Search found 178 matches
- Sat Aug 04, 2018 12:00 pm
- Forum: Help and Support
- Topic: Tandy sound quality in AGI games
- Replies: 17
- Views: 14774
It happens across the board with all the AGI games, and I have tested it in both the macOS and Windows builds. Speaker configuration or quality might make the issue more or less noticeable. I have not found any settings adjustments that will help. It seems that the Tandy / PCjr sound output in Scumm...
- Sat Aug 04, 2018 4:06 am
- Forum: Help and Support
- Topic: Tandy sound quality in AGI games
- Replies: 17
- Views: 14774
I am using the latest version of macOS - 10.13.6 This is how it sounds in DOSBox: http://userweb.eftel.com/~almeath/mac/kq2_dosbox.mp3 Compared to ScummVM 2.0: http://userweb.eftel.com/~almeath/mac/kq2_scummvm.mp3 A noticeable amount of extra hissing or static in the ScummVM playback. That is why I ...
- Fri Aug 03, 2018 2:15 pm
- Forum: Help and Support
- Topic: Tandy sound quality in AGI games
- Replies: 17
- Views: 14774
Tandy sound quality in AGI games
I have noticed an apparent problem with Tandy sound emulation in some AGI games, especially the DOS version of King's Quest 2. I have tested this in ScummVM 1.6 through 2.0 in macOS and I get the same results. When compared to DOSBox, there is significant background noise or hissing, particularly du...
- Sat Jun 30, 2018 2:13 pm
- Forum: General Discussion
- Topic: Better Music for GM ScummVM (and DOSBox) games
- Replies: 204
- Views: 456984
- Mon May 28, 2018 1:16 pm
- Forum: General Discussion
- Topic: Better Music for GM ScummVM (and DOSBox) games
- Replies: 204
- Views: 456984
Just a question for understanding. This soundfont you are creating, do one need to have a special program or OS running to be able to use or is there a way to use it with ScummVM? I do not know about ScummVM on portable platforms, but on PCs or Macs you need to go the options in ScummVM (or edit ea...
- Sun May 27, 2018 1:14 pm
- Forum: Help and Support
- Topic: AdvMAME3x problem with development build
- Replies: 6
- Views: 3428
I could not get this to work at first, as despite completely removing homebrew and all its libraries and then reinstalling, it kept falling back to SDL 1.2.5 when I built ScummVM from the main repository. I also manually checked and fixed any broken symlinks, but to no effect. However, after install...
- Wed May 23, 2018 1:41 pm
- Forum: General Discussion
- Topic: Better Music for GM ScummVM (and DOSBox) games
- Replies: 204
- Views: 456984
Thanks for all your testing, I really appreciate it. At this point a good percentage of bugs I've fixed in FatBoy have been due to reports from other folks playing games I'd never have thought to, or noticing things that I'd missed. No problem, I am glad to contribute. I am already amazed at how mu...
- Wed May 23, 2018 1:23 pm
- Forum: Help and Support
- Topic: AdvMAME3x problem with development build
- Replies: 6
- Views: 3428
Can you clarify which builds you mean exactly? For the 2.0.0 version you mean the official macOS 64 bits version available on our download page? For the development version you mean the daily builds available on buildbot? Or did you build it yourself? The official macOS 64 bit 2.0 build works fine ...
- Tue May 22, 2018 4:25 pm
- Forum: Help and Support
- Topic: AdvMAME3x problem with development build
- Replies: 6
- Views: 3428
- Tue May 22, 2018 1:49 pm
- Forum: Help and Support
- Topic: AdvMAME3x problem with development build
- Replies: 6
- Views: 3428
AdvMAME3x problem with development build
I realize the development builds might have a range of bugs and issues, but I noticed that when I use the AdvMAME3x filter in ScummVM 2.0 I get a crisp and 'smoothed' game window that fills my 2560x1440 screen. When I use the same filter in the latest development build of 2.0.1 I get a blurry game w...
- Tue May 22, 2018 9:23 am
- Forum: Help and Support
- Topic: MUNT in ScummVM 2.0
- Replies: 2
- Views: 2558
- Tue May 22, 2018 8:46 am
- Forum: General Discussion
- Topic: Better Music for GM ScummVM (and DOSBox) games
- Replies: 204
- Views: 456984
For consistency, I am predominantly testing the same tracks in KQ6 and 7 each time you make a release. So far, no problems to report with this latest build. I might just be imagining it, but the oboe sounds different (and better) in some of the KQ6 tracks where there are oboe solos. The flute is sou...
- Tue May 22, 2018 8:38 am
- Forum: Help and Support
- Topic: MUNT in ScummVM 2.0
- Replies: 2
- Views: 2558
MUNT in ScummVM 2.0
I noticed that in ScummVM 2.0 the in-built version of MUNT is listed as 2.0.3 which is from early 2017. Is there a way to compile ScummVM 2.0 with a newer version of MUNT (i.e. 2.3.0), or is the in-built version heavily modified to the extent that you cannot just slot in the newer version without br...
- Sat May 19, 2018 2:06 pm
- Forum: General Discussion
- Topic: Better Music for GM ScummVM (and DOSBox) games
- Replies: 204
- Views: 456984
- Sat May 19, 2018 2:03 pm
- Forum: Help and Support
- Topic: Emulating MT-32 on QFG1 EGA - intermittent sound, low volume
- Replies: 5
- Views: 3070
Sorry, I did not notice there were two identical posts with one mentioning the download and the other not. I responded to this post in good faith.Raziel wrote:He already got locked for violating rule #0...