Search found 110 matches

by Herrscher
Wed Nov 02, 2005 9:24 pm
Forum: General Discussion
Topic: How to convert Broken Sword videos by my own?
Replies: 16
Views: 15503

Yes, you can decompress the Smacks-Directory of BS2 for example using the RADTools. Just download them, choose a SMK file from BS2 CD, and convert to AVI for example (uncompressed / PCM). From there you could reencode them via TMPEG or whatever you like. I just don't know if ScummVM doesn't care abo...
by Herrscher
Wed Nov 02, 2005 9:06 pm
Forum: General Discussion
Topic: Happy new ScummVM 0.8.0!
Replies: 17
Views: 28760

Will ScummVM support Monkey4 in the near future?!? Join residual subproject of ScummVM. It could potentially support MI4, just nobody is interested in it. It's rewrite of GrimE engine, used for Grim Fandango and MI4. Hmm... how complete is it? "It's rewrite of GrimE engine" <-- That means...
by Herrscher
Wed Nov 02, 2005 9:03 pm
Forum: General Discussion
Topic: How to convert Broken Sword videos by my own?
Replies: 16
Views: 15503

That's not entirely correct. You can use the RAD Video Tools (available from RAD's website for free) to uncompress the Smacker files. What we did was to convert the entire clips to TIFF files and then used mencoder to compress them to mpeg2. Don't ask me for the details though -- I've long forgotte...
by Herrscher
Wed Nov 02, 2005 8:54 pm
Forum: General Discussion
Topic: How to convert Broken Sword videos by my own?
Replies: 16
Views: 15503

3.3) Broken Sword notes ---- ------------------ Broken Sword 1 and 2 both come with in-game cutscenes compressed using RAD Game Tools legacy Smacker(tm) format. As RAD is unwilling to open the older legacy versions of this format to us, and have requested we not reverse engineer it, Revolution Soft...
by Herrscher
Sun Oct 30, 2005 5:23 pm
Forum: General Discussion
Topic: Happy new ScummVM 0.8.0!
Replies: 17
Views: 28760

trin wrote:I still waiting for the first "Will ScummVM support .... "-post to appear on the new forums. :)
Will ScummVM support Monkey4 in the near future?!?

I'm currently writing an all-platform 3D engine, so... ;)

Just kiddin'... :lol: