Search found 1452 matches
- Fri May 27, 2011 11:15 am
- Forum: General Discussion
- Topic: Upscaling Retro 8-Bit Pixel Art To Vector Graphics
- Replies: 30
- Views: 33447
- Fri May 27, 2011 8:15 am
- Forum: General Discussion
- Topic: Upscaling Retro 8-Bit Pixel Art To Vector Graphics
- Replies: 30
- Views: 33447
I can imagine a company like LucasArts pulling that off, who pays lots of developers to work full time on such a project. Oh wait, they did something like that already, only they paid artists to create new artwork ... ;). But seriously: Of course almost everything is possible. What you describe is p...
- Fri May 27, 2011 8:12 am
- Forum: Help and Support
- Topic: Need Help on getting a CD game to work
- Replies: 14
- Views: 6781
The builds on http://buildbot.scummvm.org/builds.html *are* the official daily (or nightly) builds. What kind of build are you missing from that list? Note that the builds there are currently made from the stable branch, which is what 1.3.0 (coming out any day now) is based on. We traditionally do t...
- Fri May 27, 2011 8:03 am
- Forum: Help and Support
- Topic: Curse of Monkey Island - Wanna Get Rid of Subtitles
- Replies: 6
- Views: 4407
- Thu May 26, 2011 4:41 pm
- Forum: General Discussion
- Topic: Upscaling Retro 8-Bit Pixel Art To Vector Graphics
- Replies: 30
- Views: 33447
The output of the algorithm is vector data, but of course any vector data can rastered, using a rasterizer. If their implementation of the algorithm produces raster data as final result, then it does so by using a rasterizer. But anyway, this is really about the easiest part of it all (well, not com...
- Thu May 26, 2011 11:08 am
- Forum: General Discussion
- Topic: Upscaling Retro 8-Bit Pixel Art To Vector Graphics
- Replies: 30
- Views: 33447
The fact that they compare their results with those of existing scalers is only natural, but does *NOT* imply that their algorithm works in a similar fashion. Indeed, it does not at all work in a similar fashion, but rather is vastly more complex. Please read the full paper if you want to discuss th...
- Tue May 24, 2011 11:36 am
- Forum: Help and Support
- Topic: Last Crusade (Amiga version): Corrupt IQ points counter!
- Replies: 44
- Views: 42269
- Tue May 24, 2011 7:43 am
- Forum: Android Port
- Topic: Myst on Android?
- Replies: 13
- Views: 26417
The old 1.4.0git test builds have been rotated out by the system automatically by now.. we are currently gearing up for the 1.3 release and hence are fully focused on that. Once it is out of the door, we will resume providing test builds of 1.4.0git. Until then, we'd appreciate if people could test ...
- Sat May 21, 2011 4:18 pm
- Forum: Android Port
- Topic: Cursor changes colour after accessing menu?
- Replies: 4
- Views: 3053
- Sat May 21, 2011 8:40 am
- Forum: Android Port
- Topic: Cursor changes colour after accessing menu?
- Replies: 4
- Views: 3053
What version of ScummVM are you using? Make sure it's one of the current daily builds from http://buildbot.scummvm.org/builds.html
- Thu May 19, 2011 5:57 am
- Forum: Help and Support
- Topic: Last Crusade (Amiga version): Corrupt IQ points counter!
- Replies: 44
- Views: 42269
- Wed May 18, 2011 11:22 am
- Forum: Android Port
- Topic: Legend Of Kyrandia Book 3
- Replies: 3
- Views: 3191
Note: The TouchMod version is an unofficial version, not supported by the ScummVM team. And now I wonder: Were you using version 1.2.x when you originally had those problems? If so, you might also want to try the latest daily build, which is a test build of the upcoming ScummVM 1.3.0 release. You ca...
- Tue May 17, 2011 9:12 pm
- Forum: Help and Support
- Topic: Last Crusade (Amiga version): Corrupt IQ points counter!
- Replies: 44
- Views: 42269
Oh, and in all versions of indy3 I have, for the first bug you report, the script has getState(364) == 1 This includes my Indy3 FM-towns, and both an english and a german VGA version of the game, as well as an english EGA version. So I guess the PC version you got from steam received fixes from Luca...
- Tue May 17, 2011 9:07 pm
- Forum: Help and Support
- Topic: Last Crusade (Amiga version): Corrupt IQ points counter!
- Replies: 44
- Views: 42269
For the newer 256 color (VGA) PC versions, they changed the disk format and some opcodes, so instead of -u you have to pass -n in order to get sensible output out of descumm for indy3. All in all, the descumm options are a bit messy, and they don't cover all possibilities, so for some scripts in cer...
- Tue May 17, 2011 8:13 am
- Forum: Android Port
- Topic: So how do I start? :)
- Replies: 2
- Views: 3289