Search found 3524 matches

by eriktorbjorn
Tue Apr 26, 2022 1:29 pm
Forum: Help and Support
Topic: No mouse,keyboard on 2.60git via emuelec
Replies: 7
Views: 1886

Re: No mouse,keyboard on 2.60git via emuelec

with the emuelec 4.3 LIB and scummvm 2.6 i got this error ./scummvm-2-6: undefined symbol: SDL_SetWindowMouseRect I guess that's what would happen if you're using ScummVM with an older version of SDL than it was built with. It checks at compile-time, but not at runtime, e.g.: #if SDL_VERSION_ATLEAS...
by eriktorbjorn
Thu Apr 07, 2022 7:14 am
Forum: Fangame Creation
Topic: SQ1 AGI (accented letters - fan trad)
Replies: 7
Views: 7670

Re: SQ1 AGI (accented letters - fan trad)

Hi eriktorbjorn, It's not a " g " it's a " ç ". It's true that it looks like a g :wink: I think he was speaking of the "g" in "les deux gars d'Andromèdes" in your DosBox screenshot, and how in the French one the top part of the "g" looks squeezed co...
by eriktorbjorn
Wed Apr 06, 2022 4:52 pm
Forum: Fangame Creation
Topic: SQ1 AGI (accented letters - fan trad)
Replies: 7
Views: 7670

Re: SQ1 AGI (accented letters - fan trad)

I just checked, and it seems the Hercules font does not, unfortunately, have any accented characters. Just the standard ASCII set, and a handful of special characters.
by eriktorbjorn
Wed Apr 06, 2022 2:57 pm
Forum: Fangame Creation
Topic: SQ1 AGI (accented letters - fan trad)
Replies: 7
Views: 7670

Re: SQ1 AGI (accented letters - fan trad)

If I understand correctly, most of the time ScummVM will use a hard-coded font - defined in engines/agi/font.cpp, where each character is 8x8 pixels. The "è" character in that one looks like this: ###..... ........ .####... ##..##.. ######.. ##...... .####... ........ My guess, from your s...
by eriktorbjorn
Mon Apr 04, 2022 2:49 pm
Forum: Help and Support
Topic: Shift J COMI Lightsaber sounds effects broken
Replies: 5
Views: 1552

Re: Shift J COMI Lightsaber sounds effects broken

60fpshacksrock wrote: Mon Apr 04, 2022 8:18 am I meant GB's ship.
Well, as I said, I believe Shift+J only works in the exact same scenes as Shift+V does.
by eriktorbjorn
Sat Apr 02, 2022 6:14 am
Forum: Help and Support
Topic: Shift J COMI Lightsaber sounds effects broken
Replies: 5
Views: 1552

Re: Shift J COMI Lightsaber sounds effects broken

60fpshacksrock wrote: Fri Apr 01, 2022 4:38 pm So then it needs to be enabled when Guybrush is on his ship before starting a swordfight?
Depends on what you mean by "on his ship". It should work during any of these parts:

scummvm-comi-00000.png
scummvm-comi-00000.png (40.52 KiB) Viewed 1490 times
Which is also where you can press Shift+V to cheat.
by eriktorbjorn
Fri Apr 01, 2022 8:03 am
Forum: Help and Support
Topic: Shift J COMI Lightsaber sounds effects broken
Replies: 5
Views: 1552

Re: Shift J COMI Lightsaber sounds effects broken

Has anyone else had issues with the Lightsaber sounds not playing when supposedly activated (Shift J) during the swordfighting? It worked for me, using the development version of ScummVM in Linux. It's a bit fiddly though, since a) you have to press Shift+J during ship combat, not during the sword ...
by eriktorbjorn
Sun Mar 27, 2022 8:22 am
Forum: Help and Support
Topic: King's Quest 7 Error
Replies: 6
Views: 1318

Re: King's Quest 7 Error

thanks for your answer. My version only has 1 CD That's true of my English copy too, so I don't think you have to rename any files for King's Quest 7. I think I've found the warning message you're seeing, but the comment there talks about King's Quest 5 so that's not much help. At least some of the...
by eriktorbjorn
Fri Mar 25, 2022 11:01 am
Forum: Help and Support
Topic: Aspect Ratio Correction on FM Towns Games
Replies: 104
Views: 84014

Re: Aspect Ratio Correction on FM Towns Games

I gave it a quick (literally, as I was using "fast mode" a lot) playthrough, using the "z_zm_height_200_v9" branch. There were three things I noticed, though at least one of them may be deliberate. Object names were written at the top of the object image, not the bottom like the ...
by eriktorbjorn
Sat Mar 19, 2022 6:12 am
Forum: Help and Support
Topic: SCUMMvm command line parameter help
Replies: 4
Views: 1548

Re: SCUMMvm command line parameter help

Could someone please point me to info. regarding loading command line parameters to start in-development SCUMM games...? I checked the newbie guide (404 error), WIKI & FAQ but not sure if/where instructions might be in there. Command line parameters refers to starting ScummVM from a command pro...
by eriktorbjorn
Mon Mar 14, 2022 2:03 pm
Forum: General Discussion
Topic: Amber Journey's beyond
Replies: 2
Views: 1231

Re: Amber Journey's beyond

HI, i've seen this game pop up in different posts and was wondering if it has been added to the list of games? It's in the list of games that use the Director engine , but I have no idea how far off that particular version is from being supported. (The development version of ScummVM detected the ga...
by eriktorbjorn
Tue Mar 08, 2022 10:56 am
Forum: Help and Support
Topic: LOOM sound not working
Replies: 20
Views: 18856

Re: LOOM sound not working

EDIT2: Originally I have only ever played the EGA-version as a kid. Playing the FMTOWNS-version for a few minutes already made me fed up with the looping music blasting in my ears though :mrgreen: That's one of the main reasons I don't enjoy the FM Towns version as much as the EGA music. There just...
by eriktorbjorn
Tue Mar 08, 2022 7:38 am
Forum: Help and Support
Topic: LOOM sound not working
Replies: 20
Views: 18856

Re: LOOM sound not working

Too bad there isn't a "perfect" version of Loom, with all content, all dialogue (with speech/audio), CD-audio music and all... I like Brian Moriarty's idea for what a remastered version of Loom would look like: If I was asked to “remaster” Loom, I would leave the original 16-color art and...
by eriktorbjorn
Tue Mar 08, 2022 7:03 am
Forum: Help and Support
Topic: LOOM sound not working
Replies: 20
Views: 18856

Re: LOOM sound not working

I saw that table but was still unsure, as it only lists 11 tracks, but there are 18 available. Yeah, that Ouverture got lost, but I assumed so did the audio, why include a track that's never played? Too bad there isn't a "perfect" version of Loom, with all content, all dialogue (with spee...
by eriktorbjorn
Mon Mar 07, 2022 11:08 am
Forum: Help and Support
Topic: LOOM sound not working
Replies: 20
Views: 18856

Re: LOOM sound not working

So I named the tracks 01-18, but now I wonder if this is correct and when track01 will actually be played. That should be correct: ScummVM expects the audio tracks to be numbered 1 and upwards, even though I guess technically track 1 on the CD is the data track. With the caveat that I've never play...