Search found 1169 matches

by digitall
Thu Apr 21, 2022 3:54 pm
Forum: OpenPandora Port
Topic: Scummvm 2.2.0 issue with touch screen [Solved]
Replies: 19
Views: 53871

Re: Scummvm 2.2.0 issue with touch screen

b_o_b: Thanks for creating the ticket. I don't think we have an active OpenPandora maintainer, but the buildbot (automated builds) has a toolchain for OpenPandora so this is still supported by nightly builds. Can you please test the current nightly OP build to see if the automated builds work reason...
by digitall
Wed Apr 20, 2022 12:38 am
Forum: OpenPandora Port
Topic: Scummvm 2.2.0 issue with touch screen [Solved]
Replies: 19
Views: 53871

Re: Scummvm 2.2.0 issue with touch screen

b_o_b : Have added some possible fix code as a Pull Request here: https://github.com/scummvm/scummvm/pull/3827 If you are able, please file a bug on bugs.scummvm.org for this and maybe try compiling the PR branch and test on your OpenPandora device to see if this fixes your issue? https://forums.scu...
by digitall
Tue Apr 19, 2022 11:23 pm
Forum: OpenPandora Port
Topic: Scummvm 2.2.0 issue with touch screen [Solved]
Replies: 19
Views: 53871

Re: Scummvm 2.2.0 issue with touch screen

I think the fix would need the OPGraphicsManager to override the SdlGraphicsManager::showMouse(bool) and notifyMousePosition methods as they both disable the cursor in some cases to avoid this in the OpenPandora build and then to add a if !defined(OPENPANDORA) guard to the disable of the SDL cursor ...
by digitall
Tue Apr 19, 2022 11:20 pm
Forum: OpenPandora Port
Topic: Scummvm 2.2.0 issue with touch screen [Solved]
Replies: 19
Views: 53871

Re: Scummvm 2.2.0 issue with touch screen

b_o_b: This is pretty complex to fix, but possible. If this is not filed as a bug at bugs.scummvm.org, then please file this and add the details from here to avoid this being lost.
by digitall
Tue Apr 19, 2022 11:06 pm
Forum: OpenPandora Port
Topic: Scummvm 2.2.0 issue with touch screen [Solved]
Replies: 19
Views: 53871

Re: Scummvm 2.2.0 issue with touch screen

I think this regression was introduced by commit https://github.com/scummvm/scummvm/commit/1a56b521b598efcb1587dd8934b6564cf5799b7b#diff-e5d0b6ef0a08bcdba10865e2e7424e43aea53d5094f0c8540c5ceb06f7cae156R175 and compounded by https://github.com/scummvm/scummvm/commit/092d36f39204df71038a1567c0d4d55bf8...
by digitall
Tue Apr 19, 2022 11:02 pm
Forum: OpenPandora Port
Topic: Scummvm 2.2.0 issue with touch screen [Solved]
Replies: 19
Views: 53871

Re: Scummvm 2.2.0 issue with touch screen

As noted on that forum, this is an issue in the SDL build for OpenPandora, but there is a workaround / hack fix applied in the OpenPandora backend for ScummVM: https://web.archive.org/web/20200810044118/https://www.distant-earth.com/index.php/openpandora-using-custom-cursors-in-fullscreen-x11-sdl-wi...
by digitall
Tue Apr 05, 2022 3:25 pm
Forum: General Discussion
Topic: Game Demos required
Replies: 206
Views: 266299

Re: Game Demos required

GusCE6: Resonance is an AGS engine game which was added relatively recently hence working in 2.6, not 2.2. Please take a look at the Wiki for a list of the supported games in both stable and development: https://wiki.scummvm.org/index.php?title=Engines https://wiki.scummvm.org/index.php?title=AGS/Ga...
by digitall
Tue Apr 05, 2022 3:20 pm
Forum: Help and Support
Topic: Morphopolis?
Replies: 2
Views: 777

Re: Morphopolis?

I think this is matching on the filename since Director games use a playback executable called a Projector, normally named PROJECT.EXE ... But since a game development _project_ might also chose that, you get these kind of false positives.
by digitall
Tue Apr 05, 2022 3:15 pm
Forum: Help and Support
Topic: Morphopolis?
Replies: 2
Views: 777

Re: Morphopolis?

tl;dr No. The new DIRECTOR engine which is still under development was used for a lot of games. Currently, the DIRECTOR engine fallback detection code which is used for unknown game variants not matched by the fixed detection entries is a bit "over eager" on matching and thus a fair number...
by digitall
Sun Jan 30, 2022 11:47 pm
Forum: Dreamcast Port
Topic: Can anyone help get me up and running?
Replies: 7
Views: 7370

Re: Can anyone help get me up and running?

You might want to take a look at http://mc.pp.se/dc/gdromemu.html as well...
by digitall
Sun Jan 30, 2022 11:45 pm
Forum: Dreamcast Port
Topic: Can anyone help get me up and running?
Replies: 7
Views: 7370

Re: Can anyone help get me up and running?

Not really. I think it should work with most relatively recent versions of cdrecord, though be careful with -xa vs. -xa1 as that depends on the version.

This is based on the instructions from Marcus's website (He is the original DC porter):
http://mc.pp.se/dc/cdr.html
by digitall
Sun Jan 30, 2022 11:18 pm
Forum: Dreamcast Port
Topic: Can anyone help get me up and running?
Replies: 7
Views: 7370

Re: Can anyone help get me up and running?

Not used a MODE, but on my Dreamcast to burn a CD-R, I used the following Linux script: #!/bin/sh dd if=/dev/zero bs=2352 count=300 of=audio.raw cdrecord dev=/dev/cdrom -multi -audio audio.raw cdrecord dev=/dev/cdrom -msinfo mkisofs -l -d -relaxed-filenames -C 0,11702 -o tmp.iso cd-image ( cat IP.BI...