Search found 2272 matches

by sev
Sat Jul 15, 2023 9:26 am
Forum: Help and Support
Topic: is it possible to disable the "saved screenshot" text?
Replies: 4
Views: 5558

Re: is it possible to disable the "saved screenshot" text?

I just added a scummvm.ini option for that. You will be able to see it in tomorrow's daily build. Open your ScummVM configuration file (the path is shown on the Paths tab, typically named scummvm.ini) and add the following line to the top section named [scummvm]. disable_saved_screenshot_osd=true Eu...
by sev
Sat Jul 15, 2023 9:18 am
Forum: General Discussion
Topic: Game Demos required
Replies: 206
Views: 261884

Re: Game Demos required

Japanese Windows demo of Freddi Fish. https://mega.nz/file/mEUXSAIb#e-tKGWtLFZ9dFDh3xuP6gYWO0vc07kkRmggDAfn_rB8 There's also a Mac demo, unfortunately I couldn't properly dump it. Nice! For the Mac demo, you may do two steps: 1. Dump it into ISO 2. Use ScummVM Dumper Companion: https://www.scummvm....
by sev
Thu Jun 22, 2023 11:36 am
Forum: Help and Support
Topic: Where Are The New Shaders Stored?
Replies: 17
Views: 25499

Re: Where Are The New Shaders Stored?

bozskaggs wrote: Mon Jun 19, 2023 9:48 pm Trying to modify a shader and not really understanding how to make the .dat file and put my modified shader in it
Rename .dat to .zip and extract. You do not need to put your modified shader in it. Point ScummVM to a standalone file.


Eugene
by sev
Sun May 28, 2023 8:33 am
Forum: The Junkyard
Topic: Update Issue on PS5 - Facing Error Code CE-109573-5?
Replies: 1
Views: 6196

Re: Update Issue on PS5 - Facing Error Code CE-109573-5?

moderatorial: Your question has nothing to do with ScummVM unless you're a bot that is seeking to increase the post count and then post your hotlinks tomorrow. Watching you.
by sev
Mon May 08, 2023 11:50 pm
Forum: Android Port
Topic: Bug in Fascination. Android Port 2.7.0.5
Replies: 1
Views: 5769

Re: Bug in Fascination. Android Port 2.7.0.5

As it is written in this Forum Rules, the proper place to report it is our bug tracker https://bugs.scummvm.org/


Eugene
by sev
Mon May 08, 2023 11:49 pm
Forum: Help and Support
Topic: Toonstruck - Android app crashes on certain scene switch
Replies: 31
Views: 5156

Re: Toonstruck - Android app crashes on certain scene switch

We saw the crash in the logs and were hoping that somebody comes with a bugreport, so it is finally happening.

Could you please provide a save game right before the crash?


Eugene
by sev
Sun May 07, 2023 11:33 pm
Forum: Help and Support
Topic: Grim: Excessive save game checking - common?
Replies: 2
Views: 1687

Re: Grim: Excessive save game checking - common?

The best way would be to understand, what exactly queries in the engine those saves. E.g. insert a trap and see the backtrace. Since the game runs by the Lua scripts, maybe it queries those every so often, or maybe it is simply a buggy implementation. Also, I think, as per this forum rule #3a, the b...
by sev
Tue Apr 11, 2023 9:14 pm
Forum: General Discussion
Topic: Vampires, Romance, and Sleuthing
Replies: 1
Views: 6114

Vampires, Romance, and Sleuthing

HeR Interactive’s The Vampire Diaries and Nancy Drew: Secrets Can Kill are now ready for testing in ScummVM! The Vampire Diaries follows Elena Gilbert, a high school student who discovers vampires are living in her hometown after one of them attacks her younger sister. The game is loosely based on t...
by sev
Thu Apr 06, 2023 9:51 pm
Forum: General Discussion
Topic: *phone rings* Let’s Play Ball!
Replies: 1
Views: 5823

*phone rings* Let’s Play Ball!

We are proud to announce that network-enabled Humongous Entertainment titles are now playable online! Anyone who has a copy of Backyard Football, Backyard Baseball 2001, and even Backyard Football 2002 (which was originally a LAN-only title) can download the latest daily build * of ScummVM and play ...
by sev
Tue Apr 04, 2023 10:45 am
Forum: General Discussion
Topic: Favourite shader?
Replies: 16
Views: 107255

Re: Favourite shader?

I haven't tried this latest version yet with shaders, but is there an included colour quantizing shader? My favourite pastime with shaders is quantizing a game's colours to different custom palettes like EGA, C64, CGA (and all its flavours), NES, etc or any palette I'd want to build. Yes, and a few...
by sev
Sun Apr 02, 2023 12:17 am
Forum: General Discussion
Topic: ScummVM 2.7.0: “The Real Slim Shader”
Replies: 20
Views: 35716

Re: ScummVM 2.7.0: “The Real Slim Shader”

Praetorian wrote: Sat Apr 01, 2023 8:40 am Also, according to the wiki instructions you need to copy the required files in a flat directory
Oh, not anymore! I'll fix the Wiki.


Eugene
by sev
Fri Mar 31, 2023 7:48 pm
Forum: General Discussion
Topic: ScummVM 2.7.0: “The Real Slim Shader”
Replies: 20
Views: 35716

Re: ScummVM 2.7.0: “The Real Slim Shader”

I have the 2CD US relase of Broken Sword 2. With the 2.7.0 release and the March 31st 2.8.0 GIT, I am unable to get ScummVM to properly detect the game. Please try the daily build. There were improvements. to it. As this very topic states, We tried our very best to add all available game versions, ...
by sev
Thu Mar 30, 2023 5:04 pm
Forum: Help and Support
Topic: Where Are The New Shaders Stored?
Replies: 17
Views: 25499

Re: Where Are The New Shaders Stored?

You may download all the shaders from this repo: https://github.com/scummvm/scummvm-shaders And then just point ScummVM to individual shaders (*.glslp extension). With any modifications and whatnot. Particularly, for the crt-consumer shader you may want to set parameters warpx and warpy to 0 and avo...