Search found 32 matches
- Tue Apr 28, 2020 3:20 am
- Forum: General Discussion
- Topic: Any update on shaders?
- Replies: 44
- Views: 25810
Re: Any update on shaders?
Thanks - it would be great if Tyrell's shaders can be ported .. I know they are actively working on them on the DOSBox side and I have been monitoring their progress on VOGONS. Thanks for those tips, those FS-UAE shaders are mostly good! I've also tried the tyrells shaders on DOSBox SVN and I've go...
- Mon Apr 27, 2020 6:30 pm
- Forum: General Discussion
- Topic: Any update on shaders?
- Replies: 44
- Views: 25810
Re: Any update on shaders?
Oh, I didn't know there were shaders for FS-UAE! Are they usable in the main branch?
I'll check out DOSBox SVN as well to see if I can merge tyrells take on ScummVM.
I'll check out DOSBox SVN as well to see if I can merge tyrells take on ScummVM.
- Mon Apr 27, 2020 5:03 pm
- Forum: General Discussion
- Topic: Any update on shaders?
- Replies: 44
- Views: 25810
Re: Any update on shaders?
Also, just briefly comparing both shaders (braindx and tyrells takes on Lottes), it would seem they're quite different approaches. For sure they aren't the same code, even though they're both GLSL-based.
- Mon Apr 27, 2020 4:59 pm
- Forum: General Discussion
- Topic: Any update on shaders?
- Replies: 44
- Views: 25810
Re: Any update on shaders?
In lower resolution games it does looks better, but not quite as sharp as with the DOSBox tweaked version. Just a question .. was your edited shader file based on the original lottes crt or the tweaked version from the tyrells github repository? It is true though, we ideally need several pre-sets, ...
- Mon Apr 27, 2020 1:49 pm
- Forum: General Discussion
- Topic: Any update on shaders?
- Replies: 44
- Views: 25810
Re: Any update on shaders?
It does not look entirely like the version in DOSBox for some reason, but fairly close. I clearly see the shadow mask effect but the bloom and scanlines are less prevalent. I will do some more tweaking. Mind you, you happened to test two hires games (KQ6 CD & KQ7). The shader looks rather diffe...
- Mon Apr 27, 2020 1:42 am
- Forum: General Discussion
- Topic: Any update on shaders?
- Replies: 44
- Views: 25810
Re: Any update on shaders?
Sure thing, I'm assuming you're comfortable with compiling from source, right? This is the file you need to replace: https://www.dropbox.com/s/xu2jz02wun13nn1/shader.cpp?dl=0 Would you be willing to zip up your main ScummVM build directory with the Lottes shader already patched, and then provide th...
- Thu Apr 23, 2020 8:27 pm
- Forum: General Discussion
- Topic: Any update on shaders?
- Replies: 44
- Views: 25810
Re: Any update on shaders?
I like it myself. It's a tad more aggressive than my Boxer shader but still looks authentic. I would like to try your Boxer shader, and was wondering if it can be converted into a GLSL shader file for DOSBox and/or implemented in the ScummVM CRT branch? Sure, this is easier. It's been merged in thi...
- Thu Apr 23, 2020 8:24 pm
- Forum: General Discussion
- Topic: Any update on shaders?
- Replies: 44
- Views: 25810
Re: Any update on shaders?
I tweaked the Lottes shader from the crt-emulation branch with the following results: Wonderful! Presets would be great, but could you also provide a quick set of instructions to advise how to alter the key settings, particularly curvature - I’m not a huge fan of curvature, just my personal prefere...
- Thu Apr 23, 2020 1:27 am
- Forum: General Discussion
- Topic: Any update on shaders?
- Replies: 44
- Views: 25810
Re: Any update on shaders?
I tweaked the Lottes shader from the crt-emulation branch with the following results: I like it myself. It's a tad more aggressive than my Boxer shader but still looks authentic. It's quite easy to increase sharpening or decrease bloom if desired. In fact, I could produce three presets, from subtle ...
- Wed Apr 22, 2020 2:13 pm
- Forum: General Discussion
- Topic: Any update on shaders?
- Replies: 44
- Views: 25810
Re: Any update on shaders?
Here is the tweaked Lottes CRT shader in action in DOSBox SVN: https://www.dropbox.com/s/mji4i2hfurp2qbf/Dark%20Forces%20CRT%20Lottes.jpg?dl=0 https://www.dropbox.com/s/x917kq3946dl0c4/Hand%20of%20Fate%20CRT%20Lottes.jpg?dl=0 I like this, very similar to the one I tweaked which is based on Geom. I'...
- Tue Apr 21, 2020 7:22 pm
- Forum: General Discussion
- Topic: Any update on shaders?
- Replies: 44
- Views: 25810
Re: Any update on shaders?
OK, I got this working! Forgot that the rendering system should be OpenGL. I recently added a fairly minimal CRT shader to Boxer with decent results: https://pbs.twimg.com/media/Dm1enbBWwAY6UWn?format=jpg&name=4096x4096 Most of these shaders are too aggressive for my taste. I'll look into improv...
- Tue Apr 21, 2020 6:24 pm
- Forum: General Discussion
- Topic: Any update on shaders?
- Replies: 44
- Views: 25810
Re: Any update on shaders?
Anyway, I am just interested in hearing if there is any intent (or not) to consider this functionality in future releases. DOSBox SVN finally supports glsl shaders and I have been enjoying the ability to mimic the CRT monitors of old. It would be great to have the same capability in ScummVM. I can ...
- Mon Jan 15, 2018 8:52 pm
- Forum: iPhone Port
- Topic: Implemented Smart Keyboard support for iPad Pro
- Replies: 13
- Views: 18549
Implemented Smart Keyboard support for iPad Pro
My very first contribution to ScummVM, and I couldn't be happier! While it's a straightforward implementation, it works very well: https://youtu.be/I3PZdIpQldI Basically, I just had to disable the virtual keyboard on landscape orientation, but there are a few extra goodies: - Removed the annoying iO...
- Wed Jan 11, 2012 11:37 am
- Forum: iPhone Port
- Topic: I Have No Mouth compatibility?
- Replies: 14
- Views: 15591
- Tue Nov 29, 2011 5:20 pm
- Forum: iPhone Port
- Topic: Virtual Keyboard Woes
- Replies: 4
- Views: 4619