Search found 70 matches

by Tinhead Ned
Mon Apr 30, 2007 7:51 am
Forum: General Discussion
Topic: Australian ScummVMers: 100% Legal Scumm games for cheap!
Replies: 2
Views: 2831

Australian ScummVMers: 100% Legal Scumm games for cheap!

Greetings all. I was wandering through my local JB Hi-Fi today when I noticed they had the re-release DVD-style box versions of 'Sam & Max Hit The Road' and 'The Curse of Monkey Island' for the low price of $8.99. So if you're after either of those games (or any of the others in that range, alth...
by Tinhead Ned
Tue Mar 06, 2007 10:30 am
Forum: The Junkyard
Topic: New DOSBox version 0.70
Replies: 6
Views: 7976

I loooove DOSBox. I've been playing 'Bio Menace' and 'X-Com: UFO Defense' with it lately. And you can even run 'Quake' on it - I tested it myself (although why you'd want to is beyond me, Doom is a lot better, hahaha).
by Tinhead Ned
Fri Mar 02, 2007 4:44 am
Forum: General Discussion
Topic: Arnold from Fate of Atlantis/scripting fights from SCUMMVM
Replies: 24
Views: 23529

A Doom port within ScummVM would be hilarious, if a tad out of character. Imagine though...ScummVM begins as an adventure game interpreter replacement...but eventually ends up absorbing every other emulator / source port / reverse engineering job out there, and becomes it's own operating system or s...
by Tinhead Ned
Sun Feb 25, 2007 6:22 am
Forum: Help and Support
Topic: No speach? indiana jones and the fate of atlantis
Replies: 18
Views: 9936

So just don't mention where you get your games from and you'll be fine :wink: This raises a question, though...say you bought a game years ago and lost it in an accident (for argument's sake, your house burned down), and you're unable to find another copy. Are you allowed to acquire one 'pirated' co...
by Tinhead Ned
Thu Feb 15, 2007 10:18 am
Forum: Help and Support
Topic: free games available off scummvm
Replies: 9
Views: 4797

Because nobody would ever dare to use ScummVM for nefarious purposes.
by Tinhead Ned
Sun Feb 04, 2007 1:02 am
Forum: The Junkyard
Topic: The Best Game that time forgot
Replies: 19
Views: 33933

I play 'Rose Tattoo' with VDMSound, and it works perfectly.
by Tinhead Ned
Fri Feb 02, 2007 11:58 pm
Forum: The Junkyard
Topic: The Best Game that time forgot
Replies: 19
Views: 33933

Hey, yeah, those Sherlock Holmes games are awesome. 'Serrated Scalpel' was, like, the second point-and-click I ever got.
by Tinhead Ned
Sun Jan 28, 2007 5:47 am
Forum: The Junkyard
Topic: The ethics of backups
Replies: 3
Views: 4739

Well, I'd say in this case you've got a legit reason to make a copy. As long as you don't make any more copies, and don't give that copy to anyone else, you should be within legal boundaries. Back in the day, it actually used to be recommended that you make copies of your game discs to play (floppie...
by Tinhead Ned
Sat Dec 02, 2006 8:11 am
Forum: General Discussion
Topic: Favorite Maniac Mansion
Replies: 12
Views: 10148

The NES version was the first one I played, but my favourite has to be the PC Enhanced version. The NES one would take the top spot if only Nintendo hadn't seen fit to censor it. The music was awesome though.
by Tinhead Ned
Sat Dec 02, 2006 4:41 am
Forum: The Junkyard
Topic: Stuck in Maniac Mansion
Replies: 28
Views: 36725

I just checked it and you're totally right - anyone can fix the wires (guess its been too long since I played through MM, huh?)

Even so I'm going to keep digging at this until my brain melts.
by Tinhead Ned
Fri Dec 01, 2006 11:13 pm
Forum: The Junkyard
Topic: Stuck in Maniac Mansion
Replies: 28
Views: 36725

But with Bernard beinfg the only one who can fix those wires, wouldn't it have made more sense to mention him in the hint. I think there might be something we're not seeing here. Of course there's also the possibility that the hint poster, like most game manuals and suppliments, was printed long bef...
by Tinhead Ned
Wed Nov 29, 2006 4:29 am
Forum: The Junkyard
Topic: Stuck in Maniac Mansion
Replies: 28
Views: 36725

I've been trying to work out this 'shock jeff' thing for years. It's mentioned in the hint poster originally shipped with the game that Jeff momentarily became psychic and gave out winning lottery numbers when he recieved an electric shock, but I can't seem to find any way to get it to work either. ...
by Tinhead Ned
Fri Jul 07, 2006 12:57 am
Forum: The Junkyard
Topic: Infocom / Z-Machine interpreter?
Replies: 6
Views: 10396

That's fair enough then. But on the note of having nothing to gain...and I realise I'm being somewhat outspoken here...the way I see it you have nothing to lose (except time, of course, which I'm sure is a valuable commodity). Wouldn't an emulator capable of running ALL the major great adventure lab...
by Tinhead Ned
Thu Jul 06, 2006 5:42 am
Forum: The Junkyard
Topic: Infocom / Z-Machine interpreter?
Replies: 6
Views: 10396

Infocom / Z-Machine interpreter?

Will ScummVM, at any stage, ever support the largish Infocom library of text adventure games, and thus vicariously the massive selection of fan-made interactive fiction that uses the same format? You could combine it with WinFrotz or something, I haven't seen that developed on in years. Now that you...
by Tinhead Ned
Fri Feb 10, 2006 6:13 am
Forum: The Junkyard
Topic: Maniac Mansion NES - prototype
Replies: 51
Views: 63914

If you'll continue, that will lead you to conclusion, that if you have PC version of Zak, you're allowed to warez ultra-rare and hyper-expensive FM-TOWNS version (last purchase I'm aware of was for $360) and all localized versions. That's wrong. That's why Joachim Eberhard spent his $300 on Indy4 F...