Search found 1452 matches

by fingolfin
Fri May 27, 2011 11:15 am
Forum: General Discussion
Topic: Upscaling Retro 8-Bit Pixel Art To Vector Graphics
Replies: 30
Views: 33447

Actually, no, don't bother filing a feature request for this, it would just be rejected.
by fingolfin
Fri May 27, 2011 8:15 am
Forum: General Discussion
Topic: Upscaling Retro 8-Bit Pixel Art To Vector Graphics
Replies: 30
Views: 33447

I can imagine a company like LucasArts pulling that off, who pays lots of developers to work full time on such a project. Oh wait, they did something like that already, only they paid artists to create new artwork ... ;). But seriously: Of course almost everything is possible. What you describe is p...
by fingolfin
Fri May 27, 2011 8:12 am
Forum: Help and Support
Topic: Need Help on getting a CD game to work
Replies: 14
Views: 6781

The builds on http://buildbot.scummvm.org/builds.html *are* the official daily (or nightly) builds. What kind of build are you missing from that list? Note that the builds there are currently made from the stable branch, which is what 1.3.0 (coming out any day now) is based on. We traditionally do t...
by fingolfin
Fri May 27, 2011 8:03 am
Forum: Help and Support
Topic: Curse of Monkey Island - Wanna Get Rid of Subtitles
Replies: 6
Views: 4407

So, which version *is* it?
by fingolfin
Thu May 26, 2011 4:41 pm
Forum: General Discussion
Topic: Upscaling Retro 8-Bit Pixel Art To Vector Graphics
Replies: 30
Views: 33447

The output of the algorithm is vector data, but of course any vector data can rastered, using a rasterizer. If their implementation of the algorithm produces raster data as final result, then it does so by using a rasterizer. But anyway, this is really about the easiest part of it all (well, not com...
by fingolfin
Thu May 26, 2011 11:08 am
Forum: General Discussion
Topic: Upscaling Retro 8-Bit Pixel Art To Vector Graphics
Replies: 30
Views: 33447

The fact that they compare their results with those of existing scalers is only natural, but does *NOT* imply that their algorithm works in a similar fashion. Indeed, it does not at all work in a similar fashion, but rather is vastly more complex. Please read the full paper if you want to discuss th...
by fingolfin
Tue May 24, 2011 11:36 am
Forum: Help and Support
Topic: Last Crusade (Amiga version): Corrupt IQ points counter!
Replies: 44
Views: 42269

I posted a patch on your bug tracker item which should cure the bugs. But I currently don't have the time to properly test it, so it's not (yet?) in our code repository.
by fingolfin
Tue May 24, 2011 7:43 am
Forum: Android Port
Topic: Myst on Android?
Replies: 13
Views: 26417

The old 1.4.0git test builds have been rotated out by the system automatically by now.. we are currently gearing up for the 1.3 release and hence are fully focused on that. Once it is out of the door, we will resume providing test builds of 1.4.0git. Until then, we'd appreciate if people could test ...
by fingolfin
Sat May 21, 2011 4:18 pm
Forum: Android Port
Topic: Cursor changes colour after accessing menu?
Replies: 4
Views: 3053

The 1.3.0 releases candidates available from our daily builds page (see the link from my previous post) indeed provides considerable improvements over 1.2.1
by fingolfin
Sat May 21, 2011 8:40 am
Forum: Android Port
Topic: Cursor changes colour after accessing menu?
Replies: 4
Views: 3053

What version of ScummVM are you using? Make sure it's one of the current daily builds from http://buildbot.scummvm.org/builds.html
by fingolfin
Thu May 19, 2011 5:57 am
Forum: Help and Support
Topic: Last Crusade (Amiga version): Corrupt IQ points counter!
Replies: 44
Views: 42269

If you (or somebody else) wants to ensure these are not forgotten, then please file a bug report on our website, with the information you included here.
by fingolfin
Wed May 18, 2011 11:22 am
Forum: Android Port
Topic: Legend Of Kyrandia Book 3
Replies: 3
Views: 3191

Note: The TouchMod version is an unofficial version, not supported by the ScummVM team. And now I wonder: Were you using version 1.2.x when you originally had those problems? If so, you might also want to try the latest daily build, which is a test build of the upcoming ScummVM 1.3.0 release. You ca...
by fingolfin
Tue May 17, 2011 9:12 pm
Forum: Help and Support
Topic: Last Crusade (Amiga version): Corrupt IQ points counter!
Replies: 44
Views: 42269

Oh, and in all versions of indy3 I have, for the first bug you report, the script has getState(364) == 1 This includes my Indy3 FM-towns, and both an english and a german VGA version of the game, as well as an english EGA version. So I guess the PC version you got from steam received fixes from Luca...
by fingolfin
Tue May 17, 2011 9:07 pm
Forum: Help and Support
Topic: Last Crusade (Amiga version): Corrupt IQ points counter!
Replies: 44
Views: 42269

For the newer 256 color (VGA) PC versions, they changed the disk format and some opcodes, so instead of -u you have to pass -n in order to get sensible output out of descumm for indy3. All in all, the descumm options are a bit messy, and they don't cover all possibilities, so for some scripts in cer...
by fingolfin
Tue May 17, 2011 8:13 am
Forum: Android Port
Topic: So how do I start? :)
Replies: 2
Views: 3289

We are preparing the release of ScummVM 1.3.0 right now, and for that the official Android port has been improved a lot. You can download the latest stable test build (think of it as a "release candidate" for 1.3.0) from the daily builds section on our downloads page: <http://www.scummvm.o...