 9:45 am
Forum: Wii Port
Topic: Wii/GameCube port - News & Nightly snapshots
Replies: 79
Views: 220530

Fantastic!! Thanks for the New Year pressie! :wink:
by Mr_Nick666
Mon Dec 29, 2008 6:16 pm
Forum: Wii Port
Topic: ScummVM/Wii SVN builds
Replies: 121
Views: 153683

Ive had a few crashes with it on Broken Sword 2 (the Zombie Island section)
by Mr_Nick666
Thu Dec 11, 2008 9:32 am
Forum: Wii Port
Topic: ScummVM/Wii SVN builds
Replies: 121
Views: 153683

I also appreciate this work :D I will hopefully test it tonight...
by Mr_Nick666
Mon Nov 10, 2008 9:37 am
Forum: Wii Port
Topic: Freeze when loading any game in v. 0.12
Replies: 5
Views: 7653

Mine seemed to be with compressed video and sound. When I tried my copy without compression it worked.