Search found 178 matches

by almeath
Tue Apr 28, 2020 2:49 pm
Forum: General Discussion
Topic: Any update on shaders?
Replies: 44
Views: 23246

Re: Any update on shaders?

Agreed, the shader looks pretty awful in COMI. I'm sure there must be a way to scale the shader accordingly. BTW I also have a 5k monitor here, so we're essentially seeing the same. How about you test COMI with DOSBox SVN? I'm sure you'll get a similar effect with the tyrells shader. These were all...
by almeath
Tue Apr 28, 2020 8:06 am
Forum: General Discussion
Topic: Any update on shaders?
Replies: 44
Views: 23246

Re: Any update on shaders?

As you can see tyrells & braindx looks very similar, and I'm pretty sure we could make ScummVM look exactly like that with the current implementation. But I must say, I very much prefer the current ScummVM look - tyrells is too soft and the grid mask too visible for my taste. I prefer the more ...
by almeath
Mon Apr 27, 2020 6:42 pm
Forum: General Discussion
Topic: Any update on shaders?
Replies: 44
Views: 23246

Re: Any update on shaders?

Oh, I didn't know there were shaders for FS-UAE! Are they usable in the main branch? I'll check out DOSBox SVN as well to see if I can merge tyrells take on ScummVM. Yes, they are usable in the main branch. They are activated from your FS-UAE config with the commands: shader=[name of built in shade...
by almeath
Mon Apr 27, 2020 5:38 pm
Forum: General Discussion
Topic: Any update on shaders?
Replies: 44
Views: 23246

Re: Any update on shaders?

Also, just briefly comparing both shaders (braindx and tyrells takes on Lottes), it would seem they're quite different approaches. For sure they aren't the same code, even though they're both GLSL-based. Yes, I attempted to translate one to the other and it was just too confusing. I like what tyrel...
by almeath
Mon Apr 27, 2020 3:17 pm
Forum: General Discussion
Topic: Any update on shaders?
Replies: 44
Views: 23246

Re: Any update on shaders?

Anyway, make sure you're comparing the exact games to get the results you want. In lower resolution games it does looks better, but not quite as sharp as with the DOSBox tweaked version. Just a question .. was your edited shader file based on the original lottes crt or the tweaked version from the ...
by almeath
Mon Apr 27, 2020 7:37 am
Forum: General Discussion
Topic: Any update on shaders?
Replies: 44
Views: 23246

Re: Any update on shaders?

Sure, here you go, and sorry about the delay. Let me know how this works, it's the very same and complete folder I'm using to compile the project: https://www.dropbox.com/s/0inx6azkhl5k9lm/scummvm-crt-shader-build.zip?dl=0 Just in case, the file to replace is /backends/graphics/opengl/shader.cpp . ...
by almeath
Fri Apr 24, 2020 4:38 pm
Forum: Help and Support
Topic: Aspect Ratio Correction on FM Towns Games
Replies: 104
Views: 73299

Re: Aspect Ratio Correction on FM Towns Games

Edit: I forgot that a change we made to the ScummVM Info.plist to opt in to the dark mode support also resulted in the blurry display even when building with an older SDK. The 2.1.1 and 2.1.2 release (but not 2.1.0) were impacted by that. The change has since been reverted. But if you do not see th...
by almeath
Fri Apr 24, 2020 7:39 am
Forum: Help and Support
Topic: Aspect Ratio Correction on FM Towns Games
Replies: 104
Views: 73299

Re: Aspect Ratio Correction on FM Towns Games

(*) Please check it with: git checkout z_zm_height_200_base That's the point where I started my changes. Hopefully, it will be blurry there as well, meaning that the blurriness isn't related to my changes. If indeed it will be blurry there, try with: git checkout master git pull Maybe it has alread...
by almeath
Fri Apr 24, 2020 4:43 am
Forum: Help and Support
Topic: Aspect Ratio Correction on FM Towns Games
Replies: 104
Views: 73299

Re: Aspect Ratio Correction on FM Towns Games

My work is finished here, until I will receive further bug reports / success reports. Your hard work on this is greatly appreciated. Unfortunately I do not have time for full play-throughs, but I can confirm most of your above observations. Loom does seem to be the most heavily affected. I also hav...
by almeath
Fri Apr 24, 2020 3:06 am
Forum: General Discussion
Topic: Any update on shaders?
Replies: 44
Views: 23246

Re: Any update on shaders?

Sure thing, I'm assuming you're comfortable with compiling from source, right? This is the file you need to replace: https://www.dropbox.com/s/xu2jz02wun13nn1/shader.cpp?dl=0 Would you be willing to zip up your main ScummVM build directory with the Lottes shader already patched, and then provide th...
by almeath
Fri Apr 24, 2020 2:49 am
Forum: General Discussion
Topic: Any update on shaders?
Replies: 44
Views: 23246

Re: Any update on shaders?

Sure thing, I'm assuming you're comfortable with compiling from source, right? This is the file you need to replace: https://www.dropbox.com/s/xu2jz02wun13nn1/shader.cpp?dl=0 I am unable to compile when just swapping out the shader.cpp file. I noticed the file is located in two places: /backends/gr...
by almeath
Thu Apr 23, 2020 4:19 am
Forum: General Discussion
Topic: Any update on shaders?
Replies: 44
Views: 23246

Re: Any update on shaders?

AgustinCordes wrote: Thu Apr 23, 2020 1:27 am I like it myself. It's a tad more aggressive than my Boxer shader but still looks authentic.
I would like to try your Boxer shader, and was wondering if it can be converted into a GLSL shader file for DOSBox and/or implemented in the ScummVM CRT branch?
by almeath
Thu Apr 23, 2020 1:36 am
Forum: General Discussion
Topic: Any update on shaders?
Replies: 44
Views: 23246

Re: Any update on shaders?

I tweaked the Lottes shader from the crt-emulation branch with the following results: Wonderful! Presets would be great, but could you also provide a quick set of instructions to advise how to alter the key settings, particularly curvature - I’m not a huge fan of curvature, just my personal prefere...
by almeath
Wed Apr 22, 2020 3:18 pm
Forum: General Discussion
Topic: Any update on shaders?
Replies: 44
Views: 23246

Re: Any update on shaders?

I like this, very similar to the one I tweaked which is based on Geom. I'd increase the brightness a bit more in your examples. Maybe I can try and migrate those tweaks to braindx's crt-emulation branch, since that's also based on Lottes. Actually, those screen caps do not do full justice to that s...
by almeath
Tue Apr 21, 2020 8:35 pm
Forum: General Discussion
Topic: Any update on shaders?
Replies: 44
Views: 23246

Re: Any update on shaders?

There was a start at implementing support for libretto shaders by a former ScummVM developer. It can be found at https://github.com/lordhoto/scummvm/tree/libretro-shader This was not finished and is probably outdated by now with all the changes we made in ScummVM, but this could maybe provide a sta...